wad and lumps are unsigned, not signed
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@ -30,7 +30,7 @@ typedef struct
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{
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// Block origin (always UL), which has already accounted for the internal origin of the patch.
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INT16 originx, originy;
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INT16 wad, lump;
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UINT16 wad, lump;
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} texpatch_t;
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// A maptexturedef_t describes a rectangular texture,
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