remove chance of picking a map hell map, as well as kodachrome void.
this also removes them from the multiplayer vote screen
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@ -3548,7 +3548,7 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maph
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tryagain:
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usehellmaps = (maphell == 0 ? false : (maphell == 2 || M_RandomChance(FRACUNIT/100))); // 1% chance of Hell
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usehellmaps = false; // no map hell
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// Find all the maps that are ok and and put them in an array.
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for (ix = 0; ix < NUMMAPS; ix++)
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@ -3636,6 +3636,11 @@ tryagain:
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else
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ix = okmaps[M_RandomKey(numokmaps)];
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//hack: don't pick any of these maps
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if (ix == 35){ // Kodachrome Void
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goto tryagain;
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}
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if (!callagainsoon)
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{
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Z_Free(okmaps);
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