Fix Visual Studio compiling

This commit is contained in:
wolfy852 2019-03-21 00:32:27 -05:00
parent 6b743d383b
commit 7911fa24d0

View file

@ -1988,10 +1988,10 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
if (special_splitscreen) if (special_splitscreen)
{ {
used_fov = atan(tan(used_fov*M_PIl/360.0l)*0.8l)*360/M_PIl; used_fov = atan(tan(used_fov*M_PIl/360.0l)*0.8l)*360/M_PIl;
GLPerspective(used_fov, 2*ASPECT_RATIO); GLPerspective((GLfloat)used_fov, 2*ASPECT_RATIO);
} }
else else
GLPerspective(used_fov, ASPECT_RATIO); GLPerspective((GLfloat)used_fov, ASPECT_RATIO);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer) pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW); pglMatrixMode(GL_MODELVIEW);