SDL:Auto grab input
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@ -1319,6 +1319,9 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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return SDL_FALSE;
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}
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SDL_RaiseWindow(window);
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SDL_SetWindowGrab(window, SDL_TRUE);
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// Renderer-specific stuff
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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