Attach initial join discord info to servercfg, so that we don't have a pause from needing to also send XD_DISCORD

XD_DISCORD is now reserved for when the options are changed mid-game
This commit is contained in:
Sally Coolatta 2020-08-27 19:14:45 -04:00
parent c165b0761c
commit 51dce9707f
2 changed files with 20 additions and 4 deletions

View File

@ -1606,6 +1606,15 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
}
netbuffer->u.servercfg.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
netbuffer->u.servercfg.allownewplayer = cv_allownewplayer.value;
#ifdef HAVE_DISCORDRPC
netbuffer->u.servercfg.discordinvites = (boolean)cv_discordinvites.value;
#else
netbuffer->u.servercfg.discordinvites = false;
#endif
memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
op = p = netbuffer->u.servercfg.varlengthinputs;
@ -3888,10 +3897,6 @@ static boolean SV_AddWaitingPlayers(void)
}
}
#ifdef HAVE_DISCORDRPC
DRPC_SendDiscordInfo();
#endif
return newplayer;
}
@ -4316,6 +4321,12 @@ static void HandlePacketFromAwayNode(SINT8 node)
for (j = 0; j < MAXPLAYERS; j++)
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
#ifdef HAVE_DISCORDRPC
discordInfo.maxPlayers = netbuffer->u.servercfg.maxplayer;
discordInfo.joinsAllowed = netbuffer->u.servercfg.allownewplayer;
discordInfo.everyoneCanInvite = netbuffer->u.servercfg.discordinvites;
#endif
}
nodeingame[(UINT8)servernode] = true;

View File

@ -334,6 +334,11 @@ typedef struct
char server_context[8]; // Unique context id, generated at server startup.
// Discord info (always defined for net compatibility)
UINT8 maxplayer;
boolean allownewplayer;
boolean discordinvites;
UINT8 varlengthinputs[0]; // Playernames and netvars
} ATTRPACK serverconfig_pak;