I guess this is becoming the "try to make SDL_mixer work" branch

Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
This commit is contained in:
Inuyasha 2016-02-22 23:05:36 -08:00
parent b258b9b503
commit 6dda71bef7
3 changed files with 37 additions and 16 deletions

View File

@ -1701,21 +1701,11 @@ void I_StartupGraphics(void)
keyboard_started = true;
#if !defined(HAVE_TTF)
#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0)
#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
// Previously audio was init here for questionable reasons?
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
#endif
{
#ifdef _WIN32
if (SDL_WasInit(SDL_INIT_AUDIO)==0)
CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError());
if (SDL_WasInit(SDL_INIT_VIDEO)==0)
#endif
{
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
return;
}
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
return;
}
#endif
{

View File

@ -77,7 +77,16 @@ static INT32 current_track;
void I_StartupSound(void)
{
I_Assert(!sound_started);
sound_started = true;
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
midimode = false;
music = NULL;
@ -86,19 +95,31 @@ void I_StartupSound(void)
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
#endif
Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
{
CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
// call to start audio failed -- we do not have it
return;
}
sound_started = true;
Mix_AllocateChannels(256);
}
void I_ShutdownSound(void)
{
I_Assert(sound_started);
if (!sound_started)
return; // not an error condition
sound_started = false;
Mix_CloseAudio();
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Quit();
#endif
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_LIBGME
if (gme)
gme_delete(gme);

View File

@ -1213,6 +1213,16 @@ void I_StartupSound(void)
// Configure sound device
CONS_Printf("I_StartupSound:\n");
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
// Open the audio device
if (M_CheckParm ("-freq") && M_IsNextParm())
{