Merge remote-tracking branch 'remotes/pub/master' into next

This commit is contained in:
wolfy852 2019-05-06 14:17:02 -05:00
commit 535b386f8e
11 changed files with 173 additions and 156 deletions

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@ -539,10 +539,41 @@ static void COM_ExecuteString(char *ptext)
{
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
recursion = 0;
return;
}
recursion++;
COM_BufInsertText(a->value);
else
{
char buf[1024];
char *write = buf, *read = a->value, *seek = read;
while ((seek = strchr(seek, '$')) != NULL)
{
memcpy(write, read, seek-read);
write += seek-read;
seek++;
if (*seek >= '1' && *seek <= '9')
{
if (com_argc > (size_t)(*seek - '0'))
{
memcpy(write, com_argv[*seek - '0'], strlen(com_argv[*seek - '0']));
write += strlen(com_argv[*seek - '0']);
}
seek++;
}
else
{
*write = '$';
write++;
}
read = seek;
}
WRITESTRING(write, read);
recursion++;
COM_BufInsertText(buf);
}
return;
}
}
@ -565,8 +596,6 @@ static void COM_ExecuteString(char *ptext)
static void COM_Alias_f(void)
{
cmdalias_t *a;
char cmd[1024];
size_t i, c;
if (COM_Argc() < 3)
{
@ -579,19 +608,9 @@ static void COM_Alias_f(void)
com_alias = a;
a->name = Z_StrDup(COM_Argv(1));
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = COM_Argc();
for (i = 2; i < c; i++)
{
strcat(cmd, COM_Argv(i));
if (i != c)
strcat(cmd, " ");
}
strcat(cmd, "\n");
a->value = Z_StrDup(cmd);
// Just use arg 2 if it's the only other argument, in case the alias is wrapped in quotes (backward compat, or multiple commands in one string).
// Otherwise pull the whole string and seek to the end of the alias name. The strctr is in case the alias is quoted.
a->value = Z_StrDup(COM_Argc() == 3 ? COM_Argv(2) : (strchr(COM_Args() + strlen(a->name), ' ') + 1));
}
/** Prints a line of text to the console.

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@ -91,12 +91,10 @@ tic_t jointimeout = (3*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
#ifdef NEWPING
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
tic_t servermaxping = 800; // server's max ping. Defaults to 800
#endif
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
@ -3074,12 +3072,10 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
kickreason = KR_KICK;
break;
#ifdef NEWPING
case KICK_MSG_PING_HIGH:
HU_AddChatText(va("\x82*%s left the game (Broke ping limit)", player_names[pnum]), false);
kickreason = KR_PINGLIMIT;
break;
#endif
case KICK_MSG_CON_FAIL:
HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false);
kickreason = KR_SYNCH;
@ -3152,10 +3148,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
D_StartTitle();
if (msg == KICK_MSG_CON_FAIL)
M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
#ifdef NEWPING
else if (msg == KICK_MSG_PING_HIGH)
M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
#endif
else if (msg == KICK_MSG_BANNED)
M_StartMessage(M_GetText("You have been banned by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_CUSTOM_KICK)
@ -3199,15 +3193,15 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
#ifdef VANILLAJOINNEXTROUND
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
#endif
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
consvar_t cv_resynchattempts = {"resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_blamecfail = {"blamecfail", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
// max file size to send to a player (in kilobytes)
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
@ -3250,12 +3244,6 @@ void D_ClientServerInit(void)
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
RegisterNetXCmd(XD_REMOVEPLAYER, Got_RemovePlayer);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef VANILLAJOINNEXTROUND
CV_RegisterVar(&cv_joinnextround);
#endif
CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_blamecfail);
#ifdef DUMPCONSISTENCY
CV_RegisterVar(&cv_dumpconsistency);
#endif
@ -4610,7 +4598,6 @@ FILESTAMP
resynch_local_inprogress = true;
CL_AcknowledgeResynch(&netbuffer->u.resynchpak);
break;
#ifdef NEWPING
case PT_PING:
// Only accept PT_PING from the server.
if (node != servernode)
@ -4640,7 +4627,6 @@ FILESTAMP
}
break;
#endif
case PT_SERVERCFG:
break;
case PT_FILEFRAGMENT:
@ -5278,7 +5264,6 @@ void TryRunTics(tic_t realtics)
}
}
#ifdef NEWPING
/* Ping Update except better:
We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
@ -5362,11 +5347,9 @@ static inline void PingUpdate(void)
pingmeasurecount = 1; //Reset count
}
#endif
static tic_t gametime = 0;
#ifdef NEWPING
static void UpdatePingTable(void)
{
INT32 i;
@ -5381,7 +5364,6 @@ static void UpdatePingTable(void)
pingmeasurecount++;
}
}
#endif
// Handle timeouts to prevent definitive freezes from happenning
static void HandleNodeTimeouts(void)
@ -5406,9 +5388,7 @@ void NetKeepAlive(void)
if (realtics <= 0) // nothing new to update
return;
#ifdef NEWPING
UpdatePingTable();
#endif
if (server)
CL_SendClientKeepAlive();
@ -5455,9 +5435,7 @@ void NetUpdate(void)
gametime = nowtime;
#ifdef NEWPING
UpdatePingTable();
#endif
if (client)
maketic = neededtic;

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@ -93,9 +93,7 @@ typedef enum
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
PT_RESYNCHING, // Packet sent to resync players.
// Blocks game advance until synched.
#ifdef NEWPING
PT_PING, // Packet sent to tell clients the other client's latency to server.
#endif
NUMPACKETTYPE
} packettype_t;
@ -473,9 +471,7 @@ typedef struct
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
#ifdef NEWPING
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
#endif
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;
@ -509,9 +505,7 @@ extern consvar_t cv_playbackspeed;
#define KICK_MSG_PLAYER_QUIT 3
#define KICK_MSG_TIMEOUT 4
#define KICK_MSG_BANNED 5
#ifdef NEWPING
#define KICK_MSG_PING_HIGH 6
#endif
#define KICK_MSG_CUSTOM_KICK 7
#define KICK_MSG_CUSTOM_BAN 8
@ -536,12 +530,10 @@ extern SINT8 servernode;
void Command_Ping_f(void);
extern tic_t connectiontimeout;
extern tic_t jointimeout;
#ifdef NEWPING
extern UINT16 pingmeasurecount;
extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
#endif
extern consvar_t
#ifdef VANILLAJOINNEXTROUND

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@ -185,22 +185,10 @@ typedef struct
UINT8 nextacknum;
UINT8 flags;
#ifndef NEWPING
// jacobson tcp timeout evaluation algorithm (Karn variation)
fixed_t ping;
fixed_t varping;
INT32 timeout; // computed with ping and varping
#endif
} node_t;
static node_t nodes[MAXNETNODES];
#ifndef NEWPING
#define PINGDEFAULT ((200*TICRATE*FRACUNIT)/1000)
#define VARPINGDEFAULT ((50*TICRATE*FRACUNIT)/1000)
#define TIMEOUT(p,v) (p+4*v+FRACUNIT/2)>>FRACBITS;
#else
#define NODETIMEOUT 14 //What the above boiled down to...
#endif
#define NODETIMEOUT 14
#ifndef NONET
// return <0 if a < b (mod 256)
@ -320,19 +308,7 @@ static UINT8 GetAcktosend(INT32 node)
static void RemoveAck(INT32 i)
{
INT32 node = ackpak[i].destinationnode;
#ifndef NEWPING
fixed_t trueping = (I_GetTime() - ackpak[i].senttime)<<FRACBITS;
if (ackpak[i].resentnum)
{
// +FRACUNIT/2 for round
nodes[node].ping = (nodes[node].ping*7 + trueping)/8;
nodes[node].varping = (nodes[node].varping*7 + abs(nodes[node].ping-trueping))/8;
nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping);
}
DEBFILE(va("Remove ack %d trueping %d ping %f var %f timeout %d\n",ackpak[i].acknum,trueping>>FRACBITS,(double)FIXED_TO_FLOAT(nodes[node].ping),(double)FIXED_TO_FLOAT(nodes[node].varping),nodes[node].timeout));
#else
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
#endif
ackpak[i].acknum = 0;
if (nodes[node].flags & NF_CLOSE)
Net_CloseConnection(node);
@ -519,11 +495,7 @@ void Net_AckTicker(void)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
#ifdef NEWPING
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
#else
if (ackpak[i].acknum && ackpak[i].senttime + node->timeout < I_GetTime())
#endif
{
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
{
@ -534,13 +506,8 @@ void Net_AckTicker(void)
ackpak[i].acknum = 0;
continue;
}
#ifdef NEWPING
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
NODETIMEOUT, I_GetTime()));
#else
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
node->timeout, I_GetTime()));
#endif
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum++;
@ -658,11 +625,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
node->acktosend_head = node->acktosend_tail = 0;
#ifndef NEWPING
node->ping = PINGDEFAULT;
node->varping = VARPINGDEFAULT;
node->timeout = TIMEOUT(node->ping, node->varping);
#endif
node->firstacktosend = 0;
node->nextacknum = 1;
node->remotefirstack = 0;
@ -854,9 +816,7 @@ static const char *packettypename[NUMPACKETTYPE] =
"CLIENTJOIN",
"NODETIMEOUT",
"RESYNCHING",
#ifdef NEWPING
"PING"
#endif
};
static void DebugPrintpacket(const char *header)
@ -1410,30 +1370,73 @@ boolean D_CheckNetGame(void)
return ret;
}
struct pingcell
{
INT32 num;
INT32 ms;
};
static int pingcellcmp(const void *va, const void *vb)
{
const struct pingcell *a, *b;
a = va;
b = vb;
return ( a->ms - b->ms );
}
/*
New ping command formatted nicely to present ping in
ascending order. And with equally spaced columns.
The caller's ping is presented at the bottom too, for
convenience.
*/
void Command_Ping_f(void)
{
#ifndef NEWPING
if(server)
struct pingcell pingv[MAXPLAYERS];
INT32 pingc;
int name_width = 0;
int ms_width = 0;
int n;
INT32 i;
pingc = 0;
for (i = 1; i < MAXPLAYERS; ++i)
if (playeringame[i])
{
#endif
INT32 i;
for (i = 0; i < MAXPLAYERS;i++)
{
#ifndef NEWPING
const INT32 node = playernode[i];
if (playeringame[i] && node != 0)
CONS_Printf(M_GetText("%.2d : %s\n %d tics, %d ms.\n"), i, player_names[i],
GetLag(node), G_TicsToMilliseconds(GetLag(node)));
#else
if (playeringame[i] && i != 0)
CONS_Printf(M_GetText("%.2d : %s\n %d ms\n"), i, player_names[i], playerpingtable[i]);
#endif
}
#ifndef NEWPING
n = strlen(player_names[i]);
if (n > name_width)
name_width = n;
n = playerpingtable[i];
if (n > ms_width)
ms_width = n;
pingv[pingc].num = i;
pingv[pingc].ms = playerpingtable[i];
pingc++;
}
if (ms_width < 10) ms_width = 1;
else if (ms_width < 100) ms_width = 2;
else ms_width = 3;
qsort(pingv, pingc, sizeof (struct pingcell), &pingcellcmp);
for (i = 0; i < pingc; ++i)
{
CONS_Printf("%02d : %-*s %*d ms\n",
pingv[i].num,
name_width, player_names[pingv[i].num],
ms_width, pingv[i].ms);
}
if (!server && playeringame[consoleplayer])
{
CONS_Printf("\nYour ping is %d ms\n", playerpingtable[consoleplayer]);
}
else
CONS_Printf(M_GetText("Only the server can use this.\n"));
#endif
}
void D_CloseConnection(void)

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@ -434,7 +434,6 @@ static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE
consvar_t cv_nettimeout = {"nettimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifdef NEWPING
static CV_PossibleValue_t maxping_cons_t[] = {{0, "MIN"}, {1000, "MAX"}, {0, NULL}};
consvar_t cv_maxping = {"maxping", "800", CV_SAVE, maxping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -445,7 +444,6 @@ consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NU
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -678,6 +676,14 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_maxsend);
CV_RegisterVar(&cv_noticedownload);
CV_RegisterVar(&cv_downloadspeed);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef VANILLAJOINNEXTROUND
CV_RegisterVar(&cv_joinnextround);
#endif
CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_blamecfail);
#endif
COM_AddCommand("ping", Command_Ping_f);
CV_RegisterVar(&cv_nettimeout);
@ -685,11 +691,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_skipmapcheck);
CV_RegisterVar(&cv_sleep);
#ifdef NEWPING
CV_RegisterVar(&cv_maxping);
CV_RegisterVar(&cv_pingtimeout);
CV_RegisterVar(&cv_showping);
#endif
#ifdef SEENAMES
CV_RegisterVar(&cv_allowseenames);
@ -2215,12 +2219,14 @@ static void Command_Map_f(void)
const char *mapname;
size_t i;
INT32 j, newmapnum;
boolean newresetplayers;
boolean newresetplayers, newencoremode;
INT32 newgametype = gametype;
// max length of command: map map03 -gametype coop -noresetplayers -force
// 1 2 3 4 5 6
// max length of command: map map03 -gametype race -noresetplayers -force -encore
// 1 2 3 4 5 6 7
// = 8 arg max
// i don't know whether this is intrinsic to the system or just someone being weird but
// "noresetplayers" is pretty useless for kart if it turns out this is too close to the limit
if (COM_Argc() < 2 || COM_Argc() > 8)
{
CONS_Printf(M_GetText("map <mapname> [-gametype <type> [-force]: warp to map\n"));
@ -2303,6 +2309,21 @@ static void Command_Map_f(void)
}
}
// new encoremode value
// use cvar by default
newencoremode = (boolean)cv_kartencore.value;
if (COM_CheckParm("-encore"))
{
if (!M_SecretUnlocked(SECRET_ENCORE) && !newencoremode)
{
CONS_Alert(CONS_NOTICE, M_GetText("You haven't unlocked Encore Mode yet!\n"));
return;
}
newencoremode = !newencoremode;
}
if (!(i = COM_CheckParm("-force")) && newgametype == gametype) // SRB2Kart
newresetplayers = false; // if not forcing and gametypes is the same
@ -2333,7 +2354,7 @@ static void Command_Map_f(void)
}
fromlevelselect = false;
D_MapChange(newmapnum, newgametype, (boolean)cv_kartencore.value, newresetplayers, 0, false, false);
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
}
/** Receives a map command and changes the map.

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@ -143,11 +143,9 @@ extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
#ifdef NEWPING
extern consvar_t cv_maxping;
extern consvar_t cv_pingtimeout;
extern consvar_t cv_showping;
#endif
extern consvar_t cv_skipmapcheck;

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@ -601,9 +601,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
/// Improved way of dealing with ping values and a ping limit.
#define NEWPING
/// See name of player in your crosshair
#define SEENAMES

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@ -543,9 +543,7 @@ extern consvar_t cv_forceskin; // force clients to use the server's skin
extern consvar_t cv_downloading; // allow clients to downloading WADs.
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
extern consvar_t cv_jointimeout;
#ifdef NEWPING
extern consvar_t cv_maxping;
#endif
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
extern INT32 serverplayer;
extern INT32 adminplayers[MAXPLAYERS];

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@ -2331,10 +2331,8 @@ static void M_ChangeCvar(INT32 choice)
choice *= (TICRATE/7);
else if (cv == &cv_maxsend)
choice *= 512;
#ifdef NEWPING
else if (cv == &cv_maxping)
choice *= 50;
#endif
#endif
CV_AddValue(cv,choice);
}

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@ -661,11 +661,19 @@ FUNCMATH static const char *int2str(INT32 n)
#ifndef NONET
static INT32 ConnectionFailed(void)
{
time(&MSLastPing);
con_state = MSCS_FAILED;
CONS_Alert(CONS_ERROR, M_GetText("Connection to Master Server failed\n"));
CloseConnection();
return MS_CONNECT_ERROR;
}
static INT32 ConnectionFailedwerrno(int no)
{
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error: %s\n"),
strerror(no));
return ConnectionFailed();
}
#endif
/** Tries to register the local game server on the master server.
@ -682,44 +690,43 @@ static INT32 AddToMasterServer(boolean firstadd)
msg_server_t *info = (msg_server_t *)msg.buffer;
INT32 room = -1;
fd_set tset;
time_t timestamp = time(NULL);
UINT32 signature, tmp;
const char *insname;
if (socket_fd == (SOCKET_TYPE)ERRSOCKET)/* Woah, our socket was closed! */
{
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
return ConnectionFailedwerrno(errno);
}
M_Memcpy(&tset, &wset, sizeof (tset));
res = select(255, NULL, &tset, NULL, &select_timeout);
if (res != ERRSOCKET && !res)
if (res == ERRSOCKET)
return ConnectionFailedwerrno(errno);
if (res == 0)/* nothing selected */
{
if (retry++ > 30) // an about 30 second timeout
/*
Timeout next call because SendPingToMasterServer
(our calling function) already calls this once
every two minutes.
*/
if (retry++ == 1)
{
retry = 0;
CONS_Alert(CONS_ERROR, M_GetText("Master Server timed out\n"));
MSLastPing = timestamp;
return ConnectionFailed();
}
return MS_CONNECT_ERROR;
}
retry = 0;
if (res == ERRSOCKET)
{
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
{
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
MSLastPing = timestamp;
return ConnectionFailed();
}
}
// so, the socket is writable, but what does that mean, that the connection is
// ok, or bad... let see that!
j = (socklen_t)sizeof (i);
getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j);
if (getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j) == ERRSOCKET)
return ConnectionFailedwerrno(errno);
if (i) // it was bad
{
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
MSLastPing = timestamp;
return ConnectionFailed();
}
return ConnectionFailedwerrno(i);
#ifdef PARANOIA
if (ms_RoomId <= 0)
@ -752,15 +759,12 @@ static INT32 AddToMasterServer(boolean firstadd)
msg.length = (UINT32)sizeof (msg_server_t);
msg.room = 0;
if (MS_Write(&msg) < 0)
{
MSLastPing = timestamp;
return ConnectionFailed();
}
if(con_state != MSCS_REGISTERED)
CONS_Printf(M_GetText("Master Server update successful.\n"));
MSLastPing = timestamp;
time(&MSLastPing);
con_state = MSCS_REGISTERED;
CloseConnection();
#endif

View File

@ -359,6 +359,14 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
return 0;
}
static void SDLdoGrabMouse(void)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_SetWindowGrab(window, SDL_TRUE);
if (SDL_SetRelativeMouseMode(SDL_TRUE) == 0) // already warps mouse if successful
wrapmouseok = SDL_TRUE; // TODO: is wrapmouseok or HalfWarpMouse needed anymore?
}
static void SDLdoUngrabMouse(void)
{
SDL_ShowCursor(SDL_ENABLE);
@ -629,6 +637,9 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
//else firsttimeonmouse = SDL_FALSE;
capslock = !!( SDL_GetModState() & KMOD_CAPS );// in case CL changes
if (USE_MOUSEINPUT)
SDLdoGrabMouse();
}
else if (!mousefocus && !kbfocus)
{
@ -708,9 +719,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
// -- Monster Iestyn
if (SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window)
{
SDL_SetWindowGrab(window, SDL_TRUE);
if (SDL_SetRelativeMouseMode(SDL_TRUE) == 0) // already warps mouse if successful
wrapmouseok = SDL_TRUE; // TODO: is wrapmouseok or HalfWarpMouse needed anymore?
SDLdoGrabMouse();
}
}
}
@ -1277,7 +1286,7 @@ void I_StartupMouse(void)
else
firsttimeonmouse = SDL_FALSE;
if (cv_usemouse.value)
return;
SDLdoGrabMouse();
else
SDLdoUngrabMouse();
}