Merge branch 'master' into md2_colourchange

This commit is contained in:
Sean Ryder 2016-01-12 23:52:04 +00:00
commit 6a67609b74
4 changed files with 9 additions and 4 deletions

View File

@ -2203,6 +2203,7 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
M_Options(0);
currentMenu = &OP_SoundOptionsDef;
itemOn = 0;
return true;
@ -2212,6 +2213,7 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
M_Options(0);
M_VideoModeMenu(0);
return true;
#endif
@ -2223,6 +2225,7 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
M_Options(0);
M_SetupNextMenu(&OP_MainDef);
return true;

View File

@ -21,9 +21,9 @@
/// \brief SRB2 system stuff for SDL
#ifdef CMAKECONFIG
#include "config.h"
#include "../config.h"
#else
#include "config.h.in"
#include "../config.h.in"
#endif
#ifndef _WIN32_WCE

View File

@ -217,10 +217,12 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
}
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
OglSdlSurface(vid.width, vid.height);
}
#endif
if (rendermode == render_soft)
{
@ -401,9 +403,11 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
default:
break;
}
#ifdef HWRENDER
DBG_Printf("Unknown incoming scancode: %d, represented %c\n",
code,
SDL_GetKeyName(SDL_GetKeyFromScancode(code)));
#endif
return 0;
}

View File

@ -16,8 +16,6 @@
#ifdef HWRENDER
#include "hardware/hw_data.h"
#else
typedef void GLPatch_t;
#endif
#ifdef __GNUG__