Merge branch 'hellattack' into 'master'

Hell Attack

See merge request KartKrew/Kart!35
This commit is contained in:
toaster 2018-10-10 13:33:57 -04:00
commit 6a0b1526b9
4 changed files with 32 additions and 14 deletions

View File

@ -2428,6 +2428,8 @@ static void readunlockable(MYFILE *f, INT32 num)
unlockables[num].type = SECRET_SOUNDTEST;
else if (fastcmp(word2, "ENCORE"))
unlockables[num].type = SECRET_ENCORE;
else if (fastcmp(word2, "HELLATTACK"))
unlockables[num].type = SECRET_HELLATTACK;
else
unlockables[num].type = (INT16)i;
}

View File

@ -102,8 +102,9 @@ unlockable_t unlockables[MAXUNLOCKABLES] =
/* 03 */ {"Chao Cup", "", -1, 3, SECRET_NONE, 0, false, false, 0},
/* 04 */ {"Encore Mode", "", 3, 4, SECRET_ENCORE, 0, false, false, 0},
/* 05 */ {"Hell Attack", "", 5, 5, SECRET_HELLATTACK, 0, false, false, 0},
/* 05 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0},
/* 06 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0},
};
// Default number of emblems and extra emblems
@ -127,10 +128,13 @@ void M_SetupDefaultConditionSets(void)
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 30, 0, 0);
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
// -- 4: Collect 50 emblems OR play 150 matches
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 50, 0, 0);
// -- 4: Collect 40 emblems OR play 150 matches
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 40, 0, 0);
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 150, 0, 0);
// -- 5: Collect 50 emblems ONLY
M_AddRawCondition(5, 1, UC_TOTALEMBLEMS, 50, 0, 0);
// -- 10: Play 100 matches
M_AddRawCondition(10, 1, UC_MATCHESPLAYED, 100, 0, 0);
}

View File

@ -125,6 +125,7 @@ typedef struct
#define SECRET_SOUNDTEST 3 // Sound Test
#define SECRET_CREDITS 4 // Enables Credits
#define SECRET_ENCORE 5 // Enables Encore mode cvar
#define SECRET_HELLATTACK 6 // Map Hell in record attack
// If you have more secrets than these variables allow in your game,
// you seriously need to get a life.

View File

@ -3911,7 +3911,7 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (M_MapLocked(mapnum+1))
return false; // not unlocked
if (gt == GT_COOP && (mapheaderinfo[mapnum]->typeoflevel & TOL_COOP))
/*if (gt == GT_COOP && (mapheaderinfo[mapnum]->typeoflevel & TOL_COOP))
return true;
if (gt == GT_COMPETITION && (mapheaderinfo[mapnum]->typeoflevel & TOL_COMPETITION))
@ -3920,10 +3920,10 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (gt == GT_CTF && (mapheaderinfo[mapnum]->typeoflevel & TOL_CTF))
return true;
if ((gt == GT_MATCH || gt == GT_TEAMMATCH) && (mapheaderinfo[mapnum]->typeoflevel & TOL_MATCH))
return true;
if ((gt == GT_TAG || gt == GT_HIDEANDSEEK) && (mapheaderinfo[mapnum]->typeoflevel & TOL_TAG))
return true;*/
if ((gt == GT_MATCH || gt == GT_TEAMMATCH) && (mapheaderinfo[mapnum]->typeoflevel & TOL_MATCH))
return true;
if (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
@ -3931,29 +3931,38 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
return false;
case LLM_LEVELSELECT:
/*case LLM_LEVELSELECT:
if (mapheaderinfo[mapnum]->levelselect != maplistoption)
return false;
if (M_MapLocked(mapnum+1))
return false; // not unlocked
return true;
return true;*/
case LLM_RECORDATTACK:
if (!(mapheaderinfo[mapnum]->menuflags & LF2_RECORDATTACK))
/*if (!(mapheaderinfo[mapnum]->menuflags & LF2_RECORDATTACK))
return false;*/
if (!(mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
return false;
if (M_MapLocked(mapnum+1))
return false; // not unlocked
if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
if (M_SecretUnlocked(SECRET_HELLATTACK))
return true; // now you're in hell
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
return false; // map hell
/*if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
return true;
if (!mapvisited[mapnum])
return false;
return false;*/
return true;
case LLM_NIGHTSATTACK:
/*case LLM_NIGHTSATTACK:
if (!(mapheaderinfo[mapnum]->menuflags & LF2_NIGHTSATTACK))
return false;
@ -3966,7 +3975,9 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (!mapvisited[mapnum])
return false;
return true;
return true;*/
default:
return false;
}
// Hmm? Couldn't decide?