Make P_NukeEnemies (including K_DoThunderShield) scale by mapscale

This commit is contained in:
fickleheart 2019-03-09 17:24:20 -06:00
parent 4faaa932ec
commit 84631b1393
1 changed files with 3 additions and 1 deletions

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@ -7654,12 +7654,14 @@ static void P_NukeAllPlayers(player_t *player)
// //
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius) void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
{ {
const fixed_t ns = 60 << FRACBITS; const fixed_t ns = 60 * mapobjectscale;
mobj_t *mo; mobj_t *mo;
angle_t fa; angle_t fa;
thinker_t *think; thinker_t *think;
INT32 i; INT32 i;
radius = FixedMul(radius, mapobjectscale);
for (i = 0; i < 16; i++) for (i = 0; i < 16; i++)
{ {
fa = (i*(FINEANGLES/16)); fa = (i*(FINEANGLES/16));