diff --git a/src/k_kart.c b/src/k_kart.c index e67de72b..468f5438 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1056,7 +1056,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) mobj_t *fx; fixed_t momdifx, momdify; fixed_t distx, disty; - fixed_t dot, p; + fixed_t dot, force; fixed_t mass1, mass2; if (!mobj1 || !mobj2) @@ -1114,6 +1114,30 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) momdifx = mobj1->momx - mobj2->momx; momdify = mobj1->momy - mobj2->momy; + // Adds the OTHER player's momentum times a bunch, for the best chance of getting the correct direction + distx = (mobj1->x + mobj2->momx*3) - (mobj2->x + mobj1->momx*3); + disty = (mobj1->y + mobj2->momy*3) - (mobj2->y + mobj1->momy*3); + + if (distx == 0 && disty == 0) + // if there's no distance between the 2, they're directly on top of each other, don't run this + return; + + { // Normalize distance to the sum of the two objects' radii, since in a perfect world that would be the distance at the point of collision... + fixed_t dist = P_AproxDistance(distx, disty) ?: 1; + fixed_t nx = FixedDiv(distx, dist); + fixed_t ny = FixedDiv(disty, dist); + + distx = FixedMul(mobj1->radius+mobj2->radius, nx); + disty = FixedMul(mobj1->radius+mobj2->radius, ny); + + if (momdifx == 0 && momdify == 0) + { + // If there's no momentum difference, they're moving at exactly the same rate. Pretend they moved into each other. + momdifx = -nx; + momdify = -ny; + } + } + // if the speed difference is less than this let's assume they're going proportionately faster from each other if (P_AproxDistance(momdifx, momdify) < (25*mapobjectscale)) { @@ -1124,34 +1148,6 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) momdify = FixedMul((25*mapobjectscale), normalisedy); } - // Adds the OTHER player's momentum, so that it reduces the chance of you being "inside" the other object - distx = (mobj1->x + mobj2->momx) - (mobj2->x + mobj1->momx); - disty = (mobj1->y + mobj2->momy) - (mobj2->y + mobj1->momy); - - { // Don't allow dist to get WAY too low, that it pushes you stupidly huge amounts, or backwards... - fixed_t dist = P_AproxDistance(distx, disty); - fixed_t nx = FixedDiv(distx, dist); - fixed_t ny = FixedDiv(disty, dist); - - if (P_AproxDistance(distx, disty) < (3*mobj1->radius)/4) - { - distx = FixedMul((3*mobj1->radius)/4, nx); - disty = FixedMul((3*mobj1->radius)/4, ny); - } - - if (P_AproxDistance(distx, disty) < (3*mobj2->radius)/4) - { - distx = FixedMul((3*mobj2->radius)/4, nx); - disty = FixedMul((3*mobj2->radius)/4, ny); - } - } - - if (distx == 0 && disty == 0) - { - // if there's no distance between the 2, they're directly on top of each other, don't run this - return; - } - dot = FixedMul(momdifx, distx) + FixedMul(momdify, disty); if (dot >= 0) @@ -1160,7 +1156,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) return; } - p = FixedDiv(dot, FixedMul(distx, distx)+FixedMul(disty, disty)); + force = FixedDiv(dot, FixedMul(distx, distx)+FixedMul(disty, disty)); if (bounce == true && mass2 > 0) // Perform a Goomba Bounce. mobj1->momz = -mobj1->momz; @@ -1175,14 +1171,14 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) if (mass2 > 0) { - mobj1->momx = mobj1->momx - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), distx); - mobj1->momy = mobj1->momy - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), disty); + mobj1->momx = mobj1->momx - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), force), distx); + mobj1->momy = mobj1->momy - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), force), disty); } if (mass1 > 0 && solid == false) { - mobj2->momx = mobj2->momx - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -distx); - mobj2->momy = mobj2->momy - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -disty); + mobj2->momx = mobj2->momx - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), force), -distx); + mobj2->momy = mobj2->momy - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), force), -disty); } // Do the bump fx when we've CONFIRMED we can bump. @@ -5452,43 +5448,46 @@ void K_MoveKartPlayer(player_t *player, boolean onground) } } - // Friction - if (!player->kartstuff[k_offroad]) + if (onground) { - if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) - player->mo->friction += 4608; - if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392) - player->mo->friction += 1608; - } + // Friction + if (!player->kartstuff[k_offroad]) + { + if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) + player->mo->friction += 4608; + if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392) + player->mo->friction += 1608; + } - // Karma ice physics - if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) - { - player->mo->friction += 1228; + // Karma ice physics + if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) + { + player->mo->friction += 1228; - if (player->mo->friction > FRACUNIT) - player->mo->friction = FRACUNIT; - if (player->mo->friction < 0) - player->mo->friction = 0; + if (player->mo->friction > FRACUNIT) + player->mo->friction = FRACUNIT; + if (player->mo->friction < 0) + player->mo->friction = 0; - player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction); + player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction); - if (player->mo->movefactor < FRACUNIT) - player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT; - else - player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80; + if (player->mo->movefactor < FRACUNIT) + player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT; + else + player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80; - if (player->mo->movefactor < 32) - player->mo->movefactor = 32; - } + if (player->mo->movefactor < 32) + player->mo->movefactor = 32; + } - // Wipeout slowdown - if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow]) - { - if (player->kartstuff[k_offroad]) - player->mo->friction -= 4912; - if (player->kartstuff[k_wipeoutslow] == 1) - player->mo->friction -= 9824; + // Wipeout slowdown + if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow]) + { + if (player->kartstuff[k_offroad]) + player->mo->friction -= 4912; + if (player->kartstuff[k_wipeoutslow] == 1) + player->mo->friction -= 9824; + } } K_KartDrift(player, onground);