minor cleanup

This commit is contained in:
Monster Iestyn 2018-12-14 21:00:53 +00:00
parent b42c306ef3
commit 623d1574ce
1 changed files with 8 additions and 9 deletions

View File

@ -654,7 +654,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
} }
else else
{ {
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly); HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
//Hurdler: implement a loading status //Hurdler: implement a loading status
#ifdef HWR_LOADING_SCREEN #ifdef HWR_LOADING_SCREEN
@ -666,7 +666,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
#endif #endif
} }
M_ClearBox(bbox); M_ClearBox(bbox);
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly; poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++) for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y)); M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
@ -698,14 +698,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
if (backpoly) if (backpoly)
{ {
// Correct back bbox to include floor/ceiling convex polygon // Correct back bbox to include floor/ceiling convex polygon
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]);
bsp->bbox[1]);
// enlarge bbox with seconde child // enlarge bbox with second child
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ], M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
bsp->bbox[1][BOXTOP ]); bsp->bbox[1][BOXTOP ]);
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ], M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
bsp->bbox[1][BOXBOTTOM]); bsp->bbox[1][BOXBOTTOM]);
} }
} }
@ -785,9 +784,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
if (bspnum & NF_SUBSECTOR) if (bspnum & NF_SUBSECTOR)
{ {
if (bspnum!=-1) if (bspnum != -1)
{ {
bspnum&=~NF_SUBSECTOR; bspnum &= ~NF_SUBSECTOR;
q = extrasubsectors[bspnum].planepoly; q = extrasubsectors[bspnum].planepoly;
if (poly == q || !q) if (poly == q || !q)
return; return;