From 81f9657f31393f141f13cba0c21470aef8fc3cde Mon Sep 17 00:00:00 2001 From: toaster Date: Tue, 3 Jul 2018 22:30:22 +0100 Subject: [PATCH] Chat messages in the waiting for players screen! --- src/d_main.c | 1 + src/g_game.c | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/d_main.c b/src/d_main.c index 241659ec..78c4fca6 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -390,6 +390,7 @@ static void D_Display(void) // The clientconnect drawer is independent... // I don't think HOM from nothing drawing is independent... F_WaitingPlayersDrawer(); + HU_Drawer(); case GS_DEDICATEDSERVER: case GS_NULL: break; diff --git a/src/g_game.c b/src/g_game.c index 1f517328..fde18281 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1905,7 +1905,7 @@ boolean G_Responder(event_t *ev) else if (gamestate == GS_GAMEEND || gamestate == GS_EVALUATION || gamestate == GS_CREDITS) return true; - else if (gamestate == GS_INTERMISSION || gamestate == GS_VOTING) + else if (gamestate == GS_INTERMISSION || gamestate == GS_VOTING || gamestate == GS_WAITINGPLAYERS) if (HU_Responder(ev)) return true; // chat ate the event @@ -2162,6 +2162,7 @@ void G_Ticker(boolean run) break; case GS_WAITINGPLAYERS: F_WaitingPlayersTicker(); + HU_Ticker(); break; case GS_DEDICATEDSERVER: