Separate oldtic for each player

This commit is contained in:
fickleheart 2019-01-12 02:06:56 -06:00
parent 74c37ed06c
commit 6dcc4de979
1 changed files with 20 additions and 22 deletions

View File

@ -4492,7 +4492,7 @@ char *G_BuildMapTitle(INT32 mapnum)
#define ZT_DRIFT 0x20
#define DEMOMARKER 0x80 // demoend
static ticcmd_t oldcmd;
static ticcmd_t oldcmd[MAXPLAYERS];
// For Metal Sonic and time attack ghosts
#define GZT_XYZ 0x01
@ -4556,26 +4556,25 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
{
UINT8 ziptic;
(void)playernum;
if (!demo_p || !demo_start)
return;
ziptic = READUINT8(demo_p);
if (ziptic & ZT_FWD)
oldcmd.forwardmove = READSINT8(demo_p);
oldcmd[playernum].forwardmove = READSINT8(demo_p);
if (ziptic & ZT_SIDE)
oldcmd.sidemove = READSINT8(demo_p);
oldcmd[playernum].sidemove = READSINT8(demo_p);
if (ziptic & ZT_ANGLE)
oldcmd.angleturn = READINT16(demo_p);
oldcmd[playernum].angleturn = READINT16(demo_p);
if (ziptic & ZT_BUTTONS)
oldcmd.buttons = (oldcmd.buttons & (BT_FORWARD|BT_BACKWARD)) | (READUINT16(demo_p) & ~(BT_FORWARD|BT_BACKWARD));
oldcmd[playernum].buttons = (oldcmd[playernum].buttons & (BT_FORWARD|BT_BACKWARD)) | (READUINT16(demo_p) & ~(BT_FORWARD|BT_BACKWARD));
if (ziptic & ZT_AIMING)
oldcmd.aiming = READINT16(demo_p);
oldcmd[playernum].aiming = READINT16(demo_p);
if (ziptic & ZT_DRIFT)
oldcmd.driftturn = READINT16(demo_p);
oldcmd[playernum].driftturn = READINT16(demo_p);
G_CopyTiccmd(cmd, &oldcmd, 1);
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
if (((players[displayplayer].mo && players[displayplayer].speed > 0) // Moving
@ -4597,51 +4596,50 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
{
char ziptic = 0;
UINT8 *ziptic_p;
(void)playernum;
if (!demo_p)
return;
ziptic_p = demo_p++; // the ziptic, written at the end of this function
if (cmd->forwardmove != oldcmd.forwardmove)
if (cmd->forwardmove != oldcmd[playernum].forwardmove)
{
WRITEUINT8(demo_p,cmd->forwardmove);
oldcmd.forwardmove = cmd->forwardmove;
oldcmd[playernum].forwardmove = cmd->forwardmove;
ziptic |= ZT_FWD;
}
if (cmd->sidemove != oldcmd.sidemove)
if (cmd->sidemove != oldcmd[playernum].sidemove)
{
WRITEUINT8(demo_p,cmd->sidemove);
oldcmd.sidemove = cmd->sidemove;
oldcmd[playernum].sidemove = cmd->sidemove;
ziptic |= ZT_SIDE;
}
if (cmd->angleturn != oldcmd.angleturn)
if (cmd->angleturn != oldcmd[playernum].angleturn)
{
WRITEINT16(demo_p,cmd->angleturn);
oldcmd.angleturn = cmd->angleturn;
oldcmd[playernum].angleturn = cmd->angleturn;
ziptic |= ZT_ANGLE;
}
if (cmd->buttons != oldcmd.buttons)
if (cmd->buttons != oldcmd[playernum].buttons)
{
WRITEUINT16(demo_p,cmd->buttons);
oldcmd.buttons = cmd->buttons;
oldcmd[playernum].buttons = cmd->buttons;
ziptic |= ZT_BUTTONS;
}
if (cmd->aiming != oldcmd.aiming)
if (cmd->aiming != oldcmd[playernum].aiming)
{
WRITEINT16(demo_p,cmd->aiming);
oldcmd.aiming = cmd->aiming;
oldcmd[playernum].aiming = cmd->aiming;
ziptic |= ZT_AIMING;
}
if (cmd->driftturn != oldcmd.driftturn)
if (cmd->driftturn != oldcmd[playernum].driftturn)
{
WRITEINT16(demo_p,cmd->driftturn);
oldcmd.driftturn = cmd->driftturn;
oldcmd[playernum].driftturn = cmd->driftturn;
ziptic |= ZT_DRIFT;
}