diff --git a/src/f_finale.c b/src/f_finale.c index 046a55e5..60a4e396 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -49,7 +49,9 @@ static tic_t stoptimer; static boolean keypressed = false; // (no longer) De-Demo'd Title Screen +#if 0 static UINT8 laststaff = 0; +#endif static UINT32 demoDelayLeft; static UINT32 demoIdleLeft; @@ -1034,6 +1036,8 @@ void F_TitleScreenTicker(boolean run) numstaff = 1; while (numstaff < 100 && (l = W_CheckNumForName(va("%sS%02u",mapname,numstaff+1))) != LUMPERROR) numstaff++; + +#if 0 // turns out this isn't how we're gonna organise 'em if (numstaff > 1) { if (laststaff && laststaff <= numstaff) // don't do the same staff member twice in a row, even if they're on different maps @@ -1045,8 +1049,10 @@ void F_TitleScreenTicker(boolean run) else numstaff = M_RandomKey(numstaff)+1; } - laststaff = numstaff; +#else + numstaff = M_RandomKey(numstaff)+1; +#endif // Setup demo name snprintf(dname, 9, "%sS%02u", mapname, numstaff);