Menu sound toggle fixes (and add starpost sfx to menu)

This commit is contained in:
mazmazz 2018-09-14 11:10:38 -04:00
parent 4b1bc53db1
commit 691de18fbb
1 changed files with 4 additions and 14 deletions

View File

@ -6954,23 +6954,15 @@ static void M_ToggleSFX(void)
{
sound_disabled = false;
I_StartupSound();
if (sound_disabled) return;
S_InitSfxChannels(cv_soundvolume.value);
S_StartSound(NULL, sfx_strpst);
M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
}
else
{
if (sound_disabled)
{
sound_disabled = false;
M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
}
else
{
sound_disabled = true;
S_StopSounds();
M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
}
sound_disabled = true;
S_StopSounds();
M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
}
}
@ -6980,7 +6972,6 @@ static void M_ToggleDigital(void)
{
digital_disabled = false;
I_InitMusic();
if (digital_disabled) return;
S_StopMusic();
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
@ -7020,7 +7011,6 @@ static void M_ToggleMIDI(void)
{
midi_disabled = false;
I_InitMusic();
if (midi_disabled) return;
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else