Remove debug stuff

This commit is contained in:
Latapostrophe 2019-02-16 02:40:55 +01:00 committed by wolfy852
parent 7abf8e0f11
commit 95bbb0d833
2 changed files with 1 additions and 3 deletions

View File

@ -5046,8 +5046,6 @@ static inline void PingUpdate(void)
if (playeringame[i] && laggers[i])
{
pingtimeout[i]++;
CONS_Printf("Player %d is lagging, incrementing timeout... %d/%d\n", i, pingtimeout[i], cv_pingtimeout.value); // debug print, don't forget to remove this...
if (pingtimeout[i] > cv_pingtimeout.value) // ok your net has been bad for too long, you deserve to die.
{
pingtimeout[i] = 0;

View File

@ -932,7 +932,7 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart"));
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patchping.kart")); // also don't forget to change that, this is to avoid conflicting with our regular patch.kart
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
#endif
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)