Scale chat in splitscreen

Only covers things on P1's screen now
This commit is contained in:
TehRealSalt 2018-10-08 14:38:29 -04:00
parent 1807466474
commit 7838a29f3d

View file

@ -1288,6 +1288,7 @@ static void HU_drawMiniChat(void)
INT32 x = chatx+2; INT32 x = chatx+2;
INT32 charwidth = 4, charheight = 6; INT32 charwidth = 4, charheight = 6;
INT32 boxw = cv_chatwidth.value;
INT32 dx = 0, dy = 0; INT32 dx = 0, dy = 0;
size_t i = chat_nummsg_min; size_t i = chat_nummsg_min;
boolean prev_linereturn = false; // a hack to prevent double \n while I have no idea why they happen in the first place. boolean prev_linereturn = false; // a hack to prevent double \n while I have no idea why they happen in the first place.
@ -1295,9 +1296,12 @@ static void HU_drawMiniChat(void)
INT32 msglines = 0; INT32 msglines = 0;
// process all messages once without rendering anything or doing anything fancy so that we know how many lines each message has... // process all messages once without rendering anything or doing anything fancy so that we know how many lines each message has...
if (splitscreen > 1)
boxw = max(1, boxw/2);
for (; i>0; i--) for (; i>0; i--)
{ {
const char *msg = CHAT_WordWrap(x+2, cv_chatwidth.value-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]); const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
size_t j = 0; size_t j = 0;
INT32 linescount = 0; INT32 linescount = 0;
@ -1330,7 +1334,7 @@ static void HU_drawMiniChat(void)
} }
prev_linereturn = false; prev_linereturn = false;
dx += charwidth; dx += charwidth;
if (dx >= cv_chatwidth.value) if (dx >= boxw)
{ {
dx = 0; dx = 0;
linescount += 1; linescount += 1;
@ -1341,7 +1345,17 @@ static void HU_drawMiniChat(void)
msglines += linescount+1; msglines += linescount+1;
} }
INT32 y = chaty - charheight*(msglines+1) - (cv_kartspeedometer.value ? 16 : 0); INT32 y = chaty - charheight*(msglines+1);
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
y += 16;
}
else
y -= (cv_kartspeedometer.value ? 16 : 0);
dx = 0; dx = 0;
dy = 0; dy = 0;
i = 0; i = 0;
@ -1353,7 +1367,7 @@ static void HU_drawMiniChat(void)
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below... INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one. INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
size_t j = 0; size_t j = 0;
const char *msg = CHAT_WordWrap(x+2, cv_chatwidth.value-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it. const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL; UINT8 *colormap = NULL;
while(msg[j]) // iterate through msg while(msg[j]) // iterate through msg
@ -1391,7 +1405,7 @@ static void HU_drawMiniChat(void)
dx += charwidth; dx += charwidth;
prev_linereturn = false; prev_linereturn = false;
if (dx >= cv_chatwidth.value) if (dx >= boxw)
{ {
dx = 0; dx = 0;
dy += charheight; dy += charheight;
@ -1412,6 +1426,7 @@ static void HU_drawMiniChat(void)
static void HU_drawChatLog(INT32 offset) static void HU_drawChatLog(INT32 offset)
{ {
INT32 charwidth = 4, charheight = 6; INT32 charwidth = 4, charheight = 6;
INT32 boxw = cv_chatwidth.value, boxh = cv_chatheight.value;
INT32 x = chatx+2, y, dx = 0, dy = 0; INT32 x = chatx+2, y, dx = 0, dy = 0;
UINT32 i = 0; UINT32 i = 0;
INT32 chat_topy, chat_bottomy; INT32 chat_topy, chat_bottomy;
@ -1421,17 +1436,34 @@ static void HU_drawChatLog(INT32 offset)
if (chat_scroll > chat_maxscroll) if (chat_scroll > chat_maxscroll)
chat_scroll = chat_maxscroll; chat_scroll = chat_maxscroll;
y = chaty - offset*charheight - (chat_scroll*charheight) - cv_chatheight.value*charheight - 12 - (cv_kartspeedometer.value ? 16 : 0); if (splitscreen)
chat_topy = y + chat_scroll*charheight; {
chat_bottomy = chat_topy + cv_chatheight.value*charheight; boxh = max(1, boxh/2);
if (splitscreen > 1)
boxw = max(1, boxw/2);
}
V_DrawFillConsoleMap(chatx, chat_topy, cv_chatwidth.value, cv_chatheight.value*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box y = chaty - offset*charheight - (chat_scroll*charheight) - boxh*charheight - 12;
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
y += 16;
}
else
y -= (cv_kartspeedometer.value ? 16 : 0);
chat_topy = y + chat_scroll*charheight;
chat_bottomy = chat_topy + boxh*charheight;
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
{ {
INT32 clrflag = 0; INT32 clrflag = 0;
INT32 j = 0; INT32 j = 0;
const char *msg = CHAT_WordWrap(x+2, cv_chatwidth.value-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it. const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL; UINT8 *colormap = NULL;
while(msg[j]) // iterate through msg while(msg[j]) // iterate through msg
{ {
@ -1463,7 +1495,7 @@ static void HU_drawChatLog(INT32 offset)
} }
dx += charwidth; dx += charwidth;
if (dx >= cv_chatwidth.value-charwidth-2 && i<chat_nummsg_log && msg[j] >= HU_FONTSTART) // end of message shouldn't count, nor should invisible characters!!!! if (dx >= boxw-charwidth-2 && i<chat_nummsg_log && msg[j] >= HU_FONTSTART) // end of message shouldn't count, nor should invisible characters!!!!
{ {
dx = 0; dx = 0;
dy += charheight; dy += charheight;
@ -1481,10 +1513,10 @@ static void HU_drawChatLog(INT32 offset)
// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P // getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
chat_maxscroll = (dy/charheight); // welcome to C, we don't know what min() and max() are. chat_maxscroll = (dy/charheight); // welcome to C, we don't know what min() and max() are.
if (chat_maxscroll <= (UINT32)cv_chatheight.value) if (chat_maxscroll <= (UINT32)boxh)
chat_maxscroll = 0; chat_maxscroll = 0;
else else
chat_maxscroll -= cv_chatheight.value; chat_maxscroll -= boxh;
// if we're not bound by the time, autoscroll for next frame: // if we're not bound by the time, autoscroll for next frame:
if (atbottom) if (atbottom)
@ -1517,13 +1549,26 @@ static INT16 typelines = 1; // number of drawfill lines we need. it's some weird
static void HU_DrawChat(void) static void HU_DrawChat(void)
{ {
INT32 charwidth = 4, charheight = 6; INT32 charwidth = 4, charheight = 6;
INT32 t = 0, c = 0, y = chaty - (typelines*charheight) - (cv_kartspeedometer.value ? 16 : 0); INT32 boxw = cv_chatwidth.value;
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
UINT32 i = 0, saylen = strlen(w_chat); // You learn new things everyday! UINT32 i = 0, saylen = strlen(w_chat); // You learn new things everyday!
INT32 cflag = 0; INT32 cflag = 0;
const char *ntalk = "Say: ", *ttalk = "Team: "; const char *ntalk = "Say: ", *ttalk = "Team: ";
const char *talk = ntalk; const char *talk = ntalk;
const char *mute = "Chat has been muted."; const char *mute = "Chat has been muted.";
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
{
y += 16;
boxw = max(1, boxw/2);
}
}
else
y -= (cv_kartspeedometer.value ? 16 : 0);
if (teamtalk) if (teamtalk)
{ {
talk = ttalk; talk = ttalk;
@ -1542,7 +1587,7 @@ static void HU_DrawChat(void)
cflag = V_GRAYMAP; // set text in gray if chat is muted. cflag = V_GRAYMAP; // set text in gray if chat is muted.
} }
V_DrawFillConsoleMap(chatx, y-1, cv_chatwidth.value, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
while (talk[i]) while (talk[i])
{ {
@ -1575,7 +1620,7 @@ static void HU_DrawChat(void)
boolean skippedline = false; boolean skippedline = false;
if (c_input == (i+1)) if (c_input == (i+1))
{ {
int cursorx = (c+charwidth < cv_chatwidth.value-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down. int cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
int cursory = (cursorx != chatx+1) ? (y) : (y+charheight); int cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
if (hu_tick < 4) if (hu_tick < 4)
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL); V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
@ -1595,7 +1640,7 @@ static void HU_DrawChat(void)
V_DrawChatCharacter(chatx + c + 2, y, w_chat[i++] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL); V_DrawChatCharacter(chatx + c + 2, y, w_chat[i++] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
c += charwidth; c += charwidth;
if (c > cv_chatwidth.value-(charwidth*2) && !skippedline) if (c > boxw-(charwidth*2) && !skippedline)
{ {
c = 0; c = 0;
y += charheight; y += charheight;
@ -1609,6 +1654,14 @@ static void HU_DrawChat(void)
i = 0; i = 0;
INT32 count = 0; INT32 count = 0;
INT32 p_dispy = chaty - charheight -1; INT32 p_dispy = chaty - charheight -1;
if (splitscreen)
{
p_dispy -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
p_dispy += 16;
}
else
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
for(i=0; (i<MAXPLAYERS); i++) for(i=0; (i<MAXPLAYERS); i++)
{ {
@ -1657,8 +1710,8 @@ static void HU_DrawChat(void)
{ {
char name[MAXPLAYERNAME+1]; char name[MAXPLAYERNAME+1];
strlcpy(name, player_names[i], 7); // shorten name to 7 characters. strlcpy(name, player_names[i], 7); // shorten name to 7 characters.
V_DrawFillConsoleMap(chatx+ cv_chatwidth.value + 2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud. V_DrawFillConsoleMap(chatx+ boxw + 2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx+ cv_chatwidth.value + 4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, name)); V_DrawSmallString(chatx+ boxw + 4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, name));
count++; count++;
} }
} }