Fix rewind previews not showing for player 1

This commit is contained in:
wolfy852 2019-05-12 14:42:39 -05:00
parent 334056a77d
commit 68ad2a9932
1 changed files with 8 additions and 6 deletions

View File

@ -5941,7 +5941,8 @@ void G_StoreRewindInfo(void)
void G_PreviewRewind(tic_t previewtime) void G_PreviewRewind(tic_t previewtime)
{ {
size_t i, j; SINT8 i;
size_t j;
fixed_t tweenvalue = 0; fixed_t tweenvalue = 0;
rewindinfo_t *info = rewindhead, *next_info = rewindhead; rewindinfo_t *info = rewindhead, *next_info = rewindhead;
@ -6001,13 +6002,14 @@ void G_PreviewRewind(tic_t previewtime)
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j]; players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
} }
for (i = splitscreen+1; i > 0; i--) for (i = splitscreen; i >= 0; i--)
P_ResetCamera(&players[displayplayers[i]], &camera[i]); P_ResetCamera(&players[displayplayers[i]], &camera[i]);
} }
void G_ConfirmRewind(tic_t rewindtime) void G_ConfirmRewind(tic_t rewindtime)
{ {
tic_t i; SINT8 i;
tic_t j;
boolean oldmenuactive = menuactive, oldsounddisabled = sound_disabled; boolean oldmenuactive = menuactive, oldsounddisabled = sound_disabled;
INT32 olddp1 = displayplayers[0], olddp2 = displayplayers[1], olddp3 = displayplayers[2], olddp4 = displayplayers[3]; INT32 olddp1 = displayplayers[0], olddp2 = displayplayers[1], olddp3 = displayplayers[2], olddp4 = displayplayers[3];
@ -6027,10 +6029,10 @@ void G_ConfirmRewind(tic_t rewindtime)
G_DoPlayDemo(NULL); // Restart the current demo G_DoPlayDemo(NULL); // Restart the current demo
for (i = 0; i < rewindtime && leveltime < rewindtime; i++) for (j = 0; j < rewindtime && leveltime < rewindtime; i++)
{ {
//TryRunTics(1); //TryRunTics(1);
G_Ticker((i % NEWTICRATERATIO) == 0); G_Ticker((j % NEWTICRATERATIO) == 0);
} }
demo.rewinding = false; demo.rewinding = false;
@ -6049,7 +6051,7 @@ void G_ConfirmRewind(tic_t rewindtime)
R_ExecuteSetViewSize(); R_ExecuteSetViewSize();
G_ResetViews(); G_ResetViews();
for (i = splitscreen+1; i > 0; i--) for (i = splitscreen; i >= 0; i--)
P_ResetCamera(&players[displayplayers[i]], &camera[i]); P_ResetCamera(&players[displayplayers[i]], &camera[i]);
} }