Don't cut off flashing tics when using sneakers, don't allow stealing bumpers while intangible

This commit is contained in:
wolfy852 2019-04-22 04:24:07 -05:00
parent b128f44986
commit 85a15847e5
2 changed files with 2 additions and 3 deletions

View File

@ -3526,7 +3526,6 @@ void K_DoSneaker(player_t *player, INT32 type)
{
player->pflags |= PF_ATTACKDOWN;
K_PlayBoostTaunt(player->mo);
player->powers[pw_flashing] = 0; // Stop flashing after boosting
}
}

View File

@ -1580,12 +1580,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (G_BattleGametype())
{
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]))
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]) && !(thing->player->powers[pw_flashing])) // Don't steal bumpers while intangible
{
K_StealBumper(thing->player, tmthing->player, false);
K_SpinPlayer(tmthing->player, thing, 0, tmthing, false);
}
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]))
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]) && !(tmthing->player->powers[pw_flashing]))
{
K_StealBumper(tmthing->player, thing->player, false);
K_SpinPlayer(thing->player, tmthing, 0, thing, false);