diff --git a/src/p_mobj.c b/src/p_mobj.c index b35b7286..b3842da1 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -5930,8 +5930,6 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield) P_UnsetThingPosition(thing); thing->x = thing->target->x; thing->y = thing->target->y; - thing->radius = thing->target->radius; - thing->height = thing->target->height; if (thing->eflags & MFE_VERTICALFLIP) thing->z = thing->target->z + thing->target->height - thing->height + FixedDiv(P_GetPlayerHeight(thing->target->player) - thing->target->height, 3*FRACUNIT) - FixedMul(2*FRACUNIT, thing->target->scale); else