Merge in battle, unfuck the code

This commit is contained in:
wolfy852 2017-11-21 01:23:06 -06:00
parent 37448a3e92
commit 732cef777f
11 changed files with 47 additions and 37 deletions

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@ -871,19 +871,23 @@ static void IdentifyVersion(void)
#else
const char *musicfile = "music.dta";
#endif
const char *kmusicfile;
const char *musicpath = va(pandf,srb2waddir,musicfile);
const char *kmusicpath;
int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music!
int kms;
if (ms == 1)
D_AddFile(musicpath);
else if (ms == 0)
I_Error("File %s has been modified with non-music lumps",musicfile);
const char* kmusicfile = "music.kart";
const char* kmusicpath = va(pandf,srb2waddir,kmusicfile);
ms = W_VerifyNMUSlumps(kmusicpath);
if (ms == 1)
kmusicfile = "music.kart";
kmusicpath = va(pandf,srb2waddir,kmusicfile);
kms = W_VerifyNMUSlumps(kmusicpath); // kill me now
if (kms == 1)
D_AddFile(kmusicpath);
else if (ms == 0)
else if (kms == 0)
I_Error("File %s has been modified with non-music lumps",kmusicfile);
}
#endif

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@ -2330,7 +2330,7 @@ void G_PlayerReborn(INT32 player)
p->panim = PA_IDLE; // standing animation
if ((netgame || multiplayer) && !p->spectator)
p->powers[pw_flashing] = K_GetKartFlashing(p)-1; // Babysitting deterrent
p->powers[pw_flashing] = K_GetKartFlashing()-1; // Babysitting deterrent
if (p-players == consoleplayer)
{

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@ -1399,7 +1399,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_comebackshowninfo] = 1;
}
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing(player))
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing())
player->powers[pw_flashing]--;
if (player->kartstuff[k_magnettimer])
@ -1671,7 +1671,7 @@ fixed_t K_GetKartAccel(player_t *player)
return FixedMul(k_accel, K_GetKartBoostPower(player, false));
}
UINT16 K_GetKartFlashing(player_t *player)
UINT16 K_GetKartFlashing(void)
{
UINT16 tics = flashingtics;
if (gametype != GT_RACE)
@ -1768,7 +1768,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
else
player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->powers[pw_flashing] = K_GetKartFlashing();
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
@ -1812,7 +1812,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
player->kartstuff[k_squishedtimer] = 1*TICRATE;
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->powers[pw_flashing] = K_GetKartFlashing();
player->mo->flags |= MF_NOCLIP;
@ -1861,7 +1861,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->powers[pw_flashing] = K_GetKartFlashing();
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
@ -1938,7 +1938,7 @@ void K_StealBalloon(player_t *player, player_t *victim, boolean force)
player->kartstuff[k_balloon]++;
player->kartstuff[k_comebackpoints] = 0;
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->powers[pw_flashing] = K_GetKartFlashing();
return;
}
@ -2032,6 +2032,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
mobj_t *th;
angle_t an;
fixed_t x, y, z;
mobj_t *throwmo;
//INT32 dir;
// angle at which you fire, is player angle
@ -2090,7 +2091,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
x = x + P_ReturnThrustX(source, an, source->radius + th->radius);
x = y + P_ReturnThrustY(source, an, source->radius + th->radius);
mobj_t *throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM);
throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM);
throwmo->movecount = 1;
throwmo->movedir = source->angle - an;
P_SetTarget(&throwmo->target, source);
@ -2170,6 +2171,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *throwmo;
if (!player)
return NULL;
@ -2272,7 +2274,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
mo->eflags |= MFE_VERTICALFLIP;
}
mobj_t *throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
P_SetTarget(&throwmo->target, player->mo);
throwmo->movecount = 0; // above player
}
@ -4699,10 +4701,10 @@ static void K_drawStartLakitu(void)
patch_t *localpatch = kp_nodraw;
fixed_t adjustY;
fixed_t numFrames = 32; // Number of frames for the animation
tic_t numFrames = 32; // Number of frames for the animation
fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola)
if (leveltime >= 0 && leveltime < 52) localpatch = kp_lakitustart[0];
if (leveltime < 52) localpatch = kp_lakitustart[0];
if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1];
if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2];
if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3];

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@ -10,6 +10,7 @@
#include "d_player.h" // Need for player_t
extern const char *KartColor_Names[MAXSKINCOLORS];
void K_StarmanColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
UINT8 K_GetKartColorByName(const char *name);
@ -17,6 +18,7 @@ void K_RegisterKartStuff(void);
UINT8 K_GetKartCC(void);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce);
void K_LakituChecker(player_t *player);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_SpinPlayer(player_t *player, mobj_t *source);
@ -32,12 +34,13 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
void K_MomentumToFacing(player_t *player);
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
fixed_t K_GetKartAccel(player_t *player);
UINT16 K_GetKartFlashing(player_t *player);
UINT16 K_GetKartFlashing(void);
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CheckBalloons(void);
void K_LoadKartHUDGraphics(void);
fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my);
void K_drawKartHUD(void);
// =========================================================================

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@ -2152,11 +2152,11 @@ static int lib_kGetKartAccel(lua_State *L)
static int lib_kGetKartFlashing(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
//player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
//HUDSAFE
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, K_GetKartFlashing(player));
//if (!player)
//return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, K_GetKartFlashing());
return 0;
}

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@ -1350,7 +1350,7 @@ void Command_ObjectPlace_f(void)
players[0].mo->color = op_oldcolor;
// This is necessary for recovery of dying players.
if (players[0].powers[pw_flashing] >= K_GetKartFlashing(&players[0]))
players[0].powers[pw_flashing] = K_GetKartFlashing(&players[0]) - 1;
if (players[0].powers[pw_flashing] >= K_GetKartFlashing())
players[0].powers[pw_flashing] = K_GetKartFlashing() - 1;
}
}

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@ -2592,7 +2592,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
target->momy = FixedMul(FINESINE(fa),target->target->radius);
}
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->powers[pw_flashing] = K_GetKartFlashing();
P_SetMobjState(target->tracer, S_NIGHTSHURT1);
S_StartSound(target, sfx_nghurt);
@ -2970,6 +2970,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
#else
static const boolean force = false;
#endif
mobj_t *blueexplode;
if (objectplacing)
return false;
@ -3161,7 +3162,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
// Just need to do this now! Being thrown upwards is done by the explosion.
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUELIGHTNING);
mobj_t *blueexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUEEXPLOSION);
blueexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUEEXPLOSION);
P_SetTarget(&blueexplode->target, source);
return true;
}
@ -3309,7 +3310,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->health -= damage; // mirror mobj health here
if (damage < 10000)
{
target->player->powers[pw_flashing] = K_GetKartFlashing(target->player);
target->player->powers[pw_flashing] = K_GetKartFlashing();
if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
P_PlayerRingBurst(player, damage);
}

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@ -216,10 +216,10 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
}
}
// You were in pain state after taking a hit, and you're moving out of pain state now?
else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing(player) && state != mobj->info->painstate)
else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing() && state != mobj->info->painstate)
{
// Start flashing, since you've landed.
player->powers[pw_flashing] = K_GetKartFlashing(player)-1;
player->powers[pw_flashing] = K_GetKartFlashing()-1;
//P_DoPityCheck(player);
}

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@ -2456,11 +2456,11 @@ static void P_LoadRecordGhosts(void)
if (cv_ghost_staff.value)
{
lumpnum_t l;
UINT8 i = 1;
while (i <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
UINT8 j = 1;
while (j <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),j))) != LUMPERROR)
{
G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),i));
i++;
G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),j));
j++;
}
}

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@ -7549,7 +7549,7 @@ void T_Pusher(pusher_t *p)
if (thing->player && thing->player->pflags & PF_ROPEHANG)
continue;
if (thing->player && (thing->state == &states[thing->info->painstate]) && (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3 && thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player)))
if (thing->player && (thing->state == &states[thing->info->painstate]) && (thing->player->powers[pw_flashing] > (K_GetKartFlashing()/4)*3 && thing->player->powers[pw_flashing] <= K_GetKartFlashing()))
continue;
inFOF = touching = moved = false;

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@ -863,7 +863,7 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
P_ResetPlayer(player);
P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->powers[pw_flashing] = K_GetKartFlashing();
if (player->timeshit != UINT8_MAX)
++player->timeshit;
@ -5842,7 +5842,7 @@ static void P_NiGHTSMovement(player_t *player)
}
// Currently reeling from being hit.
if (player->powers[pw_flashing] > (2*K_GetKartFlashing(player))/3)
if (player->powers[pw_flashing] > (2*K_GetKartFlashing())/3)
{
{
const angle_t fa = (FixedAngle(player->flyangle*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK;
@ -9375,7 +9375,7 @@ void P_PlayerThink(player_t *player)
if (player->powers[pw_invulnerability] && player->powers[pw_invulnerability] < UINT16_MAX)
player->powers[pw_invulnerability]--;
if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE) || player->powers[pw_flashing] < K_GetKartFlashing(player)))
if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE) || player->powers[pw_flashing] < K_GetKartFlashing()))
player->powers[pw_flashing]--;
if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX && player->charability != CA_SWIM && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter
@ -9467,7 +9467,7 @@ void P_PlayerThink(player_t *player)
&& player->kartstuff[k_bootimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0
&& (player->kartstuff[k_comebacktimer] == 0 || (gametype == GT_RACE || player->kartstuff[k_balloon] > 0)))
{
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing(player) && (leveltime & 1))
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing() && (leveltime & 1))
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;