If you hit a one-bumper person with a karma fake, you get to come back immediately!
This commit is contained in:
parent
42307c0ea0
commit
76eebe6cf7
|
@ -592,6 +592,22 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
|
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
|
||||||
S_StartSound(poof, special->info->seesound);
|
S_StartSound(poof, special->info->seesound);
|
||||||
|
|
||||||
|
if (player->kartstuff[k_bumper] == 1) // If you have only one bumper left, and see if it's a 1v1
|
||||||
|
{
|
||||||
|
INT32 numingame = 0;
|
||||||
|
INT32 i;
|
||||||
|
|
||||||
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
|
{
|
||||||
|
if (!playeringame[i] || players[i].spectator || players[i].kartstuff[k_bumper] <= 0)
|
||||||
|
continue;
|
||||||
|
numingame++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (numingame <= 2) // If so, then an extra two karma points so they are 100% certain to switch places; it's annoying to end matches with a fake kill
|
||||||
|
special->target->player->kartstuff[k_comebackpoints] += 2;
|
||||||
|
}
|
||||||
|
|
||||||
special->target->player->kartstuff[k_comebackmode] = 0;
|
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||||
special->target->player->kartstuff[k_comebackpoints]++;
|
special->target->player->kartstuff[k_comebackpoints]++;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue