Fix order so the new sound can actually play

This commit is contained in:
TehRealSalt 2018-11-26 23:34:43 -05:00
parent 732e0447a5
commit 92225748e5
1 changed files with 6 additions and 5 deletions

View File

@ -1006,13 +1006,14 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_itemamount] = 1;
}
player->kartstuff[k_itemblink] = TICRATE;
player->kartstuff[k_itemblinkmode] = ((player->kartstuff[k_roulettetype] == 1) ? 2 : (mashed ? 1 : 0));
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
player->kartstuff[k_roulettetype] = 0; // This too
if (P_IsLocalPlayer(player))
S_StartSound(NULL, ((player->kartstuff[k_roulettetype] == 1) ? sfx_itrolk : (mashed ? sfx_itrolm : sfx_itrolf)));
player->kartstuff[k_itemblink] = TICRATE;
player->kartstuff[k_itemblinkmode] = ((player->kartstuff[k_roulettetype] == 1) ? 2 : (mashed ? 1 : 0));
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
player->kartstuff[k_roulettetype] = 0; // This too
}
//}