player.ping for the ping in milliseconds of the player

This commit is contained in:
James R 2020-05-13 16:17:40 -07:00
parent f856f18233
commit 615823f024

View file

@ -17,6 +17,7 @@
#include "d_player.h"
#include "g_game.h"
#include "p_local.h"
#include "d_clisrv.h"
#include "lua_script.h"
#include "lua_libs.h"
@ -385,6 +386,8 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"fovadd"))
lua_pushfixed(L, plr->fovadd);
#endif
else if (fastcmp(field,"ping"))
lua_pushinteger(L, playerpingtable[( plr - players )]);
else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));