In-game music credits

This commit is contained in:
SeventhSentinel 2019-01-04 04:44:55 -05:00
parent e52d5fd2fd
commit 5d51754936
8 changed files with 224 additions and 0 deletions

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@ -788,6 +788,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_consolechat);
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_songcredits);
//CV_RegisterVar(&cv_crosshair);
//CV_RegisterVar(&cv_crosshair2);
//CV_RegisterVar(&cv_crosshair3);

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@ -430,6 +430,9 @@ consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, N
static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// Display song credits
consvar_t cv_songcredits = {"songcredits", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
/*consvar_t cv_crosshair = {"crosshair", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair2 = {"crosshair2", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair3 = {"crosshair3", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};

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@ -55,6 +55,7 @@ extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatspamprotection, cv_chatbacktint;
extern consvar_t cv_songcredits;
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;

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@ -51,6 +51,7 @@
#include "lua_hook.h"
#endif
#include "s_sound.h" // song credits
#include "k_kart.h"
// coords are scaled
@ -103,6 +104,8 @@ static patch_t *tokenicon;
// crosshair 0 = off, 1 = cross, 2 = angle, 3 = point, see m_menu.c
static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics
// song credits
static patch_t *songcreditbg;
// -------
// protos.
@ -290,6 +293,8 @@ void HU_LoadGraphics(void)
tinyemeraldpics[4] = W_CachePatchName("TEMER5", PU_HUDGFX);
tinyemeraldpics[5] = W_CachePatchName("TEMER6", PU_HUDGFX);
tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX);
songcreditbg = W_CachePatchName("MUSCRED", PU_HUDGFX);
}
// Initialise Heads up
@ -2050,6 +2055,51 @@ static void HU_DrawDemoInfo(void)
}
}
//
// Song credits
//
boolean songcreditinit = false;
static void HU_DrawSongCredits(void)
{
static UINT8 transparency = NUMTRANSMAPS;
static INT32 x = 0;
UINT16 len = V_ThinStringWidth(songCredits[cursongcredit.index].info, V_ALLOWLOWERCASE|V_6WIDTHSPACE);
INT32 bgt;
if (!songcreditinit)
{
memset(&cursongcredit,0,sizeof(struct cursongcredit));
songcreditinit = true;
return;
}
if (cursongcredit.anim)
{
if (transparency > 0)
transparency--;
if (x < (len+16))
x += ((len+16) - x) / 2;
cursongcredit.anim--;
}
else
{
if (transparency < NUMTRANSMAPS)
transparency++;
if (x > 0)
x /= 2;
}
//V_DrawThinString(0, 0, 0, transparency);
bgt = (NUMTRANSMAPS/2)+(transparency/2);
if (bgt < NUMTRANSMAPS)
V_DrawScaledPatch(x, 30, V_SNAPTOLEFT|(bgt<<V_ALPHASHIFT), songcreditbg);
if (transparency < NUMTRANSMAPS)
V_DrawThinString(x-len-10, 32, V_SNAPTOLEFT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|(transparency<<V_ALPHASHIFT), va("\x1F"" %s", songCredits[cursongcredit.index].info));
}
// Heads up displays drawer, call each frame
//
void HU_Drawer(void)
@ -2144,6 +2194,10 @@ void HU_Drawer(void)
HU_DrawCrosshair4();
}*/
// draw song credits
if (cv_songcredits.value)
HU_DrawSongCredits();
// draw desynch text
if (hu_resynching)
{

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@ -4444,7 +4444,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
// Plays the music after the starting countdown.
if (P_IsLocalPlayer(player) && leveltime == (starttime + (TICRATE/2)))
{
S_ChangeMusicInternal(mapmusname, true);
S_InitMusicCredit();
}
}
void K_KartPlayerAfterThink(player_t *player)

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@ -2450,6 +2450,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
mapmusflags |= MUSIC_RELOADRESET;
S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4));
S_InitMusicCredit();
// Except, you can use the ML_BLOCKMONSTERS flag to change this behavior.
// if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.

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@ -1541,6 +1541,132 @@ static void *music_data;
static UINT16 music_flags;
static boolean music_looping;
songcredits_t songCredits[] = {
// Race maps
{"kmap01","Toot Toot Sonic Warrior (Instrumental) - Sonic CD"},
{"kmap02","Chao Race (Extended Mix) - Sonic Adventure 2"},
{"kmap03","Touhou 10.5: Broken Moon (Jazz Arrangement) - Tokyo Active NEETs"},
{"kmap04","Mortvia Fountain - Castlevania: Curse of Darkness"},
{"kmap05","Let's Go Away - Daytona USA"},
{"kmap06","War Machine - Marvel vs. Capcom"},
{"kmap07","Sonic 3D Blast: Green Grove Zone, Act 1 (Remix) - Tee Lopes"},
{"kmap08","Sonic Drift 2: Hill Top (Remix) - SeventhSentinel"},
{"kmap09","Industrial District - Columns III"},
{"kmap10","Dream Uneven Bars - Mario & Sonic at the London 2012 Olympic Games"},
{"kmap11","Moon Palace 2 - Drift City"},
{"kmap12","Authentic Sky - Tekken 4"},
{"kmap13","Plant Man's Stage - Rockman 6 Complete Works"},
{"kmap14","Twinkle Cart - Sonic Adventure"},
{"kmap15","Pleasure Castle - Sonic Adventure"},
{"kmap16","Horizon Heights Zone, Act 2 - Sonic: After the Sequel"},
{"kmap17","Frost Man's Stage - Mega Man 8"},
{"kmap18","Foliage Furnace Zone, Act 1 - Sonic: After the Sequel"},
{"kmap19","Sand Ocean - F-Zero"},
{"kmap20","El Anoir Field South - LaTale"},
{"kmap21","Western GunRun - LaTale"},
{"kmap22","Jr. Street - Mario Hoops 3 on 3"},
{"kmap23","Fight or Flight (Air Armada) - Rivals of Aether"},
{"kmap24","White Land I - F-Zero"},
{"kmap25","Donkey Kong Country: Fear Factory (Remix) - Vincent Rubinetti"},
{"kmap26","Desert Palace - Sonic the Hedgehog 3"},
{"kmap27","Aurora Atoll Zone - SeventhSentinel"},
{"kmap28","Hol Horse - JoJo's Bizarre Adventure (Arcade)"},
{"kmap29","Red Barrage Area - Sonic Adventure"},
{"kmap30","Reach Out To The Truth - Persona 4 Arena"},
{"kmap31","Ave de Rapina - Beatmania IIDX 7th Style"},
{"kmap32","Atomic Waste Zone - Michael Staple"},
{"kmap33","Desert Area - LaTale"},
{"kmap34","DuckTales: The Moon (Remix) - Chris Holland, Luke Kwing"},
{"kmap35","Eggman Empire Zone - Michael Staple"},
{"kmap36","Shooting Star - Elwood"},
{"kmap37","Vigaku (Theme of Ein) - Dead or Alive 2"},
{"kmap38","Lovely Gate 3 - Sonic Adventure 2"},
{"kmap39","The Biggest Dreamer - Digimon Rumble Arena"},
{"kmap40","Soft Collision - Mighty Switch Force 2"},
{"kmap41","Ganbare Dochu - Konami Krazy Racers"},
{"kmap42","Theme of 'CHAO' - Sonic Adventure"},
{"kmap43","Join Us 4 Happy Time - Sonic Adventure"},
{"kmap44","Search ~ In the Midst - Ace Attorney: Justice for All"},
{"kmap45","Venezia, Italy - Tekken"},
{"kmap46","Balloon Panic - Sonic Drift 2"},
{"kmap47","Dimension Heist - Sonic Mania"},
{"kmap48","MKSC Sky Garden (Remix) - Mario Kart DS"},
{"kmap49","MKDS Peach Gardens (Remix) - Mario Kart Wii"},
{"kmap50","MKSC Rainbow Road (Remix) - Panman14"},
{"kmap51","Donut Plains - Super Mario Kart"},
{"kmap52","Mario Circuit - Super Mario Kart"},
{"kmap53","Ghost Valley - Super Mario Kart"},
{"kmap54","Bowser Castle - Super Mario Kart"},
{"kmap55","Vanilla Lake - Super Mario Kart"},
// Battle maps
{"kmapb0","Tropic Turf Zone, Act 1 - Karl Brueggemann"},
{"kmapb1","Seascape - Knuckles' Chaotix"},
{"kmapb2","Boss Challenge I - Diddy Kong Racing"},
{"kmapb3","Al's Toy Barn - Toy Story 2 (PS1)"},
{"kmapb4","SRB2: Techno Hill Zone, Act 1 (Remix) - SeventhSentinel"},
{"kmapb5","Sonic the Hedgehog: Marble Zone (Remix) - Tee Lopes"},
{"kmapb6","Phi Battle - Sonic Battle"},
{"kmapb7","Khan - JoJo's Bizarre Adventure (Arcade)"},
{"kmapb8","Underground - Wild Guns Reloaded"},
{"kmapb9","Disease Transport - DrTapeworm"},
{"kmapba","Shining Force II: Shrine (Remix) - gxf4c3"},
{"kmapbb","Bad Taste Aquarium - Sonic Adventure"},
{"kmapbc","Space Ship: Strut - Space Channel 5"},
{"kmapbd","Strollin' the City - Karl Brueggemann"},
{"kmapbe","Fakery Way - Sonic Adventure"},
{"kmapbf","Twinkle Circuit - Sonic Adventure"},
{"kmapbg","Never Let It Go - Sonic the Fighters"},
{"kmapbh","Power Plant - Sonic Heroes"},
{"kmapbi","Tails' Lab - Sonic Battle"},
{"kmapbj","Mega Man X: Armored Armadillo's Stage (Arranged) - Synthescissor"},
{"kmapbk","School Ordeal - Danganronpa V3: Killing Harmony"},
{"kmapbl","Mementos - Persona 5"},
{"kmapbm","Special Stage (US) - Sonic CD"},
{"kmapbn","Battle Mode - Super Mario Kart"},
{"kmapbp","Vanilla Lake (Beta) - Super Mario Kart"},
{"kmapbr","Choco Mountain - Mario Kart 64"},
// Hell maps
{"kmaph0","Neo City - Drift City"},
{"kmaph1","World Open Finals - Mario Power Tennis"},
{"kmaph2","Arid Sands: Day - Sonic Unleashed"},
{"kmaph3","Graveyard Gig - Sonic & All-Stars Racing Transformed"},
{"kmaph4","Dr. Robotnik's Mean Bean Machine: 2 Player (Remix) - Jonny Atma, The8BitDrummer"},
{"kmaph5","Living In One More City - Nib Roc"},
{"kmaph6","Ema Skye ~ Scientific Detective - Apollo Justice: Ace Attorney"},
{"kmaph7","4 Minutes Before Death - Ghost Trick: Phantom Detective"},
{"kmaph8","Napoleon Disappeared!? - Pop'n Music 10"},
{"kmaph9","Retro Maze - Pac-Man World Rally"},
{"kmapha","Midnight Freeze Zone - Arrow, SSNTails"},
{"kmaphb","Townsville Raceway - Cartoon Network Racing (DS)"},
{"kmaphc","F-Zero: Silence (Remix) - Tony Thai"},
{"kmaphd","Rainbow Road - Super Mario Kart"},
{"kmaphe","Meadow Match Zone - Arrow, SSNTails"},
{"kmaphf","merge-break - xaki"},
// Misc
{"titles","Fluvial Beat Deposits - Simon Stalenhag"}, // Stålenhag
{"vote", "Chaotic World - Knuckles' Chaotix"},
{"voteea","Decision - Knuckles' Chaotix"},
{"voteeb","Decision - Knuckles' Chaotix"},
{"kinvnc","Invincibility - Sonic the Hedgehog 3"},
{"kgrow", "Surging Power - Knuckles' Chaotix"},
{"kstart","Race Start - Diddy Kong Racing"},
{"estart","Phantom Ruby Ambience - Sonic Mania"},
{"krwin", "Practice - Sora"},
{"krok", "Practice - Sora"},
{"krlose","Hit 'Em Up (Instrumental) - 2Pac"},
{"krfail","Results - F-Zero"},
{"kbwin", "Wild Charabom Defeated! - Bomberman Tournament"},
{"kbok", "Deadly Bomber Base Cleared! - Bomberman Tournament"},
{"kblose","You Lose! - Bomberman Tournament"},
{"racent","Menu - Metropolis Street Racer"},
{"wait2j","Competition Results - Sonic the Hedgehog 3"},
{"chalng","Sonic the Hedgehog 3: Minor Boss (Dual PCM) - MarkeyJester"},
{"credit","Moot Booxle - Chomp"},
{NULL,NULL}
};
struct cursongcredit cursongcredit;
/// ------------------------
/// Music Status
/// ------------------------
@ -1605,6 +1731,24 @@ boolean S_SpeedMusic(float speed)
return I_SetSongSpeed(speed);
}
void S_InitMusicCredit(void)
{
UINT16 i;
if (!cv_songcredits.value)
return;
for (i = 0; songCredits[i].lump; i++)
{
if (!stricmp(songCredits[i].lump, music_name))
{
cursongcredit.index = i;
cursongcredit.anim = 5*TICRATE;
return; // Don't return when there's SOC support, to see if there's any "replacement" credits?
}
}
}
/// ------------------------
/// Music Playback
/// ------------------------

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@ -128,6 +128,23 @@ boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
// Set Speed of Music
boolean S_SpeedMusic(float speed);
// Music credits
extern struct cursongcredit
{
UINT16 index;
UINT16 anim;
} cursongcredit;
typedef struct
{
const char *lump;
const char *info;
} songcredits_t;
extern songcredits_t songCredits[];
void S_InitMusicCredit(void);
//
// Music Routines
//