From 41130465b4e3f77aab4f88bbf1ee88b923eda2d6 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 7 May 2017 22:21:17 +0100 Subject: [PATCH] Use NF instead of normal P_SetMobjState to prevent endless looping --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index a8a6bb6b..649c7883 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1102,7 +1102,7 @@ void A_JetJawChomp(mobj_t *actor) if (!actor->target || !(actor->target->flags & MF_SHOOTABLE) || actor->target->health <= 0 || !P_CheckSight(actor, actor->target)) { - P_SetMobjState(actor, actor->info->spawnstate); + P_SetMobjStateNF(actor, actor->info->spawnstate); return; }