diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 33d4f2aa..ab427b48 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -725,13 +725,13 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) else { const UINT8 color = players[playernum].skincolor; - if (color <= SKINCOLOR_SILVER) + if (color <= SKINCOLOR_SILVER || color == SKINCOLOR_SLATE) cstart = "\x80"; // white else if (color <= SKINCOLOR_BEIGE || color == SKINCOLOR_JET) cstart = "\x86"; // V_GRAYMAP else if (color <= SKINCOLOR_LEATHER) cstart = "\x8A"; // V_GOLDMAP - else if (color <= SKINCOLOR_ROSE || color == SKINCOLOR_RUBY || color == SKINCOLOR_DAWN || color == SKINCOLOR_LILAC) + else if (color <= SKINCOLOR_ROSE || color == SKINCOLOR_LILAC) cstart = "\x8d"; // V_PINKMAP else if (color <= SKINCOLOR_KETCHUP) cstart = "\x85"; // V_REDMAP @@ -741,11 +741,11 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) cstart = "\x8f"; // V_PEACHMAP else if (color <= SKINCOLOR_BRONZE) cstart = "\x8A"; // V_GOLDMAP - else if (color <= SKINCOLOR_MUSTARD || color == SKINCOLOR_LIME) + else if (color <= SKINCOLOR_MUSTARD) cstart = "\x82"; // V_YELLOWMAP else if (color <= SKINCOLOR_PISTACHIO) cstart = "\x8b"; // V_TEAMAP - else if (color <= SKINCOLOR_SWAMP) + else if (color <= SKINCOLOR_SWAMP || color == SKINCOLOR_LIME) cstart = "\x83"; // V_GREENMAP else if (color <= SKINCOLOR_TEAL) cstart = "\x8e"; // V_TEALMAP