Merge branch 'toast_slopes' of http://git.magicalgirl.moe/STJr/SRB2 into toast_slopes

This commit is contained in:
toasterbabe 2016-06-02 14:40:36 +01:00
commit 80fceafcb9
3 changed files with 13 additions and 9 deletions

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@ -214,6 +214,7 @@ before_script:
- mkdir build
- cd build
- export CFLAGS="-Wall -W $WFLAGS"
- export CCACHE_COMPRESS=true
- cmake .. -DCMAKE_BUILD_TYPE=Release
before_install:

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@ -75,6 +75,9 @@ deploy:
folder: appveyor
application:
active_mode: false
on:
branch: master
appveyor_repo_tag: true
on_finish:

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@ -1675,9 +1675,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else
{
// Skewed by bottom
wallVerts[0].t = (texturevpegtop + worldhigh - worldtop) * grTex->scaleY;
wallVerts[2].t = wallVerts[3].t - (worldhighslope - worldhigh) * grTex->scaleY;
wallVerts[1].t = wallVerts[2].t - (worldhighslope - worldtopslope) * grTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpegtop + worldtop - worldhigh) * grTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * grTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * grTex->scaleY;
}
#endif
}
@ -1719,12 +1719,12 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
if (!(gr_linedef->flags & ML_DONTPEGBOTTOM))
texturevpegbottom = 0;
else if (gr_linedef->flags & ML_EFFECT1)
texturevpegbottom = worldtop - worldlow;
texturevpegbottom = worldbottom - worldlow;
else
texturevpegbottom = gr_frontsector->ceilingheight - gr_backsector->floorheight;
texturevpegbottom = gr_frontsector->floorheight - gr_backsector->floorheight;
#else
if (gr_linedef->flags & ML_DONTPEGBOTTOM)
texturevpegbottom = worldtop - worldlow;
texturevpegbottom = worldbottom - worldlow;
else
texturevpegbottom = 0;
#endif
@ -1752,9 +1752,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else if (gr_linedef->flags & ML_DONTPEGBOTTOM)
{
// Skewed by bottom
wallVerts[0].t = (texturevpegbottom + worldlow - worldbottom) * grTex->scaleY;
wallVerts[2].t = wallVerts[3].t - (worldlowslope - worldlow) * grTex->scaleY;
wallVerts[1].t = wallVerts[2].t - (worldbottomslope - worldlowslope) * grTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (texturevpegbottom + worldlow - worldbottom) * grTex->scaleY;
//wallVerts[3].t = wallVerts[0].t - (worldlow - worldbottom) * grTex->scaleY; // no need, [3] is already this
wallVerts[2].t = wallVerts[1].t - (worldlowslope - worldbottomslope) * grTex->scaleY;
}
else
{