diff --git a/src/p_enemy.c b/src/p_enemy.c index 85e54dbd..cc37c774 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3977,6 +3977,9 @@ void A_GrenadeRing(mobj_t *actor) return; #endif + if (actor->state == &states[S_SSMINE_DEPLOY8]) + explodedist = (3*explodedist)/2; + if (leveltime % 35 == 0) S_StartSound(actor, actor->info->activesound);