Correct a merge mistake
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@ -2325,7 +2325,8 @@ static void Command_Map_f(void)
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; // The player wants us to trek on anyway. Do so.
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; // The player wants us to trek on anyway. Do so.
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// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
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// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
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// Alternatively, bail if the map header is completely missing anyway.
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// Alternatively, bail if the map header is completely missing anyway.
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else
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else if (!mapheaderinfo[newmapnum-1]
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|| !(mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)))
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{
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{
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char gametypestring[32] = "Single Player";
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char gametypestring[32] = "Single Player";
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