Merge branch 'next' into toast_slopes

This commit is contained in:
Alam Ed Arias 2016-06-01 11:47:22 -04:00
commit 629dd8e08f
9 changed files with 267 additions and 47 deletions

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@ -2,19 +2,199 @@ language: c
sudo: required
dist: trusty
env:
- CFLAGS=-Wall -W -Werror
os:
- linux
- osx
compiler:
- gcc
- clang
matrix:
include:
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.4
compiler: gcc-4.4
#gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.6
compiler: gcc-4.6
#gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.7
compiler: gcc-4.7
#gcc-4.7
- os: linux
compiler: gcc
#gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.9
compiler: gcc-4.9
#gcc-4.9 (Ubuntu 4.9.3-8ubuntu2~14.04) 4.9.3
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-5
compiler: gcc-5
#gcc-5 (Ubuntu 5.3.0-3ubuntu1~14.04) 5.3.0 20151204
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-6
compiler: gcc-6
env: WFLAGS="-Wno-error=tautological-compare"
#gcc-6 (Ubuntu 6.1.1-3ubuntu11~14.04.1) 6.1.1 20160511
- os: linux
compiler: clang
#clang version 3.5.0 (tags/RELEASE_350/final)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.5
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- clang-3.5
compiler: clang-3.5
#Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.6
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- clang-3.6
compiler: clang-3.6
#Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.7
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- clang-3.7
compiler: clang-3.7
#Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.8
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- clang-3.8
compiler: clang-3.8
#clang version 3.8.1-svn271127-1~exp1 (branches/release_38)
- os: osx
osx_image: beta-xcode6.1
#Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
- os: osx
osx_image: beta-xcode6.2
compiler: gcc
#Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
# - os: osx
# osx_image: beta-xcode6.3
# #I think xcode.6.3 VM is broken, it does not boot
- os: osx
osx_image: xcode6.4
#Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
- os: osx
osx_image: xcode7
#Apple LLVM version 7.0.0 (clang-700.0.72)
- os: osx
osx_image: xcode7.1
#Apple LLVM version 7.0.0 (clang-700.1.76)
- os: osx
osx_image: xcode7.2
#Apple LLVM version 7.0.2 (clang-700.1.81)
- os: osx
osx_image: xcode7.3
#Apple LLVM version 7.3.0 (clang-703.0.31)
allow_failures:
- compiler: clang-3.5
- compiler: clang-3.6
- compiler: clang-3.7
- compiler: clang-3.8
cache:
apt: true
apt: true
ccache: true
directories:
- $HOME/srb2_cache
@ -33,11 +213,13 @@ before_script:
- 7z x $HOME/srb2_cache/SRB2-v2115-assets-2.7z -oassets
- mkdir build
- cd build
- cmake ..
- export CFLAGS="-Wall -W $WFLAGS"
- cmake .. -DCMAKE_BUILD_TYPE=Release
before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2_mixer game-music-emu p7zip ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2_mixer game-music-emu p7zip; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install cmake||true; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.4.dmg; hdiutil attach SDL2-2.0.4.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi
- mkdir -p $HOME/srb2_cache

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@ -270,6 +270,7 @@ static int boolK (FuncState *fs, int b) {
static int nilK (FuncState *fs) {
TValue k, v;
setbvalue(&v, 0);
setnilvalue(&v);
/* cannot use nil as key; instead use table itself to represent nil */
sethvalue(fs->L, &k, fs->h);

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@ -137,7 +137,7 @@ static void addfield (lua_State *L, luaL_Buffer *b, int i) {
if (!lua_isstring(L, -1))
luaL_error(L, "invalid value (%s) at index %d in table for "
LUA_QL("concat"), luaL_typename(L, -1), i);
luaL_addvalue(b);
luaL_addvalue(b);
}

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@ -2598,11 +2598,13 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt,
memset(dest, 0, 16);
#else
XBOXSTATIC char tmpbuf[256];
const size_t sl = strlen(salt);
if (len > 256-strlen(salt))
len = 256-strlen(salt);
if (len > 256-sl)
len = 256-sl;
memcpy(tmpbuf, buffer, len);
strcpy(&tmpbuf[len], salt);
memmove(&tmpbuf[len], salt, sl);
//strcpy(&tmpbuf[len], salt);
len += strlen(salt);
if (len < 256)
memset(&tmpbuf[len],0,256-len);

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@ -466,7 +466,7 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
UINT32 bitmask = INADDR_NONE;
if (mask && mask < 32)
bitmask = htonl(-1 << (32 - mask));
bitmask = htonl((UINT32)(-1) << (32 - mask));
if (b->any.sa_family == AF_INET)
return (a->ip4.sin_addr.s_addr & bitmask) == (b->ip4.sin_addr.s_addr & bitmask)

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@ -7430,7 +7430,7 @@ static void M_HandleFogColor(INT32 choice)
l = strlen(temp);
for (i = 0; i < l; i++)
cv_grfogcolor.zstring[5 - i] = temp[l - i];
cv_grfogcolor.zstring[5] = (char)choice;
cv_grfogcolor.zstring[5] = (char)choice;
}
break;
}

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@ -2434,10 +2434,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (rover->master->frontsector->tag != line->tag)
continue;
if (mo->z > *rover->topheight)
if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
continue;
if (mo->z + mo->height < *rover->bottomheight)
if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
continue;
foundit = true;
@ -3227,8 +3227,8 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
if (GETSECSPECIAL(rover->master->frontsector->special, 4) != specialnum)
continue;
if (mo->z <= *rover->topheight
&& mo->z >= *rover->bottomheight)
if (mo->z <= P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector)
&& mo->z >= P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
return true;
}
}
@ -3262,12 +3262,17 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
// Hmm.. maybe there's a FOF that has it...
for (rover = player->mo->subsector->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (GETSECSPECIAL(rover->master->frontsector->special, section) != number)
continue;
if (!(rover->flags & FF_EXISTS))
continue;
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
// Check the 3D floor's type...
if (rover->flags & FF_BLOCKPLAYER)
{
@ -3275,27 +3280,27 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != *rover->topheight)
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|| player->mo->z + player->mo->height != *rover->bottomheight)
|| player->mo->z + player->mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == *rover->bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == *rover->topheight)))
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
continue;
}
}
else
{
// Water and DEATH FOG!!! heh
if (player->mo->z > *rover->topheight || (player->mo->z + player->mo->height) < *rover->bottomheight)
if (player->mo->z > topheight || (player->mo->z + player->mo->height) < bottomheight)
continue;
}
@ -3317,12 +3322,17 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
// Hmm.. maybe there's a FOF that has it...
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (GETSECSPECIAL(rover->master->frontsector->special, section) != number)
continue;
if (!(rover->flags & FF_EXISTS))
continue;
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
// Check the 3D floor's type...
if (rover->flags & FF_BLOCKPLAYER)
{
@ -3330,27 +3340,27 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != *rover->topheight)
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|| player->mo->z + player->mo->height != *rover->bottomheight)
|| player->mo->z + player->mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == *rover->bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == *rover->topheight)))
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
continue;
}
}
else
{
// Water and DEATH FOG!!! heh
if (player->mo->z > *rover->topheight || (player->mo->z + player->mo->height) < *rover->bottomheight)
if (player->mo->z > topheight || (player->mo->z + player->mo->height) < bottomheight)
continue;
}
@ -4335,12 +4345,17 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
for (rover = sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!rover->master->frontsector->special)
continue;
if (!(rover->flags & FF_EXISTS))
continue;
topheight = P_GetSpecialTopZ(mo, sectors + rover->secnum, sector);
bottomheight = P_GetSpecialBottomZ(mo, sectors + rover->secnum, sector);
// Check the 3D floor's type...
if (((rover->flags & FF_BLOCKPLAYER) && mo->player)
|| ((rover->flags & FF_BLOCKOTHERS) && !mo->player))
@ -4349,27 +4364,27 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != *rover->topheight)
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(mo->eflags & MFE_VERTICALFLIP)
|| mo->z + mo->height != *rover->bottomheight)
|| mo->z + mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == *rover->bottomheight)
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == *rover->topheight)))
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == bottomheight)
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == topheight)))
continue;
}
}
else
{
// Water and intangible FOFs
if (mo->z > *rover->topheight || (mo->z + mo->height) < *rover->bottomheight)
if (mo->z > topheight || (mo->z + mo->height) < bottomheight)
continue;
}
@ -4391,12 +4406,17 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
for (rover = sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!rover->master->frontsector->special)
continue;
if (!(rover->flags & FF_EXISTS))
continue;
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector);
bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector);
// Check the 3D floor's type...
if (rover->flags & FF_BLOCKPLAYER)
{
@ -4404,27 +4424,27 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|| player->mo->z + player->mo->height != P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|| player->mo->z + player->mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))))
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
continue;
}
}
else
{
// Water and DEATH FOG!!! heh
if (player->mo->z > P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector) || (player->mo->z + player->mo->height) < P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
if (player->mo->z > topheight || (player->mo->z + player->mo->height) < bottomheight)
continue;
}
@ -5276,7 +5296,15 @@ void T_LaserFlash(laserthink_t *flash)
sourcesec = ffloor->master->frontsector; // Less to type!
#ifdef ESLOPE
top = (*ffloor->t_slope) ? P_GetZAt(*ffloor->t_slope, sector->soundorg.x, sector->soundorg.y)
: *ffloor->topheight;
bottom = (*ffloor->b_slope) ? P_GetZAt(*ffloor->b_slope, sector->soundorg.x, sector->soundorg.y)
: *ffloor->bottomheight;
sector->soundorg.z = (top + bottom)/2;
#else
sector->soundorg.z = (*ffloor->topheight + *ffloor->bottomheight)/2;
#endif
S_StartSound(&sector->soundorg, sfx_laser);
// Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough*
@ -6875,6 +6903,11 @@ void T_Disappear(disappear_t *d)
if (!(lines[d->sourceline].flags & ML_NOCLIMB))
{
#ifdef ESLOPE
if (*rover->t_slope)
sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y);
else
#endif
sectors[s].soundorg.z = *rover->topheight;
S_StartSound(&sectors[s].soundorg, sfx_appear);
}

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@ -144,10 +144,8 @@ void XBoxStartup()
myargv = NULL;
#else
#ifdef FORCESDLMAIN
FUNCNORETURN
int SDL_main(int argc, char **argv)
#else
FUNCNORETURN
int main(int argc, char **argv)
#endif
{
@ -216,12 +214,14 @@ int main(int argc, char **argv)
#if defined (_WIN32) && !defined (_XBOX)
#ifndef _WIN32_WCE
{
#if 0 // just load the DLL
p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsDebuggerPresent");
if ((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent())
#ifdef BUGTRAP
&& !InitBugTrap()
#endif
)
#endif
{
LoadLibraryA("exchndl.dll");
}
@ -245,8 +245,6 @@ int main(int argc, char **argv)
#endif
// return to OS
#ifndef __GNUC__
return 0;
#endif
}
#endif

View File

@ -644,13 +644,16 @@ int WINAPI WinMain (HINSTANCE hInstance,
{
int Result = -1;
#if 0
// Win95 and NT <4 don't have this, so link at runtime.
p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"),"IsDebuggerPresent");
#endif
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
UNREFERENCED_PARAMETER(nCmdShow);
#if 0
#ifdef BUGTRAP
// Try BugTrap first.
if((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) && InitBugTrap())
@ -660,6 +663,7 @@ int WINAPI WinMain (HINSTANCE hInstance,
#endif
// Try Dr MinGW's exception handler.
if (!pfnIsDebuggerPresent || !pfnIsDebuggerPresent())
#endif
LoadLibraryA("exchndl.dll");
prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo);