Use frameangle for rocket sneakers so they rotate around you when you spinout
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@ -3630,7 +3630,7 @@ static void K_MoveHeldObjects(player_t *player)
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#if 1
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#if 1
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{
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{
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angle_t input = player->mo->angle - cur->angle;
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angle_t input = player->frameangle - cur->angle;
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boolean invert = (input > ANGLE_180);
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boolean invert = (input > ANGLE_180);
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if (invert)
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if (invert)
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input = InvAngle(input);
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input = InvAngle(input);
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@ -3642,7 +3642,7 @@ static void K_MoveHeldObjects(player_t *player)
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cur->angle = cur->angle + input;
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cur->angle = cur->angle + input;
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}
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}
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#else
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#else
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cur->angle = player->mo->angle;
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cur->angle = player->frameangle;
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#endif
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#endif
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angoffset = ANGLE_90 + (ANGLE_180 * num);
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angoffset = ANGLE_90 + (ANGLE_180 * num);
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