diff --git a/src/f_finale.c b/src/f_finale.c index efc2a127..784d8204 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -973,7 +973,6 @@ static const char *credits[] = { "Callum Dickinson", "Scott \"Graue\" Feeney", "Nathan \"Jazz\" Giroux", - "Vivian \"toaster\" Grannell", "Thomas \"Shadow Hog\" Igoe", "\"Monster\" Iestyn Jealous", "Ronald \"Furyhunter\" Kinard", // The SDL2 port @@ -987,6 +986,7 @@ static const char *credits[] = { "\"chi.miru\"", // Red's secret weapon, the REAL reason slopes exist (also helped port drawing code from ZDoom) "Andrew \"orospakr\" Clunis", "Gregor \"Oogaland\" Dick", + "Vivian \"toaster\" Grannell", "Julio \"Chaos Zero 64\" Guir", "\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog "Matthew \"Shuffle\" Marsalko", diff --git a/src/p_slopes.c b/src/p_slopes.c index 936af442..d939fee9 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -249,8 +249,8 @@ void P_SpawnSlope_Line(int linenum) boolean backceil = (special == 711 || special == 712 || special == 703); UINT8 flags = 0; // Slope flags - /*if (line->flags & ML_NOSONIC) - flags |= SL_NOPHYSICS; - disabled for 2.1*/ + if (line->flags & ML_NOSONIC) + flags |= SL_NOPHYSICS; if (line->flags & ML_NOTAILS) flags |= SL_NODYNAMIC; if (line->flags & ML_NOKNUX) @@ -685,8 +685,8 @@ void P_ResetDynamicSlopes(void) { size_t which = lines[i].special; UINT8 flags = SL_VERTEXSLOPE; - /*if (line->flags & ML_NOSONIC) - flags |= SL_NOPHYSICS; - disabled for 2.1*/ + if (lines[i].flags & ML_NOSONIC) + flags |= SL_NOPHYSICS; if (!(lines[i].flags & ML_NOTAILS)) flags |= SL_NODYNAMIC;