Merge branch 'next' into color-fixes

This commit is contained in:
Sally Cochenour 2019-02-27 00:09:39 -05:00
commit 9c14a2c58f
4 changed files with 24 additions and 10 deletions

View File

@ -4400,12 +4400,12 @@ FILESTAMP
//Update client ping table from the server.
if (client)
{
INT32 i;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
servermaxping = (tic_t)netbuffer->u.pingtable[i++];
servermaxping = (tic_t)netbuffer->u.pingtable[MAXPLAYERS];
}
break;
@ -5096,9 +5096,10 @@ static inline void PingUpdate(void)
pingtimeout[i]++;
if (pingtimeout[i] > cv_pingtimeout.value) // ok your net has been bad for too long, you deserve to die.
{
pingtimeout[i] = 0;
XBOXSTATIC char buf[2];
pingtimeout[i] = 0;
buf[0] = (char)i;
buf[1] = KICK_MSG_PING_HIGH;
SendNetXCmd(XD_KICK, &buf, 2);
@ -5121,7 +5122,7 @@ static inline void PingUpdate(void)
}
// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
netbuffer->u.pingtable[i++] = cv_maxping.value;
netbuffer->u.pingtable[MAXPLAYERS] = cv_maxping.value;
//send out our ping packets
for (i = 0; i < MAXNETNODES; i++)

View File

@ -452,10 +452,10 @@ typedef struct
serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
askinfo_pak askinfo; // 61 bytes
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
#ifdef NEWPING
UINT32 pingtable[MAXPLAYERS]; // 128 bytes
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
#endif
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;

View File

@ -4896,9 +4896,9 @@ void G_WriteGhostTic(mobj_t *ghost)
void G_ConsGhostTic(void)
{
UINT8 ziptic;
UINT32 px,py,pz,gx,gy,gz;
fixed_t px,py,pz,gx,gy,gz;
mobj_t *testmo;
UINT32 syncleeway;
fixed_t syncleeway;
boolean nightsfail = false;
if (!demo_p || !demo_start)

View File

@ -2839,11 +2839,24 @@ void K_SpawnSparkleTrail(mobj_t *mo)
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
{
mobj_t *dust;
angle_t aoff;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
dust = P_SpawnMobj(mo->x + (P_RandomRange(-25,25) * mo->scale), mo->y + (P_RandomRange(-25,25) * mo->scale), mo->z, MT_WIPEOUTTRAIL);
if (mo->player)
aoff = (mo->player->frameangle + ANGLE_180);
else
aoff = (mo->angle + ANGLE_180);
if ((leveltime / 2) & 1)
aoff -= ANGLE_45;
else
aoff += ANGLE_45;
dust = P_SpawnMobj(mo->x + FixedMul(24*mo->scale, FINECOSINE(aoff>>ANGLETOFINESHIFT)) + (P_RandomRange(-8,8) << FRACBITS),
mo->y + FixedMul(24*mo->scale, FINESINE(aoff>>ANGLETOFINESHIFT)) + (P_RandomRange(-8,8) << FRACBITS),
mo->z, MT_WIPEOUTTRAIL);
P_SetTarget(&dust->target, mo);
dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);