Remove debug stuff
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@ -5046,8 +5046,6 @@ static inline void PingUpdate(void)
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if (playeringame[i] && laggers[i])
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if (playeringame[i] && laggers[i])
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{
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{
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pingtimeout[i]++;
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pingtimeout[i]++;
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CONS_Printf("Player %d is lagging, incrementing timeout... %d/%d\n", i, pingtimeout[i], cv_pingtimeout.value); // debug print, don't forget to remove this...
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if (pingtimeout[i] > cv_pingtimeout.value) // ok your net has been bad for too long, you deserve to die.
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if (pingtimeout[i] > cv_pingtimeout.value) // ok your net has been bad for too long, you deserve to die.
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{
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{
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pingtimeout[i] = 0;
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pingtimeout[i] = 0;
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@ -932,7 +932,7 @@ static void IdentifyVersion(void)
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D_AddFile(va(pandf,srb2waddir,"chars.kart"));
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D_AddFile(va(pandf,srb2waddir,"chars.kart"));
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D_AddFile(va(pandf,srb2waddir,"maps.kart"));
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D_AddFile(va(pandf,srb2waddir,"maps.kart"));
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#ifdef USE_PATCH_KART
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#ifdef USE_PATCH_KART
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D_AddFile(va(pandf,srb2waddir,"patchping.kart")); // also don't forget to change that, this is to avoid conflicting with our regular patch.kart
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D_AddFile(va(pandf,srb2waddir,"patch.kart"));
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#endif
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#endif
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#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
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#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
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