From d959dd693453ce101764b0a4738af4a02a81224c Mon Sep 17 00:00:00 2001 From: Sryder Date: Mon, 21 Jan 2019 22:48:57 +0000 Subject: [PATCH] Should hopefully fix the MD2 crash reported I wasn't able to replicate it personally, but this should hopefully avoid it crashing where the RPT given pointed out. --- src/hardware/hw_md2.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 4c19b095..e50c1365 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1208,6 +1208,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) // MD2 colormap fix // colormap test + if (spr->mobj->subsector) { sector_t *sector = spr->mobj->subsector->sector; UINT8 lightlevel = 255; @@ -1239,6 +1240,10 @@ void HWR_DrawMD2(gr_vissprite_t *spr) else Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false); } + else + { + Surf.FlatColor.rgba = 0xFFFFFFFF; + } // Look at HWR_ProjectSprite for more {