Remove the super float from non-Sonic characters

Should fix conflicts with Lua-scripted jump spin abilities.
This commit is contained in:
wolfy852 2016-04-30 14:59:51 -05:00
parent 6fcb6d27fe
commit 969a254cb6

View file

@ -6842,7 +6842,7 @@ static void P_MovePlayer(player_t *player)
} }
} }
// Super Sonic move // Super Sonic move
if (player->charflags & SF_SUPER && player->powers[pw_super] && player->speed > FixedMul(5<<FRACBITS, player->mo->scale) if (player->skin == 0 && player->powers[pw_super] && player->speed > FixedMul(5<<FRACBITS, player->mo->scale)
&& P_MobjFlip(player->mo)*player->mo->momz <= 0) && P_MobjFlip(player->mo)*player->mo->momz <= 0)
{ {
if (player->panim == PA_ROLL || player->mo->state == &states[S_PLAY_PAIN]) if (player->panim == PA_ROLL || player->mo->state == &states[S_PLAY_PAIN])