diff --git a/src/doomdef.h b/src/doomdef.h index 04250b03..fda8e939 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -142,17 +142,17 @@ extern FILE *logstream; #define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 #ifdef DEVELOP -#define VERSION 102 // Game version -#define SUBVERSION 5 // more precise version number +#define VERSION 103 // Game version +#define SUBVERSION 0 // more precise version number #define VERSIONSTRING "Development EXE" -#define VERSIONSTRINGW "v1.2.05" +#define VERSIONSTRINGW "v1.3.0" // most interface strings are ignored in development mode. // we use comprevision and compbranch instead. #else -#define VERSION 102 // Game version -#define SUBVERSION 5 // more precise version number -#define VERSIONSTRING "DevEXE v1.2.05" -#define VERSIONSTRINGW L"v1.2.05" +#define VERSION 103 // Game version +#define SUBVERSION 0 // more precise version number +#define VERSIONSTRING "DevEXE v1.3.0" +#define VERSIONSTRINGW L"v1.3.0" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif