Balloon stealing! Mushroom is back!

This commit is contained in:
TehRealSalt 2017-11-02 20:43:03 -04:00
parent d0a455c7dd
commit 9a822fae80
5 changed files with 154 additions and 84 deletions

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@ -2708,9 +2708,9 @@ state_t states[NUMSTATES] =
{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
{SPR_SITR, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SINKTRAIL3
{SPR_KBLN, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BATTLEBALLOON1}, // S_BATTLEBALLOON1
{SPR_KBLN, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEBALLOON2}, // S_BATTLEBALLOON2
{SPR_KBLN, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEBALLOON3}, // S_BATTLEBALLOON3
{SPR_KBLN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_BATTLEBALLOON1}, // S_BATTLEBALLOON1
{SPR_KBLN, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_BATTLEBALLOON2}, // S_BATTLEBALLOON2
{SPR_KBLN, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_BATTLEBALLOON3}, // S_BATTLEBALLOON3
{SPR_LAKI, 0, 64, {NULL}, 1, 0, S_LAKITU2}, // S_LAKITU1
{SPR_LAKI, 1, 35, {NULL}, 0, 0, S_NULL}, // S_LAKITU2
@ -15155,7 +15155,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
5*FRACUNIT, // speed
4*FRACUNIT, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset

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@ -692,16 +692,16 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
//P-Odds 0 1 2 3 4 5 6 7 8 9
/*Magnet*/ { 0, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 0, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 0, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Mushroom*/ { 5, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 1, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Triple Banana*/ { 2, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 6, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 6, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 6, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Fake Item*/ { 5, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 5, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 5, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 2, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
@ -1184,6 +1184,12 @@ void K_KartBouncer(void)
K_SwapMomentum(players[j].mo, players[i].mo, true);
else
K_SwapMomentum(players[i].mo, players[j].mo, false);
if (players[i].kartstuff[k_mushroomtimer] && !(players[j].kartstuff[k_mushroomtimer]))
K_StealBalloon(&players[i], &players[j]);
else if (players[j].kartstuff[k_mushroomtimer] && !(players[i].kartstuff[k_mushroomtimer]))
K_StealBalloon(&players[j], &players[i]);
players[i].collide[j] = true;
players[j].collide[i] = true;
}
@ -1776,8 +1782,13 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
return;
}
/*void K_StealBalloon(player_t *player, player_t *victim)
void K_StealBalloon(player_t *player, player_t *victim)
{
INT32 newballoon;
angle_t newangle, diff;
fixed_t newx, newy;
mobj_t *newmo;
//(void) source;
if (gametype == GT_RACE)
return;
@ -1785,13 +1796,13 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
if (player->health <= 0 || victim->health <= 0)
return;
if (player == victim)
if (victim->kartstuff[k_balloon] <= 0) // || player->kartstuff[k_balloon] >= cv_kartballoons.value+2
return;
if ((player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0 || player->kartstuff[k_balloon] >= 3)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|| (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || (victim->kartstuff[k_spinouttimer] > 0 && victim->kartstuff[k_spinout] > 0)
|| victim->kartstuff[k_startimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_bootaketimer] > 0 || victim->kartstuff[k_balloon] <= 0))
|| victim->kartstuff[k_startimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_bootaketimer] > 0))
return;
victim->kartstuff[k_mushroomtimer] = 0;
@ -1799,31 +1810,30 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
CONS_Printf(M_GetText("%s stole a balloon from %s!\n"), player_names[player-players], player_names[victim-players]);
newballoon = player->kartstuff[k_balloon];
newangle = player->mo->angle;
if (newballoon <= 1)
diff = 0;
else
diff = FixedAngle(360*FRACUNIT/newballoon);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newmo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBALLOON);
newmo->threshold = newballoon;
P_SetTarget(&newmo->tracer, victim->mo);
P_SetTarget(&newmo->target, player->mo);
newmo->angle = (diff * (newballoon-1));
newmo->color = victim->skincolor;
if (newballoon+1 <= 1)
P_SetMobjState(newmo, S_BATTLEBALLOON3);
else if (newballoon+1 == 2)
P_SetMobjState(newmo, S_BATTLEBALLOON2);
else
P_SetMobjState(newmo, S_BATTLEBALLOON1);
player->kartstuff[k_balloon]++;
{
angle_t newangle, diff;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
newangle = player->mo->angle;
diff = FixedAngle(360*FRACUNIT/cv_kartballoons.value);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBALLOON);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
P_SetTarget(&mo->tracer, victim->mo);
mo->angle = 0;
mo->color = player->mo->color;
if (player->mo->flags2 & MF2_DONTDRAW)
mo->flags2 |= MF2_DONTDRAW;
else
mo->flags2 &= ~MF2_DONTDRAW;
}
victim->kartstuff[k_balloon]--;
if (victim->kartstuff[k_balloon] <= 0)
@ -1832,27 +1842,27 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
P_AddPlayerScore(player, 1);
K_CheckBalloons();
player->kartstuff[k_spinouttype] = 1;
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
victim->kartstuff[k_spinouttype] = 1;
victim->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
victim->kartstuff[k_spinout] = victim->kartstuff[k_spinouttimer];
player->powers[pw_flashing] = flashingtics;
victim->powers[pw_flashing] = flashingtics;
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
if (!(victim->mo->state >= &states[S_KART_SPIN1] && victim->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(victim->mo, S_KART_SPIN1);
player->kartstuff[k_spinouttype] = 0;
victim->kartstuff[k_spinouttype] = 0;
P_PlayRinglossSound(player->mo);
P_PlayRinglossSound(victim->mo);
if (P_IsLocalPlayer(player))
if (P_IsLocalPlayer(victim))
{
quake.intensity = 64*FRACUNIT;
quake.time = 5;
}
return;
}*/
}
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit)
{

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@ -20,6 +20,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_SpinPlayer(player_t *player, mobj_t *source);
void K_SquishPlayer(player_t *player, mobj_t *source);
void K_ExplodePlayer(player_t *player, mobj_t *source);
void K_StealBalloon(player_t *player, player_t *victim);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit);
void K_SpawnDriftTrail(player_t *player);
void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost);

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@ -2019,8 +2019,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
target->target->player->kartstuff[k_triplebanana] &= ~2;
else if (target->type == MT_TRIPLEBANANASHIELD3 && target->target->player->kartstuff[k_triplebanana] & 4)
target->target->player->kartstuff[k_triplebanana] &= ~4;
else if (target->type == MT_BATTLEBALLOON && target->target->player->kartstuff[k_balloon] >= target->threshold)
target->target->player->kartstuff[k_triplebanana] = target->threshold-1;
/*else if (target->type == MT_BATTLEBALLOON && target->target->player->kartstuff[k_balloon] > target->threshold-1)
target->target->player->kartstuff[k_balloon] = target->threshold-1;*/
}
//

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@ -6582,28 +6582,21 @@ void P_MobjThinker(mobj_t *mobj)
case MT_TRIPLEBANANASHIELD1:
case MT_TRIPLEBANANASHIELD2:
case MT_TRIPLEBANANASHIELD3:
case MT_BATTLEBALLOON:
if (mobj->health > 0 && mobj->target && mobj->target->player && mobj->target->player->mo
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
fixed_t HEIGHT;
fixed_t radius = 56*mobj->target->scale; // mobj's distance from its Target, or Radius.
fixed_t radius; // mobj's distance from its Target, or Radius.
if (mobj->type == MT_BANANASHIELD || mobj->type == MT_TRIPLEBANANASHIELD1 || mobj->type == MT_TRIPLEBANANASHIELD2 || mobj->type == MT_TRIPLEBANANASHIELD3)
radius = 64*mobj->target->scale;
else if (mobj->type == MT_BATTLEBALLOON)
radius = 32*mobj->target->scale;
else
radius = 56*mobj->target->scale;
//mobj->angle += FixedAngle(12*FRACUNIT); // mobj's actual speed.
if (mobj->type == MT_TRIPLEGREENSHIELD1 || mobj->type == MT_TRIPLEGREENSHIELD2 || mobj->type == MT_TRIPLEGREENSHIELD3
|| mobj->type == MT_TRIPLEREDSHIELD1 || mobj->type == MT_TRIPLEREDSHIELD2 || mobj->type == MT_TRIPLEREDSHIELD3
|| mobj->type == MT_BATTLEBALLOON)
if ((mobj->type == MT_BATTLEBALLOON) && !((mobj->target->player-players) & 1))
mobj->angle -= FixedAngle(mobj->info->speed);
else
mobj->angle += FixedAngle(mobj->info->speed);
|| mobj->type == MT_TRIPLEREDSHIELD1 || mobj->type == MT_TRIPLEREDSHIELD2 || mobj->type == MT_TRIPLEREDSHIELD3)
mobj->angle += FixedAngle(mobj->info->speed);
else if (mobj->type == MT_TRIPLEBANANASHIELD2)
mobj->angle = (mobj->target->angle + ANGLE_135);
else if (mobj->type == MT_TRIPLEBANANASHIELD3)
@ -6623,26 +6616,6 @@ void P_MobjThinker(mobj_t *mobj)
HEIGHT = mobj->target->height / 5;
}
if (mobj->type == MT_BATTLEBALLOON)
{
mobj->color = mobj->target->color;
if (mobj->target->player->kartstuff[k_balloon] <= 1)
P_SetMobjState(mobj, S_BATTLEBALLOON3);
else if (mobj->target->player->kartstuff[k_balloon] == 2)
P_SetMobjState(mobj, S_BATTLEBALLOON2);
if (mobj->target->flags2 & MF2_DONTDRAW)
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
if (mobj->target->eflags & MFE_VERTICALFLIP)
HEIGHT += 4*FRACUNIT;
else
HEIGHT -= 4*FRACUNIT;
}
// Shrink your items if the player shrunk too.
mobj->scale = mobj->target->scale;
@ -6669,8 +6642,90 @@ void P_MobjThinker(mobj_t *mobj)
|| (mobj->type == MT_TRIPLEBANANASHIELD2 && !(mobj->target->player->kartstuff[k_triplebanana] & 2))
|| (mobj->type == MT_TRIPLEBANANASHIELD3 && !(mobj->target->player->kartstuff[k_triplebanana] & 4))
|| (mobj->type == MT_BOMBSHIELD && !(mobj->target->player->kartstuff[k_bobomb] & 1))
|| (mobj->type == MT_FAKESHIELD && !(mobj->target->player->kartstuff[k_fakeitem] & 1))
|| (mobj->type == MT_BATTLEBALLOON && (mobj->target->player->kartstuff[k_balloon] <= mobj->threshold)))
|| (mobj->type == MT_FAKESHIELD && !(mobj->target->player->kartstuff[k_fakeitem] & 1)))
{
P_RemoveMobj(mobj);
return;
}
}
else if ((mobj->health > 0
&& (!mobj->target || !mobj->target->player || !mobj->target->player->mo || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|| P_CheckDeathPitCollide(mobj)) // When in death state
{
P_RemoveMobj(mobj);
return;
}
break;
case MT_BATTLEBALLOON:
if (mobj->health > 0 && mobj->target && mobj->target->player && mobj->target->player->mo
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
fixed_t rad = 32*mobj->target->scale;
fixed_t offz;
angle_t ang, diff;
if (!((mobj->target->player-players) & 1))
ang = (FixedAngle(mobj->info->speed) * -1);
else
ang = FixedAngle(mobj->info->speed);
if (mobj->target->player->kartstuff[k_balloon] <= 1)
diff = 0;
else
diff = FixedAngle(360*FRACUNIT/mobj->target->player->kartstuff[k_balloon]);
ang = (ang*leveltime) + (diff * (mobj->threshold-1));
// If the player is on the ceiling, then flip your items as well.
if (mobj->target->eflags & MFE_VERTICALFLIP)
{
mobj->eflags |= MFE_VERTICALFLIP;
offz = mobj->target->height / 2;
}
else
{
mobj->eflags &= ~MFE_VERTICALFLIP;
offz = mobj->target->height / 5;
}
if (mobj->target->flags2 & MF2_DONTDRAW)
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
if (mobj->target->eflags & MFE_VERTICALFLIP)
offz += 4*FRACUNIT;
else
offz -= 4*FRACUNIT;
if (mobj->tracer && mobj->tracer->player && mobj->tracer->player->mo
&& mobj->tracer->player->health > 0 && !mobj->tracer->player->spectator) // STOLEN
mobj->color = mobj->tracer->player->skincolor; // don't do star flashing for stolen balloons
else
mobj->color = mobj->target->color; // but do so if it belongs to you :B
if (mobj->target->player->kartstuff[k_balloon] <= 1)
P_SetMobjState(mobj, S_BATTLEBALLOON3);
else if (mobj->target->player->kartstuff[k_balloon] == 2)
P_SetMobjState(mobj, S_BATTLEBALLOON2);
else
P_SetMobjState(mobj, S_BATTLEBALLOON1);
// Shrink your items if the player shrunk too.
mobj->scale = mobj->target->scale;
P_UnsetThingPosition(mobj);
{
const angle_t fa = ang>>ANGLETOFINESHIFT;
mobj->x = mobj->target->x + FixedMul(FINECOSINE(fa), rad);
mobj->y = mobj->target->y + FixedMul(FINESINE(fa), rad);
mobj->z = mobj->target->z + offz;
P_SetThingPosition(mobj);
}
// Was this so hard?
if (mobj->target->player->kartstuff[k_balloon] <= mobj->threshold)
{
P_RemoveMobj(mobj);
return;
@ -9400,7 +9455,7 @@ void P_SpawnPlayer(INT32 playernum)
overheadarrow->flags2 |= MF2_DONTDRAW;
P_SetScale(overheadarrow, mobj->destscale);
if (gametype != GT_RACE && (leveltime < 1 || p->kartstuff[k_balloon] > 0)) // srb2kart
if (gametype != GT_RACE && ((leveltime < 1 || D_NumPlayers() <= 1) || p->kartstuff[k_balloon] > 0)) // srb2kart
{
INT32 i;
angle_t newangle, diff;
@ -9408,15 +9463,19 @@ void P_SpawnPlayer(INT32 playernum)
fixed_t newy;
mobj_t *mo;
if (leveltime < 1) // Start of the map?
if (leveltime < 1 || D_NumPlayers() <= 1) // Start of the map?
p->kartstuff[k_balloon] = cv_kartballoons.value; // Reset those balloons!
if (p->kartstuff[k_balloon] <= 1)
diff = 0;
else
diff = FixedAngle(360*FRACUNIT/p->kartstuff[k_balloon]);
newangle = mobj->angle;
diff = FixedAngle(360*FRACUNIT/cv_kartballoons.value);
newx = mobj->x + P_ReturnThrustX(mobj, newangle + ANGLE_180, 64*FRACUNIT);
newy = mobj->y + P_ReturnThrustY(mobj, newangle + ANGLE_180, 64*FRACUNIT);
for (i = 0; i < cv_kartballoons.value; i++)
for (i = 0; i < p->kartstuff[k_balloon]; i++)
{
mo = P_SpawnMobj(newx, newy, mobj->z, MT_BATTLEBALLOON);
mo->threshold = i;