Just do MapChange hook on G_InitNew

Everything that's supposed to call it also calls this...
This commit is contained in:
TehRealSalt 2018-12-03 00:33:35 -05:00
parent aa16edec1d
commit 919667ed39
2 changed files with 6 additions and 6 deletions

View File

@ -2310,9 +2310,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS;
boolean pencoremode;
#ifdef HAVE_BLUA
/*#ifdef HAVE_BLUA
INT16 mapnumber;
#endif
#endif*/
forceresetplayers = deferencoremode = false;
@ -2379,10 +2379,10 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (modeattacking) // i remember moving this here in internal fixed a heisenbug so
SetPlayerSkinByNum(0, cv_chooseskin.value-1);
#ifdef HAVE_BLUA
/*#ifdef HAVE_BLUA
mapnumber = M_MapNumber(mapname[3], mapname[4]);
LUAh_MapChange(mapnumber);
#endif
#endif*/
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
if (demoplayback && !timingdemo)

View File

@ -5917,9 +5917,9 @@ void G_DoPlayDemo(char *defdemoname)
// didn't start recording right away.
demo_start = false;
#ifdef HAVE_BLUA
/*#ifdef HAVE_BLUA
LUAh_MapChange(gamemap);
#endif
#endif*/
displayplayer = consoleplayer = 0;
memset(playeringame,0,sizeof(playeringame));
playeringame[0] = true;