Revert "Make pause key bring up the menu if it's a joy button"

This reverts commit 9de31cf2e7.
This commit is contained in:
mazmazz 2018-12-03 13:11:48 -05:00
parent 6730c6c765
commit 7ce092128b
1 changed files with 1 additions and 30 deletions

View File

@ -223,7 +223,6 @@ static void M_SelectableClearMenus(INT32 choice);
static void M_Retry(INT32 choice);
static void M_EndGame(INT32 choice);
static void M_MapChange(INT32 choice);
static void M_Pause(INT32 choice);
static void M_ChangeLevel(INT32 choice);
static void M_ConfirmSpectate(INT32 choice);
static void M_ConfirmEnterGame(INT32 choice);
@ -479,8 +478,6 @@ typedef enum
// ---------------------
static menuitem_t MPauseMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Pause", M_Pause, 0},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 24},
@ -500,8 +497,7 @@ static menuitem_t MPauseMenu[] =
typedef enum
{
mpause_pause = 0,
mpause_scramble,
mpause_scramble = 0,
mpause_switchmap,
mpause_continue,
@ -2095,11 +2091,6 @@ boolean M_Responder(event_t *ev)
{
ch = ev->data1;
// Pause by joystick means you bring up the menu
if (ch >= KEY_JOY1 && ch < KEY_JOY1 + JOYBUTTONS + JOYHATS*4 &&
(ch == gamecontrol[gc_pause][0] || ch == gamecontrol[gc_pause][1]))
ch = KEY_ESCAPE;
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch)
{
@ -2195,11 +2186,6 @@ boolean M_Responder(event_t *ev)
// F-Keys
if (!menuactive)
{
// Pause by joystick means you bring up the menu
if (ch >= KEY_JOY1 && ch < KEY_JOY1 + JOYBUTTONS + JOYHATS*4 &&
(ch == gamecontrol[gc_pause][0] || ch == gamecontrol[gc_pause][1]))
ch = KEY_ESCAPE;
noFurtherInput = true;
switch (ch)
{
@ -2587,7 +2573,6 @@ void M_StartControlPanel(void)
}
else // multiplayer
{
MPauseMenu[mpause_pause].status = IT_DISABLED;
MPauseMenu[mpause_switchmap].status = IT_DISABLED;
MPauseMenu[mpause_scramble].status = IT_DISABLED;
MPauseMenu[mpause_psetupsplit].status = IT_DISABLED;
@ -2600,15 +2585,8 @@ void M_StartControlPanel(void)
if ((server || adminplayer == consoleplayer))
{
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
if (!splitscreen)
MPauseMenu[mpause_pause].status = IT_STRING | IT_CALL; // server admin only
if (G_GametypeHasTeams())
{
MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU;
MPauseMenu[mpause_pause].alphaKey = MPauseMenu[mpause_scramble].alphaKey - 16; // adjust y
}
else
MPauseMenu[mpause_pause].alphaKey = MPauseMenu[mpause_switchmap].alphaKey - 16; // adjust y
}
if (splitscreen)
@ -6268,13 +6246,6 @@ static void M_MapChange(INT32 choice)
M_SetupNextMenu(&MISC_ChangeLevelDef);
}
static void M_Pause(INT32 choice)
{
(void)choice;
COM_ImmedExecute("pause");
}
static void M_StartSplitServerMenu(INT32 choice)
{
(void)choice;