Slight adjustment
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70f959815a
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@ -1139,7 +1139,7 @@ static INT32 Joy4Axis(axis_input_e axissel)
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return retaxis;
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return retaxis;
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}
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}
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static boolean InputDown(INT32 gc, UINT8 p)
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boolean InputDown(INT32 gc, UINT8 p)
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{
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{
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switch (p)
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switch (p)
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{
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{
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@ -92,6 +92,7 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
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INT16 G_ClipAimingPitch(INT32 *aiming);
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INT16 G_ClipAimingPitch(INT32 *aiming);
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INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
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INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
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boolean InputDown(INT32 gc, UINT8 p);
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INT32 JoyAxis(axis_input_e axissel, UINT8 p);
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INT32 JoyAxis(axis_input_e axissel, UINT8 p);
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extern angle_t localangle, localangle2, localangle3, localangle4;
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extern angle_t localangle, localangle2, localangle3, localangle4;
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@ -2290,7 +2290,7 @@ void Y_VoteTicker(void)
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UINT8 tempvotes[MAXPLAYERS];
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UINT8 tempvotes[MAXPLAYERS];
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UINT8 numvotes = 0;
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UINT8 numvotes = 0;
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if (votetic % (TICRATE/7) != 0)
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if (votetic % (TICRATE/3) != 0)
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return;
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return;
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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@ -2301,7 +2301,7 @@ void Y_VoteTicker(void)
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numvotes++;
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numvotes++;
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}
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}
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randomanim = tempvotes[((pickedvote + ((voteendtic-votetic) / (TICRATE/7))) % numvotes)];
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randomanim = tempvotes[((pickedvote + ((voteendtic-votetic) / (TICRATE/3))) % numvotes)];
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S_StartSound(NULL, sfx_s3k5b);
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S_StartSound(NULL, sfx_s3k5b);
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}
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}
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else
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else
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@ -2320,12 +2320,12 @@ void Y_VoteTicker(void)
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D_ModifyClientVote(-1);
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D_ModifyClientVote(-1);
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else if (pickedvote == -1 && votes[consoleplayer] == -1 && !voteclient.delay)
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else if (pickedvote == -1 && votes[consoleplayer] == -1 && !voteclient.delay)
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{
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{
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if (PLAYER1INPUTDOWN(gc_aimforward) || JoyAxis(AXISMOVE, 1) < 0)
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if (InputDown(gc_aimforward, 1) || JoyAxis(AXISMOVE, 1) < 0)
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{
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{
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voteclient.selection--;
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voteclient.selection--;
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pressed = true;
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pressed = true;
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}
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}
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if ((PLAYER1INPUTDOWN(gc_aimbackward) || JoyAxis(AXISMOVE, 1) > 0) && !pressed)
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if ((InputDown(gc_aimbackward, 1) || JoyAxis(AXISMOVE, 1) > 0) && !pressed)
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{
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{
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voteclient.selection++;
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voteclient.selection++;
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pressed = true;
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pressed = true;
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@ -2334,7 +2334,7 @@ void Y_VoteTicker(void)
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voteclient.selection = 3;
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voteclient.selection = 3;
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if (voteclient.selection > 3)
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if (voteclient.selection > 3)
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voteclient.selection = 0;
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voteclient.selection = 0;
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if (PLAYER1INPUTDOWN(gc_accelerate) && !pressed)
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if (InputDown(gc_accelerate, 1) && !pressed)
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{
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{
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D_ModifyClientVote(voteclient.selection);
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D_ModifyClientVote(voteclient.selection);
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pressed = true;
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pressed = true;
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