Just some final cleanup of the code I changed

This commit is contained in:
Monster Iestyn 2016-05-31 16:08:29 +01:00
parent eb90f4f50d
commit 8b2b49fb04

View file

@ -1486,21 +1486,11 @@ static void R_RenderSegLoop (void)
}
else
{
// note: don't use min/max macros here
// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
if (markceiling)
{
if (yl >= 0)
ceilingclip[rw_x] = (yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1);
else
ceilingclip[rw_x] = -1;
}
else if (markfloor)
{
if (yh < viewheight)
floorclip[rw_x] = (yh < -1) ? -1 : (INT16)((INT16)yh + 1);
else
floorclip[rw_x] = (INT16)viewheight;
}
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
if (markfloor)
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
}
}
else
@ -1515,9 +1505,11 @@ static void R_RenderSegLoop (void)
if (mid >= floorclip[rw_x])
mid = floorclip[rw_x]-1;
if (mid >= yl && yl < viewheight)
if (mid >= yl) // back ceiling lower than front ceiling ?
{
if (mid >= 0)
if (yl >= viewheight) // entirely off bottom of screen
ceilingclip[rw_x] = (INT16)viewheight;
else if (mid >= 0) // safe to draw top texture
{
dc_yl = yl;
dc_yh = mid;
@ -1527,21 +1519,14 @@ static void R_RenderSegLoop (void)
colfunc();
ceilingclip[rw_x] = (INT16)mid;
}
else
else // entirely off top of screen
ceilingclip[rw_x] = -1;
}
else if (yl >= 0)
ceilingclip[rw_x] = (yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1);
else
ceilingclip[rw_x] = -1;
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
}
else if (markceiling) // no top wall
{
if (yl >= 0)
ceilingclip[rw_x] = (yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1);
else
ceilingclip[rw_x] = -1;
}
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
if (bottomtexture)
{
@ -1553,9 +1538,11 @@ static void R_RenderSegLoop (void)
if (mid <= ceilingclip[rw_x])
mid = ceilingclip[rw_x]+1;
if (mid <= yh && yh >= 0)
if (mid <= yh) // back floor higher than front floor ?
{
if (mid < viewheight)
if (yh < 0) // entirely off top of screen
floorclip[rw_x] = -1;
else if (mid < viewheight) // safe to draw bottom texture
{
dc_yl = mid;
dc_yh = yh;
@ -1566,26 +1553,16 @@ static void R_RenderSegLoop (void)
colfunc();
floorclip[rw_x] = (INT16)mid;
}
else
else // entirely off bottom of screen
floorclip[rw_x] = (INT16)viewheight;
}
else if (yh < viewheight)
floorclip[rw_x] = (yh < -1) ? -1 : (INT16)((INT16)yh + 1);
else
floorclip[rw_x] = (INT16)viewheight;
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
}
else if (markfloor) // no bottom wall
{
if (yh < viewheight)
floorclip[rw_x] = (yh < -1) ? -1 : (INT16)((INT16)yh + 1);
else
floorclip[rw_x] = (INT16)viewheight;
}
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
}
if (floorclip[rw_x] > viewheight)
I_Error("floorclip[%d] > viewheight (value is %d)", rw_x, floorclip[rw_x]);
if (maskedtexture || numthicksides)
{
// save texturecol