Multiply turn values by realtics

This commit is contained in:
TehRealSalt 2018-11-28 03:10:36 -05:00
parent ecba6a0cb4
commit 79359a3672
1 changed files with 16 additions and 16 deletions

View File

@ -1342,27 +1342,27 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// let movement keys cancel each other out
if (turnright && !(turnleft))
{
cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]);
cmd->driftturn = (INT16)(cmd->driftturn - angleturn[tspeed]);
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed] * realtics));
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed] * realtics));
}
else if (turnleft && !(turnright))
{
cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
cmd->driftturn = (INT16)(cmd->driftturn + angleturn[tspeed]);
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed] * realtics));
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed] * realtics));
}
if (analogjoystickmove && axis != 0)
{
// JOYAXISRANGE should be 1023 (divide by 1024)
cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG!
cmd->driftturn = (INT16)(cmd->driftturn - ((axis * angleturn[1]) >> 10));
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10) * realtics)); // ANALOG!
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10) * realtics));
}
// Specator mouse turning
if (player->spectator)
{
cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(encoremode ? -1 : 1)*8));
cmd->driftturn = (INT16)(cmd->driftturn - (mousex*(encoremode ? -1 : 1)*8));
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
}
// Speed bump strafing
@ -1537,15 +1537,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
//{ SRB2kart - Drift support
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
// limit turning to angleturn[1] to stop mouselook letting you look too fast
if (cmd->angleturn > angleturn[1])
cmd->angleturn = angleturn[1];
else if (cmd->angleturn < -angleturn[1])
cmd->angleturn = -angleturn[1];
if (cmd->angleturn > (angleturn[1] * realtics))
cmd->angleturn = (angleturn[1] * realtics);
else if (cmd->angleturn < (-angleturn[1] * realtics))
cmd->angleturn = (-angleturn[1] * realtics);
if (cmd->driftturn > angleturn[1])
cmd->driftturn = angleturn[1];
else if (cmd->driftturn < -angleturn[1])
cmd->driftturn = -angleturn[1];
if (cmd->driftturn > (angleturn[1] * realtics))
cmd->driftturn = (angleturn[1] * realtics);
else if (cmd->driftturn < (-angleturn[1] * realtics))
cmd->driftturn = (-angleturn[1] * realtics);
if (player->mo)
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);