Expose CV_FindVar to Lua

This commit is contained in:
Latapostrophe 2020-03-10 18:12:20 +01:00
parent 2e5608d33b
commit 63eadaf83c
3 changed files with 30 additions and 2 deletions

View File

@ -56,7 +56,7 @@ static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
static consvar_t *CV_FindVar(const char *name);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
@ -1027,7 +1027,7 @@ static const char *cv_null_string = "";
* \return Pointer to the variable if found, or NULL.
* \sa CV_FindNetVar
*/
static consvar_t *CV_FindVar(const char *name)
consvar_t *CV_FindVar(const char *name)
{
consvar_t *cvar;

View File

@ -173,4 +173,7 @@ void CV_ResetCheatNetVars(void);
boolean CV_IsSetToDefault(consvar_t *v);
UINT8 CV_CheatsEnabled(void);
// Returns cvar by name. Exposed here for Lua.
consvar_t *CV_FindVar(const char *name);
#endif // __COMMAND_H__

View File

@ -413,6 +413,30 @@ static int lib_cvRegisterVar(lua_State *L)
return 1;
}
// For some reason I couldn't cherry pick this.
// Credits for this function go to james. All hail birb. -Lat'
static int lib_cvFindVar(lua_State *L)
{
consvar_t *cv;
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
{
lua_settop(L,1);/* We only want one argument in the stack. */
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
luaL_getmetatable(L, META_CVAR);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the cvar.
*/
lua_setmetatable(L,2);
lua_pushvalue(L,2);
return 1;
}
else
return 0;
}
// CONS_Printf for a single player
// Use 'print' in baselib for a global message.
static int lib_consPrintf(lua_State *L)
@ -452,6 +476,7 @@ static luaL_Reg lib[] = {
{"COM_BufInsertText", lib_comBufInsertText},
{"CV_RegisterVar", lib_cvRegisterVar},
{"CONS_Printf", lib_consPrintf},
{"CV_FindVar", lib_cvFindVar},
{NULL, NULL}
};