In-game player cap & spectator queue

Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
This commit is contained in:
Sally Cochenour 2019-02-03 16:43:11 -05:00
parent 594c0838e7
commit 59730c5db6
7 changed files with 86 additions and 29 deletions

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@ -236,6 +236,9 @@ static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP
consvar_t cv_restrictskinchange = {"restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
consvar_t cv_ingamecap = {"ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
@ -642,6 +645,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_allowexitlevel);
CV_RegisterVar(&cv_restrictskinchange);
CV_RegisterVar(&cv_allowteamchange);
CV_RegisterVar(&cv_ingamecap);
CV_RegisterVar(&cv_respawntime);
CV_RegisterVar(&cv_killingdead);

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@ -93,7 +93,7 @@ extern consvar_t cv_mute;
extern consvar_t cv_killingdead;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;

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@ -352,6 +352,7 @@ typedef enum
k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_spectatewait, // How long have you been waiting as a spectator
NUMKARTSTUFF
} kartstufftype_t;

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@ -8299,7 +8299,8 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMBLINK",
"ITEMBLINKMODE",
"GETSPARKS"
"GETSPARKS",
"SPECTATEWAIT"
};
static const char *const HUDITEMS_LIST[] = {

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@ -5744,9 +5744,22 @@ void K_CheckBumpers(void)
void K_CheckSpectateStatus(void)
{
UINT8 respawnlist[MAXPLAYERS];
UINT8 i, numingame = 0, numjoiners = 0;
UINT8 i, j, numingame = 0, numjoiners = 0;
if (!cv_allowteamchange.value) return;
// Maintain spectate wait timer
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].spectator && (players[i].pflags & PF_WANTSTOJOIN))
players[i].kartstuff[k_spectatewait]++;
else
players[i].kartstuff[k_spectatewait] = 0;
}
// No one's allowed to join
if (!cv_allowteamchange.value)
return;
// Get the number of players in game, and the players to be de-spectated.
for (i = 0; i < MAXPLAYERS; i++)
@ -5757,16 +5770,18 @@ void K_CheckSpectateStatus(void)
if (!players[i].spectator)
{
numingame++;
if (cv_ingamecap.value && numingame >= cv_ingamecap.value) // DON'T allow if you've hit the in-game player cap
return;
if (gamestate != GS_LEVEL) // Allow if you're not in a level
continue;
continue;
if (players[i].exiting) // DON'T allow if anyone's exiting
return;
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
continue;
continue;
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
return;
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
return;
continue;
}
else if (!(players[i].pflags & PF_WANTSTOJOIN))
@ -5779,16 +5794,43 @@ void K_CheckSpectateStatus(void)
if (!numjoiners)
return;
// Reset the match if you're in an empty server
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+numjoiners >= 2))
// Organize by spectate wait timer
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD in the future
UINT8 oldrespawnlist[MAXPLAYERS];
for (i = 0; i < numjoiners; i++) // copy old table before modifying
oldrespawnlist[i] = respawnlist[i];
for (i = 0; i < numjoiners; i++)
{
UINT8 pos = 0;
for (j = 0; j < numjoiners; j++)
{
if (j == i)
continue;
if (players[oldrespawnlist[j]].kartstuff[k_spectatewait] > players[oldrespawnlist[i]].kartstuff[k_spectatewait])
pos++;
}
respawnlist[pos] = oldrespawnlist[i];
}
}
// Finally, we can de-spectate everyone!
for (i = 0; i < numjoiners; i++)
{
if (cv_ingamecap.value && numingame+i >= cv_ingamecap.value) // Hit the in-game player cap while adding people?
break;
P_SpectatorJoinGame(&players[respawnlist[i]]);
}
// Reset the match if you're in an empty server
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+i >= 2)) // use previous i value
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
}
}
//}

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@ -8763,6 +8763,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->ctfteam = changeto;
player->playerstate = PST_REBORN;
@ -8787,6 +8788,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->playerstate = PST_REBORN;
//Reset away view

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@ -1952,31 +1952,38 @@ static void ST_overlayDrawer(void)
#endif
)
{
const char *itemtxt = M_GetText("Item - Join Game");
if (stplyr->powers[pw_flashing])
itemtxt = M_GetText("Item - . . .");
else if (stplyr->pflags & PF_WANTSTOJOIN)
itemtxt = M_GetText("Item - Cancel Join");
else if (G_GametypeHasTeams())
itemtxt = M_GetText("Item - Join Team");
if (cv_ingamecap.value)
{
UINT8 numingame = 0;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
numingame++;
itemtxt = va("%s (%s: %d)", itemtxt, M_GetText("Slots left"), max(0, cv_ingamecap.value - numingame));
}
// SRB2kart: changed positions & text
if (splitscreen)
{
INT32 splitflags = K_calcSplitFlags(0);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Team"));*/
else
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Game"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
else
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Game"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
}