diff --git a/.gitignore b/.gitignore index 922fac4a..3090417d 100644 --- a/.gitignore +++ b/.gitignore @@ -19,3 +19,5 @@ Win32_LIB_ASM_Release *.db *.opendb /.vs +/debian +/assets/debian diff --git a/.travis.yml b/.travis.yml index 3166ed78..e9c8d0d7 100644 --- a/.travis.yml +++ b/.travis.yml @@ -1,9 +1,20 @@ +# Travis-CI Config +# +# You may use the Deployer to upload packages and builds to external servers. +# See deployer/travis/deployer_defaults.sh for environment variables to configure. + language: c sudo: required dist: trusty matrix: include: +################################ +# Test Buildbots +# Deployer does not operate on these. See Deployer Buildbots, below. +# These bots are disabled when a deployment is triggered by 'deployer' branch name AND DPL_TERMINATE_TESTS=1. +# These bots remain enabled when a deployment is triggered by release tag. +################################ - os: linux addons: apt: @@ -15,6 +26,7 @@ matrix: - p7zip-full - gcc-4.4 compiler: gcc-4.4 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7 - os: linux addons: @@ -27,6 +39,7 @@ matrix: - p7zip-full - gcc-4.6 compiler: gcc-4.6 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4 - os: linux addons: @@ -39,9 +52,11 @@ matrix: - p7zip-full - gcc-4.7 compiler: gcc-4.7 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-4.7 - os: linux compiler: gcc + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4 - os: linux addons: @@ -56,6 +71,7 @@ matrix: - p7zip-full - gcc-4.8 compiler: gcc-4.8 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 - os: linux addons: @@ -71,6 +87,7 @@ matrix: - gcc-7 compiler: gcc-7 env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough" + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802 - os: linux addons: @@ -86,9 +103,11 @@ matrix: - gcc-8 compiler: gcc-8 env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow" + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0 - os: linux compiler: clang + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #clang version 3.5.0 (tags/RELEASE_350/final) - os: linux addons: @@ -103,6 +122,7 @@ matrix: - p7zip-full - clang-3.5 compiler: clang-3.5 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0) - os: linux addons: @@ -118,6 +138,7 @@ matrix: - p7zip-full - clang-3.6 compiler: clang-3.6 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2) - os: linux addons: @@ -133,6 +154,7 @@ matrix: - p7zip-full - clang-3.7 compiler: clang-3.7 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1) - os: linux addons: @@ -148,6 +170,7 @@ matrix: - p7zip-full - clang-3.8 compiler: clang-3.8 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #clang version 3.8.1-svn271127-1~exp1 (branches/release_38) - os: linux addons: @@ -163,6 +186,7 @@ matrix: - p7zip-full - clang-3.9 compiler: clang-3.9 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #clang version 3.9.X # - os: linux # addons: @@ -178,6 +202,7 @@ matrix: # - p7zip-full # - clang-4.0 # compiler: clang-4.0 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #clang version 4.0.X # - os: linux # addons: @@ -193,32 +218,321 @@ matrix: # - p7zip-full # - clang-5.0 # compiler: clang-5.0 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #clang version 5.0.X # - os: osx # osx_image: beta-xcode6.1 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn) # - os: osx # osx_image: beta-xcode6.2 # compiler: gcc +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn) ## - os: osx ## osx_image: beta-xcode6.3 +## if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ ## #I think xcode.6.3 VM is broken, it does not boot # - os: osx # osx_image: xcode6.4 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn) # - os: osx # osx_image: xcode7 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #Apple LLVM version 7.0.0 (clang-700.0.72) # - os: osx # osx_image: xcode7.1 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #Apple LLVM version 7.0.0 (clang-700.1.76) # - os: osx # osx_image: xcode7.2 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ # #Apple LLVM version 7.0.2 (clang-700.1.81) - os: osx osx_image: xcode7.3 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #Apple LLVM version 7.3.0 (clang-703.0.31) + + +################################ +# Deployer Buildbots - OSX +################################ + - os: osx + osx_image: xcode7.3 + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=osx + - _DPL_FTP_TARGET=1 + - _DPL_PACKAGE_BINARY=1 + #Apple LLVM version 7.3.0 (clang-703.0.31) + + +################################ +# Deployer Buildbots - Linux assets +# Set DPL_TERMINATE_ASSETS to disable all of these +# List Ubuntu LTS next, newest to oldest +# Then list non-LTS, newest to oldest +################################ + - os: linux + addons: + apt: + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_ASSETS) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=bionic-asset + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - _DPL_PACKAGE_MAIN=0 + - _DPL_PACKAGE_ASSET=1 + - PACKAGE_DISTRO=bionic + #- PACKAGE_SUBVERSION=~18.04bionic + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + + ################################ + # The below asset bots produce packages that occupy too much space. + # It would be nice if the asset files were not included in the source package itself, + # so these can deploy to each Ubuntu target without manual intervention. + # + # Currently, to get around Launchpad's space limitation, + # copy the packages from *one* bot and the space usage is not increased. + ################################ + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: trusty + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=trusty-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=trusty + # #- PACKAGE_SUBVERSION=~14.04trusty + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: xenial + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=disco-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=disco + # #- PACKAGE_SUBVERSION=~19.04disco + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: xenial + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=cosmic-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=cosmic + # #- PACKAGE_SUBVERSION=~18.10cosmic + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: xenial + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=xenial-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=xenial + # #- PACKAGE_SUBVERSION=~16.04xenial + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + + +################################ +# Deployer Buildbots - Linux binaries +# List Ubuntu LTS, newest to oldest +# Then list non-LTS, newest to oldest +################################ + - os: linux + addons: + apt: + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=bionic + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=bionic + - PACKAGE_SUBVERSION=~18.04bionic + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + - os: linux + addons: + apt: + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + dist: trusty + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=trusty + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=trusty + - PACKAGE_SUBVERSION=~14.04trusty + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + - os: linux + addons: + apt: + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=disco + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=disco + - PACKAGE_SUBVERSION=~19.04disco + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + - os: linux + addons: + apt: + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=cosmic + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=cosmic + - PACKAGE_SUBVERSION=~18.10cosmic + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + - os: linux + addons: + apt: + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=xenial + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=xenial + - PACKAGE_SUBVERSION=~16.04xenial + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 allow_failures: - compiler: clang-3.5 - compiler: clang-3.6 @@ -227,7 +541,7 @@ matrix: - compiler: clang-3.9 - compiler: clang-4.0 - compiler: clang-5.0 - - compiler: gcc-8 + cache: apt: true @@ -235,6 +549,7 @@ cache: directories: - $HOME/srb2_cache + addons: apt: packages: @@ -242,23 +557,127 @@ addons: - libpng-dev - libgl1-mesa-dev - libgme-dev + - zlib1g-dev - p7zip-full -before_script: - - wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2115-assets-2.7z -O $HOME/srb2_cache/SRB2-v2115-assets-2.7z - - 7z x $HOME/srb2_cache/SRB2-v2115-assets-2.7z -oassets - - mkdir build - - cd build - - export CFLAGS="-Wall -W -Werror $WFLAGS" - - export CCACHE_COMPRESS=true - - cmake .. -DCMAKE_BUILD_TYPE=Release before_install: - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 sdl2_mixer game-music-emu p7zip; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install cmake||true; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.6.dmg; hdiutil attach SDL2-2.0.6.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi + # Initialize Deployer defaults + - . ./deployer/travis/deployer_defaults.sh + + # Initialize Deployer; check if Deployer is enabled + # This needs to be run in the current shell so that $__DPL_ACTIVE is set for this session + - . ./deployer/travis/deployer.sh + + # Also check if we should now terminate -- see `deployer.sh` for conditions. + # This should never happen on non-release buildbots when Deployer is not triggered. + - if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]]; then + if [[ "$__DPL_ACTIVE" != "1" ]]; then + echo "Exiting early because this job is not deploying."; + exit; + fi; + fi + + # If we're triggered by release tag, force ASSET_FILES_OPTIONAL_GET=1 + - if [[ "$__DPL_TAG_ELIGIBLE" = "1" ]]; then + ASSET_FILES_OPTIONAL_GET=1; + fi; + + +install: + # Install OS X library dependencies via Homebrew + # Do this differently for release buildbots: + # * `brew install --build-bottle` builds libraries for x86_64's lowest common denominator CPU, core2 + # * `sdl2_mixer` requires options from the formula tap https://github.com/mazmazz/homebrew-srb2 + # * `brew postinstall` runs post-install scripts after building a bottle + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + brew update; + brew tap mazmazz/srb2; + fi; + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + if [[ "$__DPL_ACTIVE" != "1" ]]; then + brew install sdl2 sdl2_mixer game-music-emu p7zip; + brew install cmake||true; + else + brew install --build-bottle sdl2 game-music-emu p7zip; + brew install --build-bottle mazmazz/srb2/sdl2_mixer --with-flac --with-mpg123; + brew postinstall sdl2 game-music-emu p7zip mazmazz/srb2/sdl2_mixer; + brew install cmake||true; + fi; + fi - mkdir -p $HOME/srb2_cache -script: make -k + +before_script: + # OLDPWD is root repo folder + - OLDPWD=$PWD + - __ASSET_DIRECTORY="$OLDPWD/assets/installer" + - mkdir -p "$__ASSET_DIRECTORY" + - cd "$HOME/srb2_cache" + + # Get stat command so we know what the cached archive date is. + # stat is different for OSX + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + STATCMD="stat -f %m"; + else + STATCMD="stat -c %y"; + fi + + # Get asset files (required for MD5) + # See `deployer_defaults.sh` for asset download path + - if [[ "$ASSET_ARCHIVE_PATH" != "" ]]; then + if [ -f "$(basename $ASSET_ARCHIVE_PATH)" ]; then + echo "$(basename $ASSET_ARCHIVE_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_PATH))"; + fi; + wget --verbose --server-response -N "$ASSET_ARCHIVE_PATH"; + 7z x "$(basename $ASSET_ARCHIVE_PATH)" -o"$__ASSET_DIRECTORY" -aos; + fi; + + # Get optional files too + - if [[ "$__DPL_ACTIVE" == "1" ]] && [[ "$ASSET_FILES_OPTIONAL_GET" == "1" ]] && [[ "$ASSET_ARCHIVE_OPTIONAL_PATH" != "" ]]; then + if [ -f "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" ]; then + echo "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_OPTIONAL_PATH))"; + fi; + wget --verbose --server-response -N "$ASSET_ARCHIVE_OPTIONAL_PATH"; + 7z x "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" -o"$__ASSET_DIRECTORY" -aos; + fi; + + # Go back to root repo folder + - cd "$OLDPWD" + + # Prepare CMake asset lists + - SRB2_ASSET_HASHED=$(echo ${ASSET_FILES_HASHED// /\;}) + - SRB2_ASSET_DOCS=$(echo ${ASSET_FILES_DOCS// /\;}) + - SRB2_ASSET_DIRECTORY="$__ASSET_DIRECTORY" + + # Prepare CMake + - mkdir build + - cd build + - mkdir package + - export CFLAGS="-Wall -W -Werror $WFLAGS" + - export CCACHE_COMPRESS=true + # If OS X, set -march=core2 to build compatible binaries with old Macs + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + export CFLAGS="${CFLAGS} -march=core2"; + fi; + - cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$PWD/bin -DCPACK_PACKAGE_DIRECTORY=$PWD/package + -DSRB2_ASSET_HASHED="${SRB2_ASSET_HASHED}" -DSRB2_ASSET_DOCS="${SRB2_ASSET_DOCS}" + -DSRB2_ASSET_DIRECTORY="${SRB2_ASSET_DIRECTORY}" + -DCPACK_PACKAGE_DESCRIPTION_SUMMARY="${PROGRAM_NAME}" + -DCPACK_PACKAGE_VENDOR="${PROGRAM_VENDOR}" + -DSRB2_SDL2_EXE_NAME="${PROGRAM_FILENAME}" + + +script: + # Build our Makefile from Cmake! + - if [[ "$__DPL_ACTIVE" == "1" ]]; then + . ../deployer/travis/deployer_build.sh; + else + make -k; + fi; + +after_success: + # Run the upload scripts + # These do nothing if Deployer is not triggered + - . ../deployer/travis/deployer_ftp.sh + - . ../deployer/travis/deployer_dput.sh diff --git a/CMakeLists.txt b/CMakeLists.txt index e141537c..43142386 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,8 @@ cmake_minimum_required(VERSION 3.0) +# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. +# Version change is fine. project(SRB2 - VERSION 2.1.20 + VERSION 1.0.2 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) @@ -86,8 +88,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") # Set EXE names so the assets CMakeLists can refer to its target -set(SRB2_SDL2_EXE_NAME srb2) -set(SRB2_WIN_EXE_NAME srb2dd) +set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name") +set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build") include_directories(${CMAKE_CURRENT_BINARY_DIR}/src) @@ -116,8 +118,8 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin") set(CPACK_GENERATOR "DragNDrop") endif() -set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart") -set(CPACK_PACKAGE_VENDOR "Sonic Team Jr.") +set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes") +set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes") #set(CPACK_PACKAGE_DESCRIPTION_FILE ) set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE") set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR}) diff --git a/SRB2_Debug.props b/SRB2_Debug.props index 8be11c58..74177c6e 100644 --- a/SRB2_Debug.props +++ b/SRB2_Debug.props @@ -22,6 +22,7 @@ Debug + true diff --git a/SRB2_Release.props b/SRB2_Release.props index a216ea45..905dfdcf 100644 --- a/SRB2_Release.props +++ b/SRB2_Release.props @@ -24,6 +24,7 @@ DebugFastLink true true + true diff --git a/SRB2_common.props b/SRB2_common.props index 2fb2eb8c..0f80ceb1 100644 --- a/SRB2_common.props +++ b/SRB2_common.props @@ -18,7 +18,7 @@ 4244;4267 - ws2_32.lib;%(AdditionalDependencies) + advapi32.lib;ws2_32.lib;%(AdditionalDependencies) Windows false true diff --git a/appveyor.yml b/appveyor.yml index 69913cfc..e7ce1b2f 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,11 +1,15 @@ -version: 2.1.20.{branch}-{build} +version: 1.0.2.{branch}-{build} os: MinGW environment: CC: ccache CCACHE_CC: i686-w64-mingw32-gcc + CCACHE_CC_64: x86_64-w64-mingw32-gcc WINDRES: windres + # c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead MINGW_SDK: c:\msys64\mingw32 + # c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead + MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64 CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn NASM_ZIP: nasm-2.12.01 NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip @@ -15,65 +19,114 @@ environment: CCACHE_URL: http://alam.srb2.org/ccache.exe CCACHE_COMPRESS: true CCACHE_DIR: C:\Users\appveyor\.ccache + # Disable UPX by default. The user can override this in their Appveyor project settings + NOUPX: 1 + ############################## + # DEPLOYER VARIABLES + # DPL_ENABLED=1 builds installers for branch names starting with `deployer`. + # DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set. + # Set these in the Appveyor project settings + ############################## + DPL_ENABLED: 0 + DPL_TAG_ENABLED: 0 + DPL_INSTALLER_NAME: srb2kart-v102 + # Asset handling is barebones vs. Travis Deployer. We operate on 7z only. + # Include the README files and the OpenGL batch in the main and patch archives. + # The x86/x64 archives contain the DLL binaries. + ASSET_ARCHIVE_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-assets.7z + ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-patch-assets.7z + ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-x86-assets.7z + ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-x64-assets.7z + ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-optional-assets.7z + # This is overridden to 1 for release tag builds + ASSET_FILES_OPTIONAL_GET: 0 + # For patches, also include the X86/X64 DLLs. + PACKAGE_PATCH_DLL_GET: 0 + # Delete all asset downloads so they can be redownloaded + ASSET_CLEAN: 0 cache: - nasm-2.12.01.zip - upx391w.zip - ccache.exe - C:\Users\appveyor\.ccache +- C:\Users\appveyor\srb2_cache install: +- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" ) +- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" ) +- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" ) +- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" ) +- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" ) +- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" ) + - if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip" - 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null -- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%NASM_ZIP% %MINGW_SDK%\bin nasm.exe || exit 0 +- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%NASM_ZIP%" "%MINGW_SDK%\bin" nasm.exe || exit 0 - if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip" - 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null -- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%UPX_ZIP% %MINGW_SDK%\bin upx.exe || exit 0 +- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0 - if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%" - ccache -M 99M -- xcopy /Y /V /I ccache.exe %MINGW_SDK%\bin +- xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin" configuration: - SDL -- DD +- SDL64 +#- DD +#- DD64 matrix: allow_failures: - configuration: DD + - configuration: DD64 before_build: -- set Path=%MINGW_SDK%\bin;%Path% -- i686-w64-mingw32-gcc --version +- set "Path=%MINGW_SDK%\bin;%Path%" +- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version ) - mingw32-make --version -- nasm -v -- upx -V +- if not [%X86_64%] == [1] ( nasm -v ) +- if not [%NOUPX%] == [1] ( upx -V ) - ccache -V - ccache -s -- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC72=1 CCACHE=1 NOOBJDUMP=1 +- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" ) +- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC72=1 NOOBJDUMP=1 %NOUPX%" +- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1" ) +- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1" build_script: -- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 clean -- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 ERRORMODE=1 -k +- cmd: mingw32-make.exe %SRB2_MFLAGS% clean +- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k after_build: +- if [%X86_64%] == [1] ( + set "BUILD_PATH=bin\Mingw64\Release" + ) else ( + set "BUILD_PATH=bin\Mingw\Release" + ) +- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" ) - ccache -s - cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt - cmd: set /P GITSHORT=<%TMP%/gitshort.txt - set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z - set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z -- cmd: 7z a %BUILD_ARCHIVE% bin\Mingw\Release -xr!.gitignore +- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore - appveyor PushArtifact %BUILD_ARCHIVE% - cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE% - appveyor PushArtifact %BUILDSARCHIVE% +############################## +# DEPLOYER SCRIPT +############################## +- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" ) test: off #deploy: # - provider: FTP # protocol: ftps -# host: +# host: # secure: NsLJEPIBvmwCOj8Tg8RoRQ== # username: # secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA= diff --git a/assets/.gitignore b/assets/.gitignore index 9ed61ca1..b9dc7c70 100644 --- a/assets/.gitignore +++ b/assets/.gitignore @@ -1,5 +1,12 @@ -* -*.* +*.srb +*.pk3 +*.dta +*.wad +*.txt +*.kart !README.txt +!HISTORY.txt !LICENSE.txt -!LICENSE-3RD-PARTY.txt \ No newline at end of file +!LICENSE-3RD-PARTY.txt +!CMakeLists.txt +!debian-template/* diff --git a/assets/CMakeLists.txt b/assets/CMakeLists.txt index 2cf93c84..1eab62cc 100644 --- a/assets/CMakeLists.txt +++ b/assets/CMakeLists.txt @@ -1,46 +1,60 @@ ## Assets Target Configuration ## -# MD5 generation -set(SRB2_ASSET_ALL - ${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb - #${CMAKE_CURRENT_SOURCE_DIR}/patch.dta - ${CMAKE_CURRENT_SOURCE_DIR}/patch.kart - ${CMAKE_CURRENT_SOURCE_DIR}/gfx.kart - ${CMAKE_CURRENT_SOURCE_DIR}/textures.kart - ${CMAKE_CURRENT_SOURCE_DIR}/chars.kart - ${CMAKE_CURRENT_SOURCE_DIR}/maps.kart - ${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart - #${CMAKE_CURRENT_SOURCE_DIR}/music.dta - ${CMAKE_CURRENT_SOURCE_DIR}/music.kart - ${CMAKE_CURRENT_SOURCE_DIR}/README.txt - ${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt - ${CMAKE_CURRENT_SOURCE_DIR}/LICENSE-3RD-PARTY.txt -) +# For prepending the current source path, later +FUNCTION(PREPEND var prefix) + SET(listVar "") + FOREACH(f ${ARGN}) + LIST(APPEND listVar "${prefix}/${f}") + ENDFOREACH(f) + SET(${var} "${listVar}" PARENT_SCOPE) +ENDFUNCTION(PREPEND) + +set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer" + CACHE STRING "Path to directory that contains all asset files for the installer.") set(SRB2_ASSET_HASHED - srb2.srb - #patch.dta - patch.kart - gfx.kart - textures.kart - chars.kart - maps.kart +"srb2.srb;\ +patch.kart;\ +gfx.kart;\ +textures.kart;\ +chars.kart;\ +maps.kart" + CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!" ) +set(SRB2_ASSET_DOCS +"README.txt;\ +HISTORY.txt;\ +LICENSE.txt;\ +LICENSE-3RD-PARTY.txt" + CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!" +) + +PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS}) + foreach(SRB2_ASSET ${SRB2_ASSET_HASHED}) - file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH") + file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH") set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE) endforeach() # Installation -if(CLANG) +if(${CMAKE_SYSTEM} MATCHES Darwin) get_target_property(outname SRB2SDL2 OUTPUT_NAME) - install(FILES ${SRB2_ASSET_ALL} + install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/" DESTINATION "${outname}.app/Contents/Resources" ) + install(FILES ${SRB2_ASSET_DOCS} + DESTINATION . + OPTIONAL + ) else() - install(FILES ${SRB2_ASSET_ALL} + install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/" DESTINATION . ) + # Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install again + #install(FILES ${SRB2_ASSET_DOCS} + # DESTINATION . + # OPTIONAL + #) endif() diff --git a/assets/HISTORY.txt b/assets/HISTORY.txt new file mode 100644 index 00000000..dfa06f2c --- /dev/null +++ b/assets/HISTORY.txt @@ -0,0 +1,202 @@ +KartKrew: Chapter 1.0 - Who Would Actually Read All This???? [LIVE DOC] + + +-beep- + + +[Chromatian dual-wields onto the interview set, stage left, and takes a seat next to VelocitOni. Oni stands up to look at the confused camera-men before opening a binder to stoically show both of his redone Tails sprites for Kart 1.0 and Vanilla 2.2. He closes it and sits back down, the three sofa cushions being Sryder, toaster, and Lat’s limp timezone’d bodies respectively; throwing arm over the side of the Fooruman pillow] + +Chrome: Uh…......anyway Chaos Zero 64, a Vanilla SRB2 Developer at the time, during the “heyday” of Sonic Riders started working on his own side project of recreating that game in SRB2 v1.09.4. After programming a functional recreation, he went a step further and threw together a new race mode for all of the characters in the playable exe. After THAT, he took it another step further and made a Mario Kart game type as well. A bunch of young mappers (Including current KartKrew™ dev members Blade & I) tossed him a few maps and he called it a complete exe. + + While fully functional, it was as barebones as you could get. Character stats were altered Vanilla stats (lowered jump, speed, no spindash, and no drifting!) weapon rings reskinned into mario items, and a bunch of checkpoints that you had to hit to count as a lap around the course. It was pretty jank, but seeing all of those dents in the core gameplay is what gave way to the inspiration to push it further than what it initially was. + +Oni: There’s only one way to describe how I found it in 1.09.4, and the phrasing kinda caught on (to my pleasure), “ghetto footrace”. It was definitely an absolute MIRACLE at the time to even have SRB2 do anything different from it’s main gameplay scheme, bare ass open maps with collapsing FOFs; and the entire community as a whole was younger… so we all ate it up anyways. Standards were lower, times were simpler, we still really appreciate CZ for trying something ‘new’. When you pulled the wool off though, it was just ghetto footrace with reskinned buttons and totally unique…but also totally random weapon panels. + + + +[FlareBlade pops out of loose pipe in the room for some reason and hits his head on a kitchen sink.] + + + +Blade: While most of the maps back then harkened back to the simpler style of the 1.09.4 era; and were scrapped as SRB2 as a whole improved, Pipe Speedway has survived all the way to the present, although with a heavy style change, including a new name! (Now Daytona Speedway) + +Oni: [laughs] You really like that map, don’t you? + +Random Audience Member:[shouting] PICK, PICK STARDUST!! + +[The audience member is immediately shot through the heart with striking accuracy... the vote-screen SFX of a map being picked and Palmtree Panic Zone kids screaming "Yeah!" sounds. Cut to SeventhSentinel who just logged into the middle of the room with a shocked expression, smoking quality-controlling Desert Eagle in hand. The audience member's mask falls off, turning out to be Stardust Speedway Battle himself, now dead from the rotation.] + +Sev: Why would Blade do this…? + + +Chrome: Pipe Speedway opened the PIPES for Kart’s 2.0 development, you could say. [laughs] + +Blade: Well, it WAS the first one to be slope-ified! Mostly as a proof-of-concept to show what could be done. (the rest of you lot were too busy with that “TD” thing…) And then you all went and upstaged it anyway with some of the other maps. [chuckles] //shade + +Oni: Yeah, while we finished ANOTHER full fledged mod, you actually got about 54% done with Pipe Speedway after 4 years! I was impressed. ////clapback + +Chrome: Still, Blade kept the campfire lit while we went in search of food, that takes some dedication. + +Oni: No. That was Blitz-T who continued making entire maps the whole time-- + +Blade --Thank you. Overall though, the original kart was more-or-less a side feature of Riders. Never really the main focus of the mod, but without a doubt the most popular part of it. The other two modes never really caught on. (Though we did have that ill-fated “Rivals” mod…) =P + + + +Oni: [Holding a knife up to the two] The “what” mod?? Anywho, I was a frequent player of 1.09.4 but never really in the community much until 2.0. It wasn’t until CZ ported his mod to be up to date, that I jumped in with the idea that I actually had enough of a brain to contribute to things… the problem was that my standards from the get-go were way way too high, and my skill as a spriter and general design experience were a lot lower. Nevertheless, when SRB2Riders hype died down, I approached him in DMs with all my expectations and ideas for his mod...and… surprisingly he didn’t laugh me out! I guess he’d never had anyone directly tell him they’d help outright before (besides Ground The Fox), but he was a bit noticeably bummed that I only cared for what he’d considered the minor Mario mod within the mod. + + This is what kickstarted the chain of events. All my plans that I bugged CZ for every other day in PMs never came to fruition, he actually lost interest and began to slowly fade out of the SRB2 community as a whole. Instead out of LITERALLY nowhere, D00D64 decided to revive the SRB2Riders mod himself by releasing a pretty expansive mod...of a mod within a mod OF a mod himself. Naturally, everyone jumped onto this, it exploded in popularity pretty much right away, because there were finally more than just a few mediocre maps to play “kart mode” on. There were PORTS, glorious glorious ports. Of course, I flocked to D00D to help out. + + + +Blade: Flat, boring, ports. Though the crazy item spam helped. Also we FINALLY got DRIFTING! Separating the characters from the bloat of the other 2 modes also made making custom racers easier to make. + + + +Oni: ...yeah, the truth is, once the “D00DKart” era started, it didn’t help that there were so many more por-- er, maps to play kart-mode on that people realized the formula for a kart racer was just inherently more exciting than what CZ’d pulled off with the Riders half of it. I remember a LOT of content for kart, and then like 2 maps for the more fleshed out and polished main focus of the thing. Everyone just sorta... forgot about Riders mode, sadly. It didn’t help that someone else also exploded onto the scene in a siamese feedback loop once D00D churned out enough maps a day to actually make a full game out of; ZarroTsu, who also saw opportunity too. + + D00DKart and “Super SRB2Kart Z”, a continuation of ChaosZero’s mod, combined into one super project. A ‘team’ just kinda assembled naturally out of this, and more original content started to, slowly but surely, get made by a wider variety of people. The train continued to accelerate, lots of familiar faces coming into play. All the basics you’d expect out of a Mario Kart clone were coded by Zarro, basically updates every single day, stuff just kept getting done by this specific group of people. + + + +Chrome: That’s about when things for kart started to die down. D00DKart kept the entire game afloat, but Kart was always a sideline to Vanilla. Once D00DKart finally got comfortable, people moved back to Vanilla to see what else they could do with that. Servers stopped popping up as quickly as they used to, and eventually Super SRB2 Kart Z fell into obscurity. It was at this point that the small group still excited for the game tried to push for an even better project. + + + +Oni: Yep. When steam on this makeshift game finally died, Zarro lost interest too, and outright just vanished for a year or two(?) and when then, when he returned, he had very little momentum to continue. So in the meanwhile we kinda came closer together under the team “Kart Krew”, and in his place Sryder took the helm. Zarro’s vision was always to be a Mario clone, so when he was absent I wanted to push my idea of getting rid of most if not all references to Mario pronto, going for a Sonic aesthetic instead. The idea was that we’ll never be as good as a Nintendo game, and comparisons will always be drawn, so why not do something more unique? + + Progress boomed again, but in private this time. 2013 ended up being the “2.0 indev” period. Standards kept increasing and increasing internally, because no one was satisfied with “ghetto footrace” anymore, we grew out of it and wanted an actual game this time… not play-pretend with all the instathrust hacks and poor game design decisions we were left with. Like shields. + +NOBODY liked those shields. We just couldn’t force Zarro to do what he didn’t want with his mod of a mod in a mod of a mod. + + + +Chrome: [laughs] Whirlwind was just a bit too broken for everyone. + + + +Oni: Using a Whirlwind Shield felt like playing a game of fucking Twister with my fingers just to reach the convoluted buttons, and you’re rewarded with the equivalent of bomb-jumping into the sky, except your kart is a runaway shower tub on pig grease. Awful. But good going, you ruined the entire race! Your slap on the wrist is now an unavoidable Armageddon Shield to the entire server by that Brazilian player who accidentally somehow made it to Lap 2 by RNG. + + Mechanics were being edited, handling changed a bit, sprites were getting updated (notably the karts themselves), videos were being released from each of our channels, maps were bloating, notorious bug fixes at light speed. Unfortunately, literally at the same time, the new “Kart Krew” decided to sink their teeth into the Top Down experiment (we were on a high of too much confidence from all the progress) WHILE the release of Vanilla 2.1 invalidated all thre-- BOTH of our projects in one fell swoop. These were the dark ages, and it only got worse when I decided to disappear TOO before TD even got done. The story behind that development cycle (Top Down took all our Kart focus away when it was in progress) is known by now, but the real unexpected meat happened when we finally pushed that abortion out the door. + + + +Chrome: You probably should have listened to Blade and stuck with our guns on Kart, and not take a “break” for a new experiment. [laughs] + + + +[A silhouette outside the window in the rain can be seen with glowing cones, waving. Before anyone can process it, American Airlines smashes through the studio. For some reason Charybdizs walks out of the left-frontmost hatch] + + +Charyb: For the record, Top Down wasn't bad by any means! People are just jumping on it because its dev cycle was complicated and a big learning experience for everyone. There were numerous members who poured their hearts into it! I’m proud of them! But yeah… the dev cycle… + +[wolfs can be seen frantically searching for a point in this interview to be relevant, unscheduled anime forcing him to miss most of it] + + +wolfs: Oh man, TD’s dev cycle. What a shitshow. You’d either get a response in 3 seconds or 3 days depending on who was around. Motivation was at an all-time low back then. I felt like I was talking into a vacuum sometime-- + +Oni: Why the fuck would you interrupt THIS moment, talking about 3 day responses when you’ll be “online” and won’t say anything until Kony’s live fucking body is found. Get outta here. + +wolfs: says the guy who disappeared for two years + +Oni: 'ey fuk you mane + +[Oni can be seen across the room from the plane, his TD_PTSD.td filled breathing into a brown paper bag] + +Oni: No, if Top Down were bad it wouldn’t have made half the hype of what Kart is doing now by ITSELF and manage to make it on Retro’s front page. But the dev cycle was purgatory, a big explosion at the start that dwindled to a candlefire, put out by the rain of inactivity...and then reignited by the power of Discord Chat. The actual product itself was pretty decent, and another fresh multiplayer experience not ever done in SRB2. It had hype. + + +Blade: ...When you say the karts were updated, you mean “Oni nit-picked them to death and redid them like 10 times”. + +Oni: I wish he were joking about that number. + + + +Chrome: It all worked out for the better though. That (rather lengthy!) experiment taught us a lot about time management and what not to do for the far more important modification. Discord got popular around this time, and Top Down hopped into that plane, and quickly parachuted out into the community. This gathered a few new, very important members into KartKrew™. TehRealSalt, host of the Sugoi series, Seventh Sentinel, a new mapper with a fresh take on level design, and toaster, a Vanilla dev programmer with a fire for Kart so hot keeping up with her pace is a job in itself. Seriously, without these three members, Kart wouldn’t have the polish it does now. + + It’s around this time that the pioneer in Kart level design returned, Blitz-T. Every map he made for 2.0 indev kart was a jawdropper to everyone on the team, and his attention to the small details were more than impressive. On top of all of this, SRB2 version 2.1 supported sloped planes, something that was as unbelievable for this game as cell phones were back in the 50s. + This is where 2.1 Kart really started to shine, Zarro ported the entire game in the span of a few weeks, Blitz-T took his old maps and revamped them with slopes to nearly unrecognizable new iterations, TehRealSalt made the entire Battle mode in the span of a *single* night, and Seventh Sentinel finally gave us looped music and consistent sound quality. + + + +Blade: Yeah, they really picked up the slack of some of the older members that lost steam, such as myself. + + + +Oni: Sev, Sal, and toast were the most unexpected things to ever happen to this thing. This shit was literally overnight. It’s really crazy how new blood can help bring a new perspective and vision to the game, along with skills you didn’t know the team was lacking. SO much pressure was taken off of Sryder as Sal and toaster literally slapped the exe until it cried, like frame-perfect Ice Climber handoffs into a 300% wobble. EVERYONE was overwhelmed. I saw the chance and took it, so we decided to go with my vision while Zarro took a backseat. Most, if not all the remaining broken code was just thrown out the window at this point, the game was rapidly feeling cleaner in just nights. + + If you took your eyes off of it for a few hours, something changed massively. The physics went from instathrust to momentum based, Zarro coded new acceleration code, toaster put in 2.2 friction physics as a test that turned out overwhelmingly positive...and also divisive with the previous vision of the mod. These changes were all happening so fast, despite being in kinda stored with me idea-wise for years, that it caused a bit of a rift in what this game was supposed to be. Zarro decided to take a step back and dip because it’d changed so much in just the span of 4 months, he took one good look at 4-Player Splitscreen… a never seen before feat, and just breathed. It didn’t feel like his mod anymore, his personal connection with it felt lost… + +[Oni wiping sweat off his brow] Things only got more drastically revamped… very very rapidly. + + The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. They’re such friendly and cooperative coders that I can’t help but push a little harder than I used to (I was WAY lazier before they got here) to keep up. + + + + +Chrome: Those kart sprites took a good 6 months longer than they needed to for sure! [laughs] + + + + +Oni: [laughs in Latin] It’s not as easy as sloping a single sector in Misty Maze, that’s for sure! + + The mappers went bonkers, especially Blitz-T and TyrannoChao aka “Ezo” (previously ChaoticChao) who’s content probably makes up half the game combined. The creative freedom and supportive style/mentality of how the team is led pretty much went to an unstoppable feedback loop of content AND polish, surprisingly. We got to a point where we could not only lay any remaining ChaosZero64 code that might’ve seeped to rest, but also throw out almost every direct Mario port or reference right down to the sounds. It became a Sonic game, in one year. + + +Blade: Stuff was added so rapidly, even right up to release it always felt like there was something new being added. Bonuschars alone got 2 extra characters added in the week before release! + +Oni: Really, if you asked me, I’d say that most of kart just happened since TD released til now, and the rest was just a confused fever dream of passing torches until it all just got thrown out and re-done anyway. That’s why a changelog is pretty pointless, it’s like going to a shop...sitting down…and getting a recommendation for your vehicle; but the paper’s blank and just reads “get new car”. Honestly, playing this and playing the old 2.0 public builds that people like Super Chris still host for some reason is like aging backwards, except you’re really just amputating your skeleton to appear small and young again, it’s HORRIBLE. So if they all liked that… hopefully they’ll like an actually good game...even more?? + +[Sounds of an angry midnight release crowd erupting outside, muffled. D00D64 can be seen at the forefront...slapping yet another unnaturally high quality gif meme onto the glass window. The camera pans out, there’s hundreds of gif memes all over the outer walls] + +Oni: Is it midnight?? I told them to fuck off, there’s no midnight release! @Chromatian FIND SOMETHING TO SAY AFTER ME TO CLOSE THIS UP ALREADY + +Chrome: [this shitty Iwata Asks atmosphere cracking at the seams of its own immersion, reality warping his professional and calm demeanor, but he laughs regardless...shakily] You just don’t know when to stop!! + +[TehRealSalt struggles trying to get into the room through the tiny doggy door for 5 awkward minutes, before giving up and just opening the door] … [she doesn’t know what to say.] + +Oni: EZO + +[The towering dinosaur just nonchalantly sits in his chair on-stage, legs crossed, resting his head on his hand] + +Ezo: Sticky Kart was a shitshow. [referring to the old controls/physics] + +Oni: holy shit YOU CAN’T SAY THAT ZARRO MIGHT BE READING + +Ezo: I have no regretties. Except for maybe Arid S--wait, that’s a secret, isn’t it? Hm. Anyway, yeah, working on this was fun. Usually. Learning to sprite was annoying but it paid off since I got to cram Wonder Boy in everyone’s faces like the scaly fucko I am. Though Gamma’s pretty cool too. I hope you all enjoy my Sonic Adventure references and that you all suffer an appropriately huge amount in Egg Quarters and Spotlight Syndicate. + +Oni: THIS IS A NON FURRY DOCUMENT :boi: + +Ezo: Speciesism UwU + + + +Boinciel: [screaming from a speaker contained offstage] HI MY NAME IS BOINCIEL I DESIGNED KART MAPS TO DESTROY YOUR EYES AND/OR YOUR SOUL OKAY BYE I HAVE TO DO MY JOB NOW + + +Oni: With a map like Kodachrome…..clearly... + +[Off in the corner, a lone wooden coat rack stands, although upon further inspection... It turns out to be, well, CoatRack in a disguise!] + +[The entire server pauses for Coat to come up with something] + +Coat: You know, these guys all did an awesome job. The controls, the graphics, music too! I just, uh… Had an engine stall on my map, sad how many times I ran out of fuel at a petroleum refinery when making it. Huh. But as one of the more outside members of the krew, just ask anyone, I could be placed under the decorative ornament members with how rarely I dropped in. But each time I did I was blown away by the leaps and bounds, filling me with joy to see this racer come to life. Even if I am a living example of why inanimate objects shouldn’t drive! + +[The entire Krew stares at the literal coat rack, smiling wholesomely until Blade opens his mouth] + +Blade: Whatever. Enough talking, LET’S GO AWAY!!!!!!!! DAYTONNNAAAAAAAAAAAAAAAA + + +[...the .txt file itself cringes to a halt.] + + + + + + + + + + +doot diff --git a/assets/debian/README.Debian b/assets/debian-template/README.Debian similarity index 59% rename from assets/debian/README.Debian rename to assets/debian-template/README.Debian index 68c952a4..f3fe9003 100644 --- a/assets/debian/README.Debian +++ b/assets/debian-template/README.Debian @@ -12,9 +12,39 @@ with apt-key add. Thanks! -- Callum Dickinson Fri, 26 Nov 2010 18:25:31 +1300 +--------------- + + +Templating + +Note that you MUST run [repo-root]/debian_template.sh before running debuild +on these scripts! debian_template.sh fills these template files with working values. + +You should also set PACKAGE_NAME_EMAIL="John Doe " to match +the identity of the key you will use to sign the package. + + +Building for Launchpad PPA + +Run this step first: + + 1. source [repo-root]/debian_template.sh + * Initializes defaults for the package variables and fills in templates. + +Use these steps to prepare building a source package for Launchpad: + + 1. cd [repo-root]/assets/ + 2. debuild -T clean-all (optional; if you already have asset files, this clears them) + +Build the source package: + + 1. debuild -T build (this downloads the asset files from srb2.org if necessary) + 2. debuild -S (builds the source package for Launchpad, including the asset files) + + Signing for Launchpad PPA -First, follow the above instructions to generate a GnuPG key with your identity. You will need +First, follow Callum's instructions to generate a GnuPG key with your identity. You will need to publish the fingerprint of that key to Ubuntu's key server. https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver @@ -26,22 +56,18 @@ upload signed source packages and publish them onto your PPA. IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that means your key is not set up correctly with your Launchpad account. +Finally, if your packages have not already been signed, follow these steps: -Building for Launchpad PPA + 1. cd .. + * Packages are located in the parent folder of where debuild was called + 2. debsign "srb2-data_[version]_source.changes" + * You may need to specify -k [key-fingerprint] -Use these steps to prepare building a source package for Launchpad: - 1. Highly recommend copying the assets/ folder to outside your repo folder, or else the asset - files may be included in the main source package, when you build that. - 2. cd [wherever-your-assets-folder-is]/assets/ - 3. debuild -T clean (optional, if you already have asset files) +Uploading for Launchpad PPA -Building the source package is a two-step process: - - 1. debuild -T build (this downloads the asset files from srb2.org if necessary) - 2. debuild -S (builds the source package for Launchpad, including the asset files) - -Then follow the instructions at to upload +Follow the instructions at to upload to your PPA and have Launchpad build your binary deb packages. + -- Marco Zafra Mon, 26 Nov 2018 21:13:00 -0500 diff --git a/assets/debian/README.source b/assets/debian-template/README.source similarity index 100% rename from assets/debian/README.source rename to assets/debian-template/README.source diff --git a/assets/debian-template/changelog b/assets/debian-template/changelog new file mode 100644 index 00000000..64562e2a --- /dev/null +++ b/assets/debian-template/changelog @@ -0,0 +1,5 @@ +${PACKAGE_NAME}-data (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY} + + * ${PROGRAM_NAME} v${PROGRAM_VERSION} asset data + + -- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} diff --git a/assets/debian/compat b/assets/debian-template/compat similarity index 100% rename from assets/debian/compat rename to assets/debian-template/compat diff --git a/assets/debian/control b/assets/debian-template/control similarity index 84% rename from assets/debian/control rename to assets/debian-template/control index 22d9643e..ae5c0ce6 100644 --- a/assets/debian/control +++ b/assets/debian-template/control @@ -1,15 +1,15 @@ # SRB2-data Debian package control file. -Source: srb2-data +Source: ${PACKAGE_NAME}-data Section: games Priority: extra -Maintainer: Sonic Team Junior +Maintainer: ${PACKAGE_GROUP_NAME_EMAIL} Build-Depends: debhelper (>= 7.0.50~), wget Standards-Version: 3.8.4 -Homepage: http://www.srb2.org +Homepage: ${PACKAGE_WEBSITE} -Package: srb2-data +Package: ${PACKAGE_NAME}-data Architecture: all Description: A cross-platform 3D Sonic fangame Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog diff --git a/debian/copyright b/assets/debian-template/copyright similarity index 57% rename from debian/copyright rename to assets/debian-template/copyright index 97d606b0..cc47c453 100644 --- a/debian/copyright +++ b/assets/debian-template/copyright @@ -1,18 +1,18 @@ This work was packaged for Debian by: - Marco Zafra Mon, 26 Nov 2018 14:31:00 -0500 + ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} It was downloaded from: - + ${PACKAGE_WEBSITE} Upstream Author(s): - Sonic Team Junior + ${PACKAGE_GROUP_NAME_EMAIL} Copyright: - Copyright (C) 1998-2018 Sonic Team Junior + Copyright (C) 1998-2018 by Sonic Team Junior License: @@ -21,7 +21,7 @@ License: The Debian packaging is: Copyright (C) 2010 Callum Dickinson - Copyright (C) 2010-2018 Sonic Team Junior + Copyright (C) 2010-2018 by Sonic Team Junior and is licensed under the GPL version 2, see "/usr/share/common-licenses/GPL-2". diff --git a/assets/debian/rules b/assets/debian-template/rules old mode 100755 new mode 100644 similarity index 70% rename from assets/debian/rules rename to assets/debian-template/rules index a34a3393..c2d19922 --- a/assets/debian/rules +++ b/assets/debian-template/rules @@ -23,6 +23,16 @@ # ############################################################################# +############################################################################# +# +# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!! +# +# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH} +# Variables used by the rules script are parenthese'd $(DATADIR) +# See [repo-root]/debian_template.sh +# +############################################################################# + # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 @@ -37,30 +47,32 @@ RM := rm -rf DIR := $(shell pwd) PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g') -DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt +ARCHIVEPATH := ${ASSET_ARCHIVE_PATH} +ARCHIVEOPTIONALPATH := ${ASSET_ARCHIVE_OPTIONAL_PATH} +GETOPTIONALFILES := ${ASSET_FILES_OPTIONAL_GET} -DATADIR := usr/games/SRB2 +DATADIR := $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///') RESOURCEDIR := . +STAGINGDIR := $(RESOURCEDIR)/installer WGET := wget -P $(RESOURCEDIR) -c -nc build: $(MKDIR) $(DIR)/debian/tmp/$(DATADIR) > $(DIR)/debian/source/include-binaries - # This will need to be updated every time SRB2 official version is # Copy data files to their install locations, and add data files to include-binaries - for file in $(DATAFILES); do \ - if [ ! -f $(RESOURCEDIR)/$$file ]; then \ - $(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \ + if [ ! -d $(STAGINGDIR) ]; then \ + mkdir -p "$(STAGINGDIR)"; \ + $(WGET) $(ARCHIVEPATH); \ + 7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEPATH))" -aos; \ + if [ "$(GETOPTIONALFILES)" = "1" ]; then \ + $(WGET) $(ARCHIVEOPTIONALPATH); \ + 7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEOPTIONALPATH))" -aos; \ fi; \ - if [ -f $(RESOURCEDIR)/$$file ]; then \ - $(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \ - echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \ - fi; \ - if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/$$file ]; then \ - echo $(DIR)/debian/tmp/$(DATADIR)/$$file not found and could not be downloaded!; \ - return 1; \ - fi; \ - done + fi + # Install asset directory and add asset file to include-binaries + cp -vr "$(STAGINGDIR)/." "$(DIR)/debian/tmp/$(DATADIR)" + find "$(STAGINGDIR)" >> $(DIR)/debian/source/include-binaries + binary-indep: # Generate install folder file diff --git a/assets/debian/source/format b/assets/debian-template/source/format similarity index 100% rename from assets/debian/source/format rename to assets/debian-template/source/format diff --git a/assets/debian/source/options b/assets/debian-template/source/options similarity index 100% rename from assets/debian/source/options rename to assets/debian-template/source/options diff --git a/assets/debian/changelog b/assets/debian/changelog deleted file mode 100644 index f3a92e1c..00000000 --- a/assets/debian/changelog +++ /dev/null @@ -1,19 +0,0 @@ -srb2-data (2.1.21~7) trusty; urgency=high - - * Updated for SRB2 v2.1.21 - - -- Marco Zafra Mon, 26 Nov 2018 14:31:00 -0500 - - -srb2-data (2.1.14~1) unstable; urgency=low - - * Updated for SRB2 v2.1.14 - - -- Alam Arias Sat, 6 Jan 2016 11:00:00 -0500 - - -srb2-data (2.0.6-2) maverick; urgency=high - - * Initial proper release.. - - -- Callum Dickinson Sat, 29 Jan 2011 01:18:42 +1300 diff --git a/debian/README.Debian b/debian-template/README.Debian similarity index 62% rename from debian/README.Debian rename to debian-template/README.Debian index 4b724816..3aa52787 100644 --- a/debian/README.Debian +++ b/debian-template/README.Debian @@ -10,10 +10,38 @@ and give them to your users to install with apt-key add. Thanks! -- Callum Dickinson Fri, 26 Nov 2010 18:25:31 +1300 +--------------- + + +Templating + +Note that you MUST run [repo-root]/debian_template.sh before running debuild +on these scripts! debian_template.sh fills these template files with working values. + +You should also set PACKAGE_NAME_EMAIL="John Doe " to match +the identity of the key you will use to sign the package. + + +Building for Launchpad PPA + +Use these steps to prepare building a source package for Launchpad: + + 1. cd [repo-root] + 2. git reset --hard; git clean -fd; git clean -fx; + * Resets your repo folder to a committed state and removes untracked files + * If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS, + OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE! + +Build the source package: + + 1. source [repo-root]/debian_template.sh + * Initializes defaults for the package variables and fills in templates. + 2. debuild -S (builds the source package for Launchpad) + Signing for Launchpad PPA -First, follow the above instructions to generate a GnuPG key with your identity. You will need +First, follow Callum's instructions to generate a GnuPG key with your identity. You will need to publish the fingerprint of that key to Ubuntu's key server. https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver @@ -25,22 +53,18 @@ upload signed source packages and publish them onto your PPA. IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that means your key is not set up correctly with your Launchpad account. +Finally, if your packages have not already been signed, follow these steps: -Building for Launchpad PPA + 1. cd .. + * Packages are located in the parent folder of where debuild was called + 2. debsign "srb2_[version]_source.changes" + * You may need to specify -k [key-fingerprint] -Use these steps to prepare building a source package for Launchpad: - 1. cd [srb2repo] - 2. git reset --hard; git clean -fd; git clean -fx; - * Resets your repo folder to a committed state and removes untracked files - * If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS, - OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE! +Uploading for Launchpad PPA -Building the source package takes just one step: - - 1. debuild -S (builds the source package for Launchpad) - -Then follow the instructions at to upload +Follow the instructions at to upload to your PPA and have Launchpad build your binary deb packages. + -- Marco Zafra Mon, 26 Nov 2018 21:13:00 -0500 diff --git a/debian/README.source b/debian-template/README.source similarity index 100% rename from debian/README.source rename to debian-template/README.source diff --git a/debian-template/changelog b/debian-template/changelog new file mode 100644 index 00000000..fb08908c --- /dev/null +++ b/debian-template/changelog @@ -0,0 +1,5 @@ +${PACKAGE_NAME} (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY} + + * ${PROGRAM_NAME} v${PROGRAM_VERSION} program build + + -- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} diff --git a/debian/compat b/debian-template/compat similarity index 100% rename from debian/compat rename to debian-template/compat diff --git a/debian/control b/debian-template/control similarity index 65% rename from debian/control rename to debian-template/control index ce3b33fb..e1348d70 100644 --- a/debian/control +++ b/debian-template/control @@ -1,24 +1,30 @@ # SRB2 Debian package control file. -Source: srb2 +Source: ${PACKAGE_NAME} Section: games Priority: extra -Maintainer: Sonic Team Junior +Maintainer: ${PACKAGE_GROUP_NAME_EMAIL} Build-Depends: debhelper (>= 7.0.50~), libsdl2-dev, libsdl2-mixer-dev, - libpng12-dev (>= 1.2.7) | libpng-dev, + libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7), zlib1g-dev, libgme-dev, libglu1-dev | libglu-dev, libosmesa6-dev | libgl-dev, nasm [i386] Standards-Version: 3.8.4 -Homepage: http://www.srb2.org +Homepage: ${PACKAGE_WEBSITE} -Package: srb2 +Package: ${PACKAGE_NAME} Architecture: any -Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21) +Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, + ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), + libsdl2-2.0-0, + libsdl2-mixer-2.0-0, + zlib1g, + libgme0, + libpng | libpng16-16 | libpng12-0 Description: A cross-platform 3D Sonic fangame Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy @@ -28,10 +34,10 @@ Description: A cross-platform 3D Sonic fangame and quite a lot of the fun that the original Sonic games provided. -Package: srb2-dbg +Package: ${PACKAGE_NAME}-dbg Architecture: any -# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat -Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2 +# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat +Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME} Description: A cross-platform 3D Sonic fangame Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy diff --git a/assets/debian/copyright b/debian-template/copyright similarity index 57% rename from assets/debian/copyright rename to debian-template/copyright index 97d606b0..cc47c453 100644 --- a/assets/debian/copyright +++ b/debian-template/copyright @@ -1,18 +1,18 @@ This work was packaged for Debian by: - Marco Zafra Mon, 26 Nov 2018 14:31:00 -0500 + ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} It was downloaded from: - + ${PACKAGE_WEBSITE} Upstream Author(s): - Sonic Team Junior + ${PACKAGE_GROUP_NAME_EMAIL} Copyright: - Copyright (C) 1998-2018 Sonic Team Junior + Copyright (C) 1998-2018 by Sonic Team Junior License: @@ -21,7 +21,7 @@ License: The Debian packaging is: Copyright (C) 2010 Callum Dickinson - Copyright (C) 2010-2018 Sonic Team Junior + Copyright (C) 2010-2018 by Sonic Team Junior and is licensed under the GPL version 2, see "/usr/share/common-licenses/GPL-2". diff --git a/debian/docs b/debian-template/docs similarity index 100% rename from debian/docs rename to debian-template/docs diff --git a/debian/rules b/debian-template/rules old mode 100755 new mode 100644 similarity index 86% rename from debian/rules rename to debian-template/rules index 02e3dc78..0a77624c --- a/debian/rules +++ b/debian-template/rules @@ -23,6 +23,16 @@ # ############################################################################# +############################################################################# +# +# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!! +# +# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH} +# Variables used by the rules script are parenthese'd $(PKGDIR) +# See [repo-root]/debian_template.sh +# +############################################################################# + # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 @@ -50,15 +60,16 @@ DIR := $(shell pwd) # FIXME: hate hate hate head/tail hack :( CONTROLF = $(DIR)/debian/control -PACKAGE = srb2 -DBGPKG = $(PACKAGE)-dbg -TITLE = Sonic Robo Blast 2 +PACKAGE = ${PACKAGE_NAME} +DBGPKG = ${PACKAGE}-dbg +TITLE = ${PROGRAM_NAME} SECTION = Games/Action -EXENAME = srb2 +EXENAME = ${PROGRAM_FILENAME} DBGNAME = debug/$(EXENAME) -PKGDIR = usr/games/SRB2 +PKGDIR = $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///') DBGDIR = usr/lib/debug/$(PKGDIR) +LINKDIR = $(shell echo "${PACKAGE_LINK_PATH}" | sed -e 's/^\///') PIXMAPS_DIR = usr/share/pixmaps DESKTOP_DIR = usr/share/applications PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)") @@ -101,8 +112,8 @@ binary-arch: $(INSTALL) $(BINDIR)/$(EXENAME) $(DIR)/debian/tmp/$(PKGDIR)/$(PACKAGE) $(INSTALL) $(BINDIR)/$(DBGNAME) $(DIR)/debian/tmp/$(DBGDIR)/$(PACKAGE) # Install desktop file and banner image - $(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps - $(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications + $(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps/${PROGRAM_FILENAME}.png + $(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications/${PROGRAM_FILENAME}.desktop # add compiled binaries to include-binaries echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries @@ -133,7 +144,7 @@ binary-arch: # dh_installcron # dh_installinfo # dh_installman - # dh_link + dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME) dh_compress dh_fixperms # dh_perl diff --git a/debian/source/format b/debian-template/source/format similarity index 100% rename from debian/source/format rename to debian-template/source/format diff --git a/debian/source/options b/debian-template/source/options similarity index 74% rename from debian/source/options rename to debian-template/source/options index 841c65a6..9532ff20 100644 --- a/debian/source/options +++ b/debian-template/source/options @@ -2,7 +2,8 @@ tar-ignore = "assets/*.srb" tar-ignore = "assets/*.pk3" tar-ignore = "assets/*.dta" tar-ignore = "assets/*.wad" -tar-ignore = "assets/debian/srb2-data/*" +tar-ignore = "assets/*.kart" +tar-ignore = "assets/debian/${PACKAGE_NAME}-data/*" tar-ignore = "assets/debian/tmp/*" tar-ignore = "*.obj" tar-ignore = "*.dep" diff --git a/debian-template/srb2.desktop b/debian-template/srb2.desktop new file mode 100644 index 00000000..07c7906e --- /dev/null +++ b/debian-template/srb2.desktop @@ -0,0 +1,10 @@ +[Desktop Entry] +Name=${PROGRAM_NAME} +Comment=${PROGRAM_DESCRIPTION} +Encoding=UTF-8 +Exec=${PACKAGE_INSTALL_PATH}/${PROGRAM_FILENAME} +Icon=/usr/share/pixmaps/${PROGRAM_FILENAME}.png +Terminal=false +Type=Application +StartupNotify=false +Categories=Application;Game; diff --git a/debian/changelog b/debian/changelog deleted file mode 100644 index 855c1c1b..00000000 --- a/debian/changelog +++ /dev/null @@ -1,12 +0,0 @@ -srb2 (2.1.21~9) trusty; urgency=high - - * SRB2 v2.1.21 release - - -- Marco Zafra Mon, 27 Nov 2018 16:45:00 -0500 - - -srb2 (2.0.6-5) maverick; urgency=high - - * Initial proper release.. - - -- Callum Dickinson Sat, 29 Jan 2011 01:18:42 +1300 diff --git a/debian/srb2.desktop b/debian/srb2.desktop deleted file mode 100644 index 3a1cac9f..00000000 --- a/debian/srb2.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Name=Sonic Robo Blast 2 -Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis. -Encoding=UTF-8 -Exec=/usr/games/SRB2/srb2 -Icon=/usr/share/pixmaps/srb2.png -Terminal=false -Type=Application -StartupNotify=false -Categories=Application;Game; diff --git a/debian_template.sh b/debian_template.sh new file mode 100644 index 00000000..c1af3c19 --- /dev/null +++ b/debian_template.sh @@ -0,0 +1,166 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Debian package templating +# +# Call this script BEFORE running debuild! +# source ./debian_template.sh [clean] [main/asset] +# +# Before running this script, +# you should also set PACKAGE_NAME_EMAIL="John Doe " to match +# the identity of the key you will use to sign the package. +# + +# Get script's actual path +DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )" + +# Recursive function for directory crawling +# $1 = Directory root to crawl +# $2 = Code to eval on file +# $3 = Code to eval on directory +# Exposes $dirtails, $dirlevel, and $dirtailname +dirlevel=0 # initialize +dirtails=() + +# Utility function to make dira/dirb/dirc string +makedirtailname () { + dirtailname="" + for tail in $dirtails; do + if [[ "$dirtailname" == "" ]]; then + dirtailname="/$tail"; + else + dirtailname="$dirtailname/$tail"; + fi; + done; +} + +evaldirectory () { + if [ -d "$1" ]; then + # Set contextual variables + # dirtails is an array of directory basenames after the crawl root + if (( $dirlevel > 0 )); then + dirtails+=( "$(basename $1)" ); + else + dirtails=(); + fi; + dirlevel=$((dirlevel+1)); + + # Generate directory path after the crawl root + makedirtailname; + + # Eval our directory with the latest contextual info + # Don't eval on root + if (( $dirlevel > 1 )) && [[ "$3" != "" ]]; then + eval "$3"; + fi; + + # Iterate entries + for name in $1/*; do + if [ -d "$name" ]; then + # Name is a directory, but don't eval yet + # Recurse so our vars are updated + evaldirectory "$name" "$2" "$3"; + + # Decrement our directory level and remove a dirtail + unset 'dirtails[ ${#dirtails[@]}-1 ]'; + dirlevel=$((dirlevel-1)); + makedirtailname; + else + # Name is a file + if [ -f "$name" ] && [[ "$2" != "" ]]; then + eval "$2"; + fi; + fi; + done; + + # Reset our variables; we're done iterating + if (( $dirlevel == 1 )); then + dirlevel=0; + fi; + fi; +} + +# +# Initialize package parameter defaults +# +if [[ "$__DEBIAN_PARAMETERS_INITIALIZED" != "1" ]]; then + . ${DIR}/deployer/travis/deployer_defaults.sh; +fi; + +# Clean up after ourselves; we only expect to run this script once +# during buildboting +__DEBIAN_PARAMETERS_INITIALIZED=0 + +# for envsubst +export __PACKAGE_DATETIME="$(date '+%a, %d %b %Y %H:%M:%S %z')" +export __PACKAGE_DATETIME_DIGIT="$(date -u '+%Y%m%d%H%M%S')" + +if [[ "$PACKAGE_REVISION" == "" ]]; then + PACKAGE_REVISION="-$__PACKAGE_DATETIME_DIGIT"; + __PACKAGE_REVISION_BY_DATE=1; + export PACKAGE_REVISION=${PACKAGE_REVISION}; # for envsubst +fi; + +# +# Clean the old debian/ directories +# +if [[ "$1" == "clean" ]]; then + toclean=$2; +else + toclean=$1; +fi; + +if [[ "$toclean" == "" ]] || [[ "$toclean" == "main" ]]; then + echo "Cleaning main package scripts"; + if [[ ! -f ${DIR}/debian ]]; then + rm -rf ${DIR}/debian; + fi; +fi; +if [[ "$toclean" == "" ]] || [[ "$toclean" == "asset" ]]; then + echo "Cleaning asset package scripts"; + if [[ ! -f ${DIR}/assets/debian ]]; then + rm -rf ${DIR}/assets/debian; + fi; +fi; + +# +# Make new templates +# +if [[ "$1" != "clean" ]]; then + totemplate=$1; + + # HACK: ${shlibs:Depends} in the templates make the templating fail + # So just define replacemment variables + export SHLIBS_DEPENDS=${SHLIBS_DEPENDS}; + export MISC_DEPENDS=${MISC_DEPENDS}; + export DEBFILEVAR='$$file'; # used in assets/debian/rules + + # Package parameters are exported for envsubst in deployer_defaults.sh + + if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "main" ]]; then + echo "Generating main package scripts"; + fromroot=${DIR}/debian-template; + toroot=${DIR}/debian; + mkdir ${toroot}; + + evaldirectory ${fromroot} \ + "cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \ + "mkdir \"${toroot}\${dirtailname}\""; + fi; + + if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "asset" ]]; then + echo "Generating asset package scripts"; + fromroot=${DIR}/assets/debian-template; + toroot=${DIR}/assets/debian; + mkdir ${toroot}; + + # Root dir to crawl; file eval; directory eval + evaldirectory ${fromroot} \ + "cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \ + "mkdir \"${toroot}\${dirtailname}\""; + fi; +fi; + +if [[ "$__DPL_ACTIVE" != "1" ]] && [[ "$__PACKAGE_REVISION_BY_DATE" == "1" ]]; then + unset PACKAGE_REVISION; # so we can reset the date on subsequent runs +fi; diff --git a/deployer/appveyor/deployer.bat b/deployer/appveyor/deployer.bat new file mode 100644 index 00000000..fae38859 --- /dev/null +++ b/deployer/appveyor/deployer.bat @@ -0,0 +1,195 @@ +@setlocal enableextensions enabledelayedexpansion + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Appveyor Deployer +: See appveyor.yml for default variables +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Evaluate whether we should be deploying +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +if not [%DPL_ENABLED%] == [1] ( + echo Deployer is not enabled... + exit /b +) + +: Don't do DD installs because fmodex DLL handling is not implemented. +if [%CONFIGURATION%] == [DD] ( + echo Deployer does not support DD builds... + exit /b +) + +if [%CONFIGURATION%] == [DD64] ( + echo Deployer does not support DD builds... + exit /b +) + +: Substring match from https://stackoverflow.com/questions/7005951/batch-file-find-if-substring-is-in-string-not-in-a-file +: The below line says "if deployer is NOT in string" +: Note that APPVEYOR_REPO_BRANCH for pull request builds is the BASE branch that PR is merging INTO +if x%APPVEYOR_REPO_BRANCH:deployer=%==x%APPVEYOR_REPO_BRANCH% ( + if not [%APPVEYOR_REPO_TAG%] == [true] ( + echo Deployer is enabled but we are not in a release tag or a 'deployer' branch... + exit /b + ) else ( + if not [%DPL_TAG_ENABLED%] == [1] ( + echo Deployer is not enabled for release tags... + exit /b + ) + ) +) + +: Release tags always get optional assets (music.dta) +if [%APPVEYOR_REPO_TAG%] == [true] ( + set "ASSET_FILES_OPTIONAL_GET=1" +) + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Get asset archives +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +if exist "C:\Users\appveyor\srb2_cache\archives\" ( + if [%ASSET_CLEAN%] == [1] ( + echo Cleaning asset archives... + rmdir /s /q "C:\Users\appveyor\srb2_cache\archives" + ) +) + +if not exist "C:\Users\appveyor\srb2_cache\archives\" mkdir "C:\Users\appveyor\srb2_cache\archives" + +goto EXTRACT_ARCHIVES + +:::::::::::::::::::::::::::::::: +: ARCHIVE_NAME_PARTS +: Call this like a function. %archivepath% is the path to extract parts from. +:::::::::::::::::::::::::::::::: + +for %%a in (%archivepath%) do ( + set "file=%%~fa" + set "filepath=%%~dpa" + set "filename=%%~nxa" +) + +set "localarchivepath=C:\Users\appveyor\srb2_cache\archives\%filename%" + +goto EOF + +:::::::::::::::::::::::::::::::: +: EXTRACT_ARCHIVES +:::::::::::::::::::::::::::::::: + +set "archivepath=%ASSET_ARCHIVE_PATH%" +call :ARCHIVE_NAME_PARTS +set "ASSET_ARCHIVE_PATH_LOCAL=%localarchivepath%" +if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATH%" -FileName "%localarchivepath%" + +set "archivepath=%ASSET_ARCHIVE_PATCH_PATH%" +call :ARCHIVE_NAME_PARTS +set "ASSET_ARCHIVE_PATCH_PATH_LOCAL=%localarchivepath%" +if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATCH_PATH%" -FileName "%localarchivepath%" + +if not [%X86_64%] == [1] ( + set "archivepath=%ASSET_ARCHIVE_X86_PATH%" + call :ARCHIVE_NAME_PARTS + set "ASSET_ARCHIVE_X86_PATH_LOCAL=!localarchivepath!" + if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X86_PATH%" -FileName "!localarchivepath!" +) + +if [%X86_64%] == [1] ( + set "archivepath=%ASSET_ARCHIVE_X64_PATH%" + call :ARCHIVE_NAME_PARTS + set "ASSET_ARCHIVE_X64_PATH_LOCAL=!localarchivepath!" + if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X64_PATH%" -FileName "!localarchivepath!" +) + +if [%ASSET_FILES_OPTIONAL_GET%] == [1] ( + set "archivepath=%ASSET_ARCHIVE_OPTIONAL_PATH%" + call :ARCHIVE_NAME_PARTS + set "ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL=!localarchivepath!" + if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_OPTIONAL_PATH%" -FileName "!localarchivepath!" +) + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Build the installers +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +mkdir "assets\installer" +mkdir "assets\patch" + +7z x -y "%ASSET_ARCHIVE_PATH_LOCAL%" -o"assets\installer" >null +7z x -y "%ASSET_ARCHIVE_PATCH_PATH_LOCAL%" -o"assets\patch" >null + +: Copy optional files to full installer (music.dta) +if [%ASSET_FILES_OPTIONAL_GET%] == [1] ( + 7z x -y "%ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL%" -o"assets\installer" >null +) + +: Copy EXE -- BUILD_PATH is from appveyor.yml +robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\installer" /XF "*.debug" ".gitignore" +robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\patch" /XF "*.debug" ".gitignore" + +: Are we building DD? (we were supposed to exit earlier!) +if [%CONFIGURATION%] == [DD] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" ) +if [%CONFIGURATION%] == [DD64] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" ) + +: If we are not a release tag, suffix the filename +if not [%APPVEYOR_REPO_TAG%] == [true] ( + set "INSTALLER_SUFFIX=-%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%" +) else ( + set "INSTALLER_SUFFIX=" +) + +if not [%X86_64%] == [1] ( goto X86_INSTALL ) + +:::::::::::::::::::::::::::::::: +: X64_INSTALL +:::::::::::::::::::::::::::::::: + +: Extract DLL binaries +7z x -y "%ASSET_ARCHIVE_X64_PATH_LOCAL%" -o"assets\installer" >null +if [%PACKAGE_PATCH_DLL_GET%] == [1] ( + 7z x -y "!ASSET_ARCHIVE_X64_PATH_LOCAL!" -o"assets\patch" >null +) + +: Build the installer +7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\* + +: Build the patch +7z a "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\* + +: Upload artifacts +appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" +appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" + +: We only do x86 OR x64, one at a time, so exit now. +goto EOF + +:::::::::::::::::::::::::::::::: +: X86_INSTALL +:::::::::::::::::::::::::::::::: + +: Extract DLL binaries +7z x -y "%ASSET_ARCHIVE_X86_PATH_LOCAL%" -o"assets\installer" >null +if [%PACKAGE_PATCH_DLL_GET%] == [1] ( + 7z x -y "!ASSET_ARCHIVE_X86_PATH_LOCAL!" -o"assets\patch" >null +) + +: Build the installer +7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\* + +: Build the patch +7z a "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\* + +: Upload artifacts +appveyor PushArtifact "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" +appveyor PushArtifact "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" + +: We only do x86 OR x64, one at a time, so exit now +goto EOF + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: EOF +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +endlocal diff --git a/deployer/travis/deployer.sh b/deployer/travis/deployer.sh new file mode 100644 index 00000000..c88155d2 --- /dev/null +++ b/deployer/travis/deployer.sh @@ -0,0 +1,157 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Initialization +# +# Performs validity checks to ensure that Deployer is allowed to run +# e.g., is an FTP hostname specified? Are we whitelisted by OSNAMES and BRANCHES? +# +# Set these environment variables in your Travis-CI settings, where they are stored securely. +# See other shell scripts for more options. +# +# DPL_ENABLED = 1 (leave blank to disable) +# DPL_TAG_ENABLED = 1 (run Deployer on all tags) +# DPL_JOB_ENABLE_ALL = 1 (run Deployer on all jobs; leave blank to act on specific jobs, see below) +# DPL_JOBNAMES = name1,name2 (whitelist of job names to allow uploading; leave blank to upload from all jobs) +# DPL_OSNAMES = osx (whitelist of OS names to allow uploading; leave blank to upload from all OSes) +# DPL_BRANCHES = master,branch1,branch2 (whitelist of branches to upload; leave blank to upload all branches) +# +# To enable Deployer on specific jobs, set _DPL_JOB_ENABLED=1 for that job. Example: +# - matrix: +# - os: osx +# env: +# - _DPL_JOB_ENABLED=1 +# +# DO NOT set __DPL_ACTIVE, because that would bypass these validity checks. + +# Validate Deployer state +if [[ "$DPL_ENABLED" == "1" ]] && [[ "$TRAVIS_PULL_REQUEST" == "false" ]]; then + # Test for base eligibility: + # Are we in a deployer branch? Or + # Are we in a release tag AND DPL_TAG_ENABLED=1? + if [[ $TRAVIS_BRANCH == *"deployer"* ]]; then + __DPL_BASE_ELIGIBLE=1; + __DPL_TERMINATE_EARLY_ELIGIBLE=1; + fi; + + if [[ "$TRAVIS_TAG" != "" ]] && [[ "$DPL_TAG_ENABLED" == "1" ]]; then + __DPL_BASE_ELIGIBLE=1; + __DPL_TAG_ELIGIBLE=1; + __DPL_TERMINATE_EARLY_ELIGIBLE=1; + fi; + + # Logging message for trigger word + if [[ "$__DPL_TAG_ELIGIBLE" != "1" ]] && [[ "$DPL_TRIGGER" != "" ]]; then + echo "Testing for trigger $DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE"; + echo "[${DPL_TRIGGER}]"; + echo "[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"; + echo "[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"; + fi; + + # + # Search for the trigger word + # Force enable if release tags are eligible + # + if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_TRIGGER" == "" ]] \ + || [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER]"* ]] \ + || [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"* ]] \ + || [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"* ]]; then + # + # Whitelist by branch name + # Force enable if release tags are eligible + # + if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then + # Set this so we only early-terminate builds when we are specifically deploying + # Trigger string and branch are encompassing conditions; the rest are job-specific + # This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1, + # because we're filtering non-deployer jobs. + # + # __DPL_TRY_TERMINATE_EARLY is invalidated in .travis.yml if __DPL_ACTIVE=1 + if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then + __DPL_TRY_TERMINATE_EARLY=1; + fi; + + # + # Is the job enabled for deployment? + # + if [[ "$DPL_JOB_ENABLE_ALL" == "1" ]] || [[ "$_DPL_JOB_ENABLED" == "1" ]]; then + # + # Whitelist by job names + # + if [[ "$DPL_JOBNAMES" == "" ]] || [[ "$_DPL_JOB_NAME" == "" ]] || [[ $DPL_JOBNAMES == *"$_DPL_JOB_NAME"* ]]; then + # + # Whitelist by OS names + # + if [[ "$DPL_OSNAMES" == "" ]] || [[ $DPL_OSNAMES == *"$TRAVIS_OS_NAME"* ]]; then + # Base Deployer is eligible for becoming active + + # Are we building for Linux? + if [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]] || [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then + if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then + __DPL_DEBIAN_ACTIVE=1; + fi; + fi; + fi; + + # Now check for deployment targets + if [[ "$_DPL_FTP_TARGET" == "1" ]] && [[ "$DPL_FTP_HOSTNAME" != "" ]]; then + if [[ "$TRAVIS_OS_HOST" == "linux" ]] && [[ "$DPL_FTP_PROTOCOL" == "ftp" ]]; then + echo "Non-secure FTP will not work on Linux Travis-CI jobs!"; + echo "Try SFTP or another target. Details:"; + echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci"; + else + if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] || [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_BINARY" == "1" ]]; then + echo "Deployer FTP target is enabled"; + __DPL_FTP_ACTIVE=1; + else + echo "Deployer FTP target cannot be enabled: You must specify _DPL_PACKAGE_BINARY=1,"; + echo "and/or _DPL_BINARY=1 in your job's environment variables."; + fi; + fi; + fi; + + if [[ "$_DPL_DPUT_TARGET" == "1" ]] && [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] \ + && [[ "$DPL_DPUT_INCOMING" != "" ]]; then + if [[ "$DPL_DPUT_METHOD" == "ftp" ]]; then + echo "DPUT will not work with non-secure FTP on Linux Travis-CI jobs!"; + echo "Try SFTP or another method for DPUT. Details:"; + echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci"; + else + echo "Deployer DPUT target is enabled"; + __DPL_DPUT_ACTIVE=1; + fi; + fi; + + # If any deployment targets are active, then so is the Deployer at large + if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then + __DPL_ACTIVE=1; + fi; + fi; + fi; + fi; + fi; + else + if [[ "$DPL_TRIGGER" != "" ]]; then + echo "Testing for global trigger [$DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE"; + fi; + if [[ "$DPL_TRIGGER" != "" ]] && [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER"* ]]; then + if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then + # This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1, + # because we're filtering non-deployer jobs. + if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then + # Assume that some job received the trigger, so mark this for early termination + __DPL_TRY_TERMINATE_EARLY=1; + fi; + fi; + fi; + fi; +fi; + +if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then + echo "Deployer is active in another job"; +fi; + +if [[ "$__DPL_TRY_TERMINATE_EARLY" != "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then + echo "Deployer is not active"; +fi; diff --git a/deployer/travis/deployer_build.sh b/deployer/travis/deployer_build.sh new file mode 100644 index 00000000..3817f025 --- /dev/null +++ b/deployer/travis/deployer_build.sh @@ -0,0 +1,190 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Build Script +# +# Builds the required targets depending on which sub-modules are enabled + +if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then + if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then + echo "Building Debian package(s)" + + sudo apt-get install devscripts debhelper fakeroot secure-delete expect; + + # Build source packages first, since they zip up the entire source folder, + # binaries and all + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + . ../debian_template.sh main; + OLDPWD=$PWD; # [repo]/build + cd ..; # repo root + + if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then + echo "Building main source Debian package"; + expect <(cat < key.asc; + echo "$DPL_PGP_KEY_PASSPHRASE" > phrase.txt; + gpg --import key.asc; + + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + echo "Signing main package(s)"; + + PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + $PACKAGEDBGFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGENIGHTLYDBGFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHDBGFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + #$PACKAGEPATCHNIGHTLYDBGFILENAME + ); + + # Main packages are in parent of root repo folder + OLDPWD=$PWD; # [repo]/build + cd ../..; # parent of repo root + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*.changes; do + debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f"; + done; + done; + + cd $OLDPWD; + fi; + + if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then + echo "Signing asset package(s)"; + + PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + ) + + # Asset packages are in root repo folder + OLDPWD=$PWD; # [repo]/build + cd ..; # repo root + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*.changes; do + debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f"; + done; + done; + + cd $OLDPWD; + fi; + + # Delete the keys :eyes: + srm key.asc; + srm phrase.txt; + fi; + fi; + + # all other OSes + if [[ "$TRAVIS_OS_NAME" != "linux" ]]; then + # + # Check for binary building + # + if [[ "$_DPL_BINARY" == "1" ]]; then + echo "Building a Binary"; + make -k; + fi; + + # + # Check for package building + # + if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then + echo "Building a Package"; + + # Make an OSX package; superuser is required for library bundling + # + # HACK: OSX packaging can't write libraries to .app package unless we're superuser + # because the original library files don't have WRITE permission + # Bug may be sidestepped by using CHMOD_BUNDLE_ITEMS=TRUE + # But I don't know where this is set. Not `cmake -D...` because this var is ignored. + # https://cmake.org/Bug/view.php?id=9284 + if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + sudo make -k package; + else + # Some day, when Windows is supported, we'll just make a standard package + make -k package; + fi; + fi; + fi; +fi; diff --git a/deployer/travis/deployer_defaults.sh b/deployer/travis/deployer_defaults.sh new file mode 100644 index 00000000..9b853a80 --- /dev/null +++ b/deployer/travis/deployer_defaults.sh @@ -0,0 +1,105 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Default Variables +# +# Here are all of the user-set variables used by Deployer. +# See the "Cross-platform deployment" page on SRB2 Wiki for documentation. + +# Core Parameters +: ${DPL_ENABLED} # Enable Deployer behavior; must be set for any deployment activity +: ${DPL_TAG_ENABLED} # Trigger Deployer for all tag releases +: ${DPL_JOB_ENABLE_ALL} # Enable all jobs for deployment +: ${DPL_TERMINATE_TESTS} # Terminate all build test jobs (used in .travis.yml) +: ${DPL_TRIGGER} # Use a [word] in the commit message to trigger Deployer +: ${DPL_JOBNAMES} # Trigger Deployer by job name +: ${DPL_OSNAMES} # Trigger Deployer by OS name (osx,linux) +: ${DPL_BRANCHES} # Trigger Deployer by git branch name + +# Job Parameters +: ${_DPL_JOB_ENABLED} # Enable Deployer for this specific job. DPL_ENABLED must be set too. +: ${_DPL_JOB_NAME} # Identifier for the job, used for logging and trigger word matching +: ${_DPL_FTP_TARGET} # Deploy to FTP +: ${_DPL_DPUT_TARGET} # Deploy to DPUT +: ${_DPL_PACKAGE_SOURCE} # Build packages into a Source distribution. Linux only. +: ${_DPL_PACKAGE_BINARY} # Build packages into a Binary distribution. +: ${_DPL_PACKAGE_MAIN:=1} # Build main installation package. Linux only; OS X assumes this. +: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only. + +# Asset File Parameters +: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-assets.7z} +: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-optional-assets.7z} +: ${ASSET_FILES_HASHED:=srb2.srb patch.kart gfx.kart textures.kart chars.kart maps.kart} +: ${ASSET_FILES_DOCS:=README.txt HISTORY.txt LICENSE.txt LICENSE-3RD-PARTY.txt} +: ${ASSET_FILES_OPTIONAL_GET:=0} + +# FTP Parameters +: ${DPL_FTP_PROTOCOL} +: ${DPL_FTP_USER} +: ${DPL_FTP_PASS} +: ${DPL_FTP_HOSTNAME} +: ${DPL_FTP_PORT} +: ${DPL_FTP_PATH} + +# DPUT Parameters +: ${DPL_DPUT_DOMAIN:=ppa.launchpad.net} +: ${DPL_DPUT_METHOD:=sftp} +: ${DPL_DPUT_INCOMING} +: ${DPL_DPUT_LOGIN:=anonymous} +: ${DPL_SSH_KEY_PRIVATE} # Base64-encoded private key file. Used to sign repository uploads +: ${DPL_SSH_KEY_PASSPHRASE} # Decodes the private key file. + +# Package Parameters +: ${PACKAGE_NAME:=srb2kart} +: ${PACKAGE_VERSION:=1.0.2} +: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic) +: ${PACKAGE_REVISION} # Defaults to UTC timestamp +: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2Kart} +: ${PACKAGE_LINK_PATH:=/usr/games} +: ${PACKAGE_DISTRO:=trusty} +: ${PACKAGE_URGENCY:=high} +: ${PACKAGE_NAME_EMAIL:=Kart Krew } +: ${PACKAGE_GROUP_NAME_EMAIL:=Kart Krew } +: ${PACKAGE_WEBSITE:=} + +: ${PACKAGE_ASSET_MINVERSION:=1.0.1} # Number this the version BEFORE the actual required version, because we do a > check +: ${PACKAGE_ASSET_MAXVERSION:=1.0.3} # Number this the version AFTER the actual required version, because we do a < check + +: ${PROGRAM_NAME:=Sonic Robo Blast 2 Kart} +: ${PROGRAM_VENDOR:=Kart Krew} +: ${PROGRAM_VERSION:=1.0.2} +: ${PROGRAM_DESCRIPTION:=A kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2.} +: ${PROGRAM_FILENAME:=srb2kart} + +: ${DPL_PGP_KEY_PRIVATE} # Base64-encoded private key file. Used to sign Debian packages +: ${DPL_PGP_KEY_PASSPHRASE} # Decodes the private key file. + +# Export Asset and Package Parameters for envsubst templating + +export ASSET_ARCHIVE_PATH="${ASSET_ARCHIVE_PATH}" +export ASSET_ARCHIVE_OPTIONAL_PATH="${ASSET_ARCHIVE_OPTIONAL_PATH}" +export ASSET_FILES_HASHED="${ASSET_FILES_HASHED}" +export ASSET_FILES_DOCS="${ASSET_FILES_DOCS}" +export ASSET_FILES_OPTIONAL_GET="${ASSET_FILES_OPTIONAL_GET}" + +export PACKAGE_NAME="${PACKAGE_NAME}" +export PACKAGE_VERSION="${PACKAGE_VERSION}" +export PACKAGE_SUBVERSION="${PACKAGE_SUBVERSION}" # in case we have this +export PACKAGE_REVISION="${PACKAGE_REVISION}" +export PACKAGE_ASSET_MINVERSION="${PACKAGE_ASSET_MINVERSION}" +export PACKAGE_ASSET_MAXVERSION="${PACKAGE_ASSET_MAXVERSION}" +export PACKAGE_INSTALL_PATH="${PACKAGE_INSTALL_PATH}" +export PACKAGE_LINK_PATH="${PACKAGE_LINK_PATH}" +export PACKAGE_DISTRO="${PACKAGE_DISTRO}" +export PACKAGE_URGENCY="${PACKAGE_URGENCY}" +export PACKAGE_NAME_EMAIL="${PACKAGE_NAME_EMAIL}" +export PACKAGE_GROUP_NAME_EMAIL="${PACKAGE_GROUP_NAME_EMAIL}" +export PACKAGE_WEBSITE="${PACKAGE_WEBSITE}" + +export PROGRAM_NAME="${PROGRAM_NAME}" +export PROGRAM_VERSION="${PROGRAM_VERSION}" +export PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION}" +export PROGRAM_FILENAME="${PROGRAM_FILENAME}" + +# This file is called in debian_template.sh, so mark our completion so we don't run it again +__DEBIAN_PARAMETERS_INITIALIZED=1 diff --git a/deployer/travis/deployer_dput.sh b/deployer/travis/deployer_dput.sh new file mode 100644 index 00000000..863a928c --- /dev/null +++ b/deployer/travis/deployer_dput.sh @@ -0,0 +1,133 @@ +#!/bin/bash + +# Deployer for Travis-CI +# DPUT uploader (e.g., Launchpad PPA) +# + +if [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then + # Install APT dependencies + # paramiko required for ssh + sudo apt-get install python-paramiko expect dput; # python-pip + #pip install paramiko; + + # Output the DPUT config + # Dput only works if you're using secure FTP, so that's what we default to. + cat > "./dput.cf" << EOM +[deployer] +fqdn = ${DPL_DPUT_DOMAIN} +method = ${DPL_DPUT_METHOD} +incoming = ${DPL_DPUT_INCOMING} +login = ${DPL_DPUT_LOGIN} +allow_unsigned_uploads = 0 +EOM + + # Output SSH config + # Don't let SSH prompt us for untrusted hosts + cat >> "./ssh_config" << EOM + +Host * + StrictHostKeyChecking no + UserKnownHostsFile=/dev/null + PubKeyAuthentication yes + IdentityFile ${PWD}/key.private + IdentitiesOnly yes +EOM + sudo sh -c "cat < ${PWD}/ssh_config >> /etc/ssh/ssh_config"; + + # Get the private key + echo "$DPL_SSH_KEY_PRIVATE" | base64 --decode > key.private; + chmod 700 ./key.private; + + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + $PACKAGEDBGFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGENIGHTLYDBGFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHDBGFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + #$PACKAGEPATCHNIGHTLYDBGFILENAME + ); + + # Main packages are in parent of root repo folder + OLDPWD=$PWD; # [repo]/build + cd ../..; + + # Enter passphrase if required + for n in ${PACKAGEFILENAMES}; do + for f in $n*.changes; do + # Binary builds also generate source builds, so exclude the source + # builds if desired + if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then + if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then + continue; + fi; + fi; + + expect <(cat < "commit.txt"; + echo "Job ID $TRAVIS_JOB_ID" >> "commit.txt"; + echo "" >> "commit.txt"; + echo "Commit $TRAVIS_COMMIT" >> "commit.txt"; + echo "$TRAVIS_COMMIT_MESSAGE" >> "commit.txt"; + echo "" >> "commit.txt"; + + # Initialize FTP parameters + if [[ "$DPL_FTP_PORT" == "" ]]; then + DPL_FTP_PORT=21; + fi; + if [[ "$DPL_FTP_PROTOCOL" == "" ]]; then + DPL_FTP_PROTOCOL=ftp; + fi; + __DPL_FTP_LOCATION=$DPL_FTP_PROTOCOL://$DPL_FTP_HOSTNAME:$DPL_FTP_PORT/$DPL_FTP_PATH/$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/$TRAVIS_JOB_ID-$TRAVIS_JOB_NUMBER-$JOBNAME; + + # Upload to FTP! + echo "Uploading to FTP..."; + curl --ftp-create-dirs -T "commit.txt" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/commit.txt"; + + if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + $PACKAGEDBGFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGENIGHTLYDBGFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHDBGFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + #$PACKAGEPATCHNIGHTLYDBGFILENAME + ); + + # Main packages are in parent of root repo folder + OLDPWD=$PWD; # [repo]/build + cd ../..; + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*; do + # Binary builds also generate source builds, so exclude the source + # builds if desired + if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then + if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then + continue; + fi; + fi; + curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/main/$f"; + done; + done; + + # Go back to [repo]/build folder + cd $OLDPWD; + fi; + + if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then + PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + ) + + # Asset packages are in root repo folder + OLDPWD=$PWD; # [repo]/build + cd ..; + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*; do + # Binary builds also generate source builds, so exclude the source + # builds if desired + if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then + if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then + continue; + fi; + fi; + curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/asset/$f"; + done; + done; + + # Go back to [repo]/build folder + cd $OLDPWD; + fi; + else + if [[ "$_DPL_BINARY" == "1" ]]; then + find bin -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;; + fi; + + if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then + sudo rm -r package/_CPack_Packages + find package -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;; + fi; + fi; +fi diff --git a/libs/SDL2/lib/ARM/SDL2.lib b/libs/SDL2/lib/ARM/SDL2.lib new file mode 100644 index 00000000..be9d8694 Binary files /dev/null and b/libs/SDL2/lib/ARM/SDL2.lib differ diff --git a/libs/SDL2/lib/ARM64/SDL2.dll b/libs/SDL2/lib/ARM64/SDL2.dll new file mode 100644 index 00000000..f9eac1c0 Binary files /dev/null and b/libs/SDL2/lib/ARM64/SDL2.dll differ diff --git a/libs/SDL2/lib/ARM64/SDL2.lib b/libs/SDL2/lib/ARM64/SDL2.lib new file mode 100644 index 00000000..40904c30 Binary files /dev/null and b/libs/SDL2/lib/ARM64/SDL2.lib differ diff --git a/libs/SDL2_mixer/lib/ARM/SDL2_mixer.lib b/libs/SDL2_mixer/lib/ARM/SDL2_mixer.lib new file mode 100644 index 00000000..3886f3aa Binary files /dev/null and b/libs/SDL2_mixer/lib/ARM/SDL2_mixer.lib differ diff --git a/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.dll b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.dll new file mode 100644 index 00000000..d5650b0d Binary files /dev/null and b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.dll differ diff --git a/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.lib b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.lib new file mode 100644 index 00000000..58c3e696 Binary files /dev/null and b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.lib differ diff --git a/libs/libpng-src/projects/visualc10/.gitignore b/libs/libpng-src/projects/visualc10/.gitignore index 118a15cb..e1bec81f 100644 --- a/libs/libpng-src/projects/visualc10/.gitignore +++ b/libs/libpng-src/projects/visualc10/.gitignore @@ -1,3 +1,5 @@ /Win32 /x64 /libpng.vcproj.*.*.user +/ARM +/ARM64 diff --git a/libs/libpng-src/projects/visualc10/libpng.vcxproj b/libs/libpng-src/projects/visualc10/libpng.vcxproj index fb53826e..eaa3d4ff 100644 --- a/libs/libpng-src/projects/visualc10/libpng.vcxproj +++ b/libs/libpng-src/projects/visualc10/libpng.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -21,7 +37,7 @@ {72B01ACA-7A1A-4F7B-ACEF-2607299CF052} libpng - 8.1 + 10.0.16299.0 @@ -29,21 +45,45 @@ false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + @@ -51,29 +91,53 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ @@ -107,6 +171,38 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + MaxSpeed + OnlyExplicitInline + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\..;%(AdditionalIncludeDirectories) + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + X64 @@ -143,6 +239,40 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + + MaxSpeed + OnlyExplicitInline + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + 4267;%(DisableSpecificWarnings) + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\..;%(AdditionalIncludeDirectories) + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + Disabled @@ -174,6 +304,36 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + Disabled + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;DEBUG;PNG_DEBUG=1;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + false + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + X64 @@ -209,164 +369,320 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + + Disabled + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;DEBUG;PNG_DEBUG=1;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + 4267;%(DisableSpecificWarnings) + false + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) true + true true + true true + true true + true @@ -377,17 +693,29 @@ true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) diff --git a/libs/zlib/projects/visualc10/.gitignore b/libs/zlib/projects/visualc10/.gitignore index 488a5428..1c5340cd 100644 --- a/libs/zlib/projects/visualc10/.gitignore +++ b/libs/zlib/projects/visualc10/.gitignore @@ -1,3 +1,5 @@ /Win32 /x64 /zlib.vcproj.*.*.user +/ARM +/ARM64 diff --git a/libs/zlib/projects/visualc10/zlib.vcxproj b/libs/zlib/projects/visualc10/zlib.vcxproj index 814641d3..a7055ddb 100644 --- a/libs/zlib/projects/visualc10/zlib.vcxproj +++ b/libs/zlib/projects/visualc10/zlib.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -21,7 +37,7 @@ {73A5729C-7323-41D4-AB48-8A03C9F81603} zlib - 8.1 + 10.0.16299.0 @@ -29,21 +45,45 @@ false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + true + + + StaticLibrary + false + v141 StaticLibrary false v140 + + StaticLibrary + false + v141 + true + @@ -52,29 +92,53 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ @@ -106,6 +170,36 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + Disabled + WIN32;_DEBUG;ASMV;ASMINF;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + Default + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + false + ASMV;ASMINF + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + X64 @@ -139,6 +233,36 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + + Disabled + WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + false + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + MaxSpeed @@ -169,6 +293,37 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;ASMV;ASMINF;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + true + ASMV;ASMINF + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + X64 @@ -202,30 +357,77 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) @@ -233,60 +435,97 @@ %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) true + true ../;%(AdditionalIncludeDirectories) + ../;%(AdditionalIncludeDirectories) ../..;%(AdditionalIncludeDirectories) + ../..;%(AdditionalIncludeDirectories) true + true ../..;%(AdditionalIncludeDirectories) + ../..;%(AdditionalIncludeDirectories) true + true true + true true + true true + true @@ -306,39 +545,67 @@ %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) true + true true + true + true + true true + true true + true + true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true diff --git a/srb2-vc10.sln b/srb2-vc10.sln index ecceafd5..b4415bfc 100644 --- a/srb2-vc10.sln +++ b/srb2-vc10.sln @@ -1,9 +1,9 @@  Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.25123.0 +# Visual Studio 15 +VisualStudioVersion = 15.0.28307.136 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2win", "src\win32\Srb2win-vc10.vcxproj", "{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2DD", "src\win32\Srb2win-vc10.vcxproj", "{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libs\libpng-src\projects\visualc10\libpng.vcxproj", "{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}" EndProject @@ -13,56 +13,104 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "libs\zlib\projects\ EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "s_openal", "src\hardware\s_openal\s_openal-vc10.vcxproj", "{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2SDL", "src\sdl\Srb2SDL-vc10.vcxproj", "{61BA7D3C-F77D-4D31-B718-1177FE482CF2}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2Win", "src\sdl\Srb2SDL-vc10.vcxproj", "{61BA7D3C-F77D-4D31-B718-1177FE482CF2}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM = Debug|ARM + Debug|ARM64 = Debug|ARM64 Debug|Win32 = Debug|Win32 Debug|x64 = Debug|x64 + Release|ARM = Release|ARM + Release|ARM64 = Release|ARM64 Release|Win32 = Release|Win32 Release|x64 = Release|x64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM.ActiveCfg = Debug|ARM + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM.Build.0 = Debug|ARM + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM64.Build.0 = Debug|ARM64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|Win32.ActiveCfg = Debug|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|Win32.Build.0 = Debug|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|x64.ActiveCfg = Debug|x64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|x64.Build.0 = Debug|x64 + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM.ActiveCfg = Release|ARM + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM.Build.0 = Release|ARM + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM64.ActiveCfg = Release|ARM64 + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|ARM64.Build.0 = Release|ARM64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|Win32.ActiveCfg = Release|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|Win32.Build.0 = Release|Win32 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|x64.ActiveCfg = Release|x64 {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Release|x64.Build.0 = Release|x64 + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM.ActiveCfg = Debug|ARM + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM.Build.0 = Debug|ARM + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|ARM64.Build.0 = Debug|ARM64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|Win32.ActiveCfg = Debug|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|Win32.Build.0 = Debug|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|x64.ActiveCfg = Debug|x64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Debug|x64.Build.0 = Debug|x64 + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM.ActiveCfg = Release|ARM + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM.Build.0 = Release|ARM + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM64.ActiveCfg = Release|ARM64 + {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|ARM64.Build.0 = Release|ARM64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|Win32.ActiveCfg = Release|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|Win32.Build.0 = Release|Win32 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|x64.ActiveCfg = Release|x64 {72B01ACA-7A1A-4F7B-ACEF-2607299CF052}.Release|x64.Build.0 = Release|x64 + {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM.ActiveCfg = Debug|ARM + {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM.Build.0 = Debug|ARM + {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|ARM64.Build.0 = Debug|ARM64 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|Win32.ActiveCfg = Debug|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|Win32.Build.0 = Debug|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|x64.ActiveCfg = Debug|x64 {51137D5C-4E81-4955-AACF-EA3092006051}.Debug|x64.Build.0 = Debug|x64 + {51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM.ActiveCfg = Release|ARM + {51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM.Build.0 = Release|ARM + {51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM64.ActiveCfg = Release|ARM64 + {51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM64.Build.0 = Release|ARM64 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.ActiveCfg = Release|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.Build.0 = Release|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.ActiveCfg = Release|x64 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.Build.0 = Release|x64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM.ActiveCfg = Debug|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM.Build.0 = Debug|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM64.Build.0 = Debug|ARM64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.ActiveCfg = Debug|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.Build.0 = Debug|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.ActiveCfg = Debug|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.Build.0 = Debug|x64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM.ActiveCfg = Release|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM.Build.0 = Release|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.ActiveCfg = Release|ARM64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.Build.0 = Release|ARM64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.ActiveCfg = Release|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.Build.0 = Release|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.ActiveCfg = Release|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.Build.0 = Release|x64 + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM.ActiveCfg = Debug|ARM + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM64.ActiveCfg = Debug|ARM64 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|Win32.ActiveCfg = Debug|Win32 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|x64.ActiveCfg = Debug|x64 + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM.ActiveCfg = Release|ARM + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM64.ActiveCfg = Release|ARM64 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|Win32.ActiveCfg = Release|Win32 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|x64.ActiveCfg = Release|x64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.ActiveCfg = Debug|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.Build.0 = Debug|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.Build.0 = Debug|ARM64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.ActiveCfg = Debug|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.Build.0 = Debug|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.ActiveCfg = Debug|x64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.Build.0 = Debug|x64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.ActiveCfg = Release|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.Build.0 = Release|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.ActiveCfg = Release|ARM64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.Build.0 = Release|ARM64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.ActiveCfg = Release|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.Build.0 = Release|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|x64.ActiveCfg = Release|x64 @@ -71,4 +119,7 @@ Global GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {8C0B5F99-D9B8-4CB2-BA67-5D350E71C6FC} + EndGlobalSection EndGlobal diff --git a/srb2.png b/srb2.png index 72a08f66..fccde9c3 100644 Binary files a/srb2.png and b/srb2.png differ diff --git a/src/Makefile b/src/Makefile index 753bfab4..9d9e759c 100644 --- a/src/Makefile +++ b/src/Makefile @@ -107,8 +107,18 @@ endif ifdef LINUX64 LINUX=1 NONX86=1 +# LINUX64 does not imply X86_64=1; could mean ARM64 or Itanium endif +ifdef MINGW64 +MINGW=1 +NONX86=1 +NOASM=1 +# MINGW64 should not necessarily imply X86_64=1, but we make that assumption elsewhere +# Once that changes, remove this +X86_64=1 +endif #ifdef MINGW64 + ifdef HAIKU SDL=1 endif @@ -179,11 +189,6 @@ ifdef MINGW include win32/Makefile.cfg endif #ifdef MINGW -ifdef MINGW64 -MINGW=1 -include win32/Makefile.cfg -endif #ifdef MINGW64 - ifdef UNIX UNIXCOMMON=1 endif @@ -292,11 +297,13 @@ OPTS += -DCOMPVERSION ifndef NONX86 ifndef GCC29 - M5=-march=pentium - M4=-march=i486 + ARCHOPTS?=-march=pentium else - M5=-mpentium - M4=-m486 + ARCHOPTS?=-mpentium +endif +else +ifdef X86_64 + ARCHOPTS?=-march=nocona endif endif @@ -425,7 +432,7 @@ else WINDRESFLAGS = -DNDEBUG CFLAGS+=-O3 endif - CFLAGS+=-g $(OPTS) $(M5) $(WINDRESFLAGS) + CFLAGS+=-g $(OPTS) $(ARCHOPTS) $(WINDRESFLAGS) ifdef YASM ifdef STABS @@ -447,6 +454,10 @@ ifdef ZDEBUG CPPFLAGS+=-DZDEBUG endif +ifdef DEVELOP + CPPFLAGS+=-DDEVELOP +endif + OPTS+=$(CPPFLAGS) # default EXENAME if all else fails @@ -920,15 +931,15 @@ endif ifndef NOHS $(OBJDIR)/s_ds3d.o: hardware/s_ds3d/s_ds3d.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c $(OBJDIR)/s_fmod.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c $(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c endif endif endif @@ -958,11 +969,11 @@ else $(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c $(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c endif ifdef FILTERS diff --git a/src/Makefile.cfg b/src/Makefile.cfg index cdd4c3c7..1238050b 100644 --- a/src/Makefile.cfg +++ b/src/Makefile.cfg @@ -112,9 +112,7 @@ ifndef GCC295 WFLAGS+=-Wno-div-by-zero endif #WFLAGS+=-Wsystem-headers -ifndef ERRORMODE -#WFLAGS+=-Wfloat-equal -endif +WFLAGS+=-Wfloat-equal #WFLAGS+=-Wtraditional ifdef VCHELP WFLAGS+=-Wdeclaration-after-statement diff --git a/src/am_map.c b/src/am_map.c index 6b97dd28..5e73d2ec 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -11,8 +11,8 @@ /// \file am_map.c /// \brief Code for the 'automap', former Doom feature used for DEVMODE testing -#include "g_game.h" #include "am_map.h" +#include "g_game.h" #include "g_input.h" #include "p_local.h" #include "p_slopes.h" @@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16; static const UINT8 BROWNS = (3*16); static const UINT8 YELLOWS = (7*16); static const UINT8 GREENS = (10*16); -static const UINT8 GREENRANGE = 16; static const UINT8 DBLACK = 31; static const UINT8 DWHITE = 0; @@ -50,8 +49,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16); // Automap colors #define BACKGROUND DBLACK -#define YOURCOLORS DWHITE -#define YOURRANGE 0 #define WALLCOLORS (REDS + REDRANGE/2) #define WALLRANGE (REDRANGE/2) #define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2) @@ -68,31 +65,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16); #define CDWALLCOLORS YELLOWS #define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS #define THINGCOLORS GREENS -#define THINGRANGE GREENRANGE -#define SECRETWALLCOLORS WALLCOLORS -#define SECRETWALLRANGE WALLRANGE #define GRIDCOLORS (GRAYS + GRAYSRANGE/2) -#define GRIDRANGE 0 #define XHAIRCOLORS GRAYS -// drawing stuff -#define FB 0 - -#define AM_PANDOWNKEY KEY_DOWNARROW +// controls #define AM_PANUPKEY KEY_UPARROW -#define AM_PANRIGHTKEY KEY_RIGHTARROW +#define AM_PANDOWNKEY KEY_DOWNARROW #define AM_PANLEFTKEY KEY_LEFTARROW +#define AM_PANRIGHTKEY KEY_RIGHTARROW + #define AM_ZOOMINKEY '=' #define AM_ZOOMOUTKEY '-' -#define AM_STARTKEY KEY_TAB -#define AM_ENDKEY KEY_TAB #define AM_GOBIGKEY '0' + #define AM_FOLLOWKEY 'f' #define AM_GRIDKEY 'g' -#define AM_MARKKEY 'm' -#define AM_CLEARMARKKEY 'c' -#define AM_NUMMARKPOINTS 10 +#define AM_TOGGLEKEY KEY_TAB // scale on entry #define INITSCALEMTOF (FRACUNIT/5) @@ -113,6 +102,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16); #define CXMTOF(x) (f_x + MTOF((x)-m_x)) #define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y))) +#define MAPBITS (FRACBITS-4) +#define FRACTOMAPBITS (FRACBITS-MAPBITS) + typedef struct { fixed_t x, y; @@ -133,7 +125,10 @@ typedef struct // A line drawing of the player pointing right, // starting from the middle. // + +#define PLAYERRADIUS (16*(1< @@ -166,27 +161,15 @@ static const mline_t thintriangle_guy[] = { #undef R #define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t)) -static INT32 bigstate; //added : 24-01-98 : moved here, toggle between - // user view and large view (full map view) - -static INT32 grid = 0; - -static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called +static boolean bigstate; // user view and large view (full map view) +static boolean draw_grid = false; boolean automapactive = false; boolean am_recalc = false; //added : 05-02-98 : true when screen size changes +static boolean am_stopped = true; -// location of window on screen -static INT32 f_x; -static INT32 f_y; - -// size of window on screen -static INT32 f_w; -static INT32 f_h; - -static INT32 lightlev; // used for funky strobing effect -static UINT8 *fb; // pseudo-frame buffer -static INT32 amclock; +static INT32 f_x, f_y; // location of window on screen (always zero for both) +static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively) static mpoint_t m_paninc; // how far the window pans each tic (map coords) static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords) @@ -210,11 +193,6 @@ static fixed_t max_y; static fixed_t max_w; // max_x-min_x, static fixed_t max_h; // max_y-min_y -// based on player size -static fixed_t min_w; -static fixed_t min_h; - - static fixed_t min_scale_mtof; // used to tell when to stop zooming out static fixed_t max_scale_mtof; // used to tell when to stop zooming in @@ -232,13 +210,7 @@ static fixed_t scale_ftom; static player_t *plr; // the player represented by an arrow -static patch_t *marknums[10]; // numbers used for marking by the automap -static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are -static INT32 markpointnum = 0; // next point to be assigned - -static INT32 followplayer = 1; // specifies whether to follow the player around - -static boolean stopped = true; +static INT32 followplayer = true; // specifies whether to follow the player around // function for drawing lines, depends on rendermode typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color); @@ -277,8 +249,8 @@ static inline void AM_restoreScaleAndLoc(void) } else { - m_x = plr->mo->x - m_w/2; - m_y = plr->mo->y - m_h/2; + m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2; + m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2; } m_x2 = m_x + m_w; m_y2 = m_y + m_h; @@ -288,15 +260,6 @@ static inline void AM_restoreScaleAndLoc(void) scale_ftom = FixedDiv(FRACUNIT, scale_mtof); } -/** Adds a marker at the current location. - */ -static inline void AM_addMark(void) -{ - markpoints[markpointnum].x = m_x + m_w/2; - markpoints[markpointnum].y = m_y + m_h/2; - markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS; -} - /** Determines the bounding box around all vertices. * This is used to set global variables controlling the zoom range. */ @@ -322,11 +285,8 @@ static void AM_findMinMaxBoundaries(void) max_y = vertexes[i].y; } - max_w = max_x - min_x; - max_h = max_y - min_y; - - min_w = 2*PLAYERRADIUS; // const? never changed? - min_h = 2*PLAYERRADIUS; + max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS); + max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS); a = FixedDiv(f_w<mo->x - m_w/2; - m_y = plr->mo->y - m_h/2; + if (plr != NULL && plr->mo != NULL) + { + m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2; + m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2; + } AM_changeWindowLoc(); // for saving & restoring @@ -396,41 +355,21 @@ static void AM_initVariables(void) old_m_h = m_h; } -static const UINT8 *maplump; // pointer to the raw data for the automap background. - -/** Clears all map markers. - */ -static void AM_clearMarks(void) -{ - INT32 i; - - for (i = 0; i < AM_NUMMARKPOINTS; i++) - markpoints[i].x = -1; // means empty - markpointnum = 0; -} - // // should be called at the start of every level // right now, i figure it out myself // static void AM_LevelInit(void) { - leveljuststarted = 0; - f_x = f_y = 0; f_w = vid.width; f_h = vid.height; - if (rendermode == render_soft) - AM_drawFline = AM_drawFline_soft; -#ifdef HWRENDER // not win32 only 19990829 by Kin - else if (rendermode != render_none) + AM_drawFline = AM_drawFline_soft; +#ifdef HWRENDER + if (rendermode == render_opengl) AM_drawFline = HWR_drawAMline; #endif - else - I_Error("Automap can't run without a render system"); - - AM_clearMarks(); AM_findMinMaxBoundaries(); scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT); @@ -446,7 +385,7 @@ static void AM_LevelInit(void) void AM_Stop(void) { automapactive = false; - stopped = true; + am_stopped = true; } /** Enables automap. @@ -457,15 +396,14 @@ static inline void AM_Start(void) { static INT32 lastlevel = -1; - if (!stopped) + if (!am_stopped) AM_Stop(); - stopped = false; + am_stopped = false; if (lastlevel != gamemap || am_recalc) // screen size changed { - am_recalc = false; - AM_LevelInit(); lastlevel = gamemap; + am_recalc = false; } AM_initVariables(); } @@ -503,7 +441,7 @@ boolean AM_Responder(event_t *ev) { if (!automapactive) { - if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY) + if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY) { //faB: prevent alt-tab in win32 version to activate automap just before // minimizing the app; doesn't do any harm to the DOS version @@ -515,10 +453,8 @@ boolean AM_Responder(event_t *ev) } } } - else if (ev->type == ev_keydown) { - rc = true; switch (ev->data1) { @@ -554,7 +490,7 @@ boolean AM_Responder(event_t *ev) mtof_zoommul = M_ZOOMIN; ftom_zoommul = M_ZOOMOUT; break; - case AM_ENDKEY: + case AM_TOGGLEKEY: AM_Stop(); break; case AM_GOBIGKEY: @@ -572,13 +508,7 @@ boolean AM_Responder(event_t *ev) f_oldloc.x = INT32_MAX; break; case AM_GRIDKEY: - grid = !grid; - break; - case AM_MARKKEY: - AM_addMark(); - break; - case AM_CLEARMARKKEY: - AM_clearMarks(); + draw_grid = !draw_grid; break; default: rc = false; @@ -632,8 +562,8 @@ static inline void AM_doFollowPlayer(void) { if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y) { - m_x = FTOM(MTOF(plr->mo->x)) - m_w/2; - m_y = FTOM(MTOF(plr->mo->y)) - m_h/2; + m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2; + m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2; m_x2 = m_x + m_w; m_y2 = m_y + m_h; f_oldloc.x = plr->mo->x; @@ -651,8 +581,6 @@ void AM_Ticker(void) if (dedicated || !automapactive) return; - amclock++; - if (followplayer) AM_doFollowPlayer(); @@ -671,72 +599,7 @@ void AM_Ticker(void) */ static void AM_clearFB(INT32 color) { -#ifdef HWRENDER - if (rendermode != render_soft && rendermode != render_none) - { - HWR_clearAutomap(); - return; - } -#endif - - if (!maplump) - memset(fb, color, f_w*f_h*vid.bpp); - else - { - INT32 dmapx, dmapy, i, y; - static INT32 mapxstart, mapystart; - UINT8 *dest = screens[0]; - const UINT8 *src; -#define MAPLUMPHEIGHT (200 - 42) - - if (followplayer) - { - static vertex_t oldplr; - - dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point - dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y); - - oldplr.x = plr->mo->x; - oldplr.y = plr->mo->y; - mapxstart += dmapx>>1; - mapystart += dmapy>>1; - - while (mapxstart >= BASEVIDWIDTH) - mapxstart -= BASEVIDWIDTH; - while (mapxstart < 0) - mapxstart += BASEVIDWIDTH; - while (mapystart >= MAPLUMPHEIGHT) - mapystart -= MAPLUMPHEIGHT; - while (mapystart < 0) - mapystart += MAPLUMPHEIGHT; - } - else - { - mapxstart += (MTOF(m_paninc.x)>>1); - mapystart -= (MTOF(m_paninc.y)>>1); - if (mapxstart >= BASEVIDWIDTH) - mapxstart -= BASEVIDWIDTH; - if (mapxstart < 0) - mapxstart += BASEVIDWIDTH; - if (mapystart >= MAPLUMPHEIGHT) - mapystart -= MAPLUMPHEIGHT; - if (mapystart < 0) - mapystart += MAPLUMPHEIGHT; - } - - //blit the automap background to the screen. - for (y = 0; y < f_h; y++) - { - src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH; - for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++) - { - while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT) - src -= BASEVIDWIDTH*MAPLUMPHEIGHT; - *dest++ = *src++; - } - dest += vid.width - vid.dupx*BASEVIDWIDTH; - } - } + V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART); } /** Performs automap clipping of lines. @@ -871,7 +734,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl) // static void AM_drawFline_soft(const fline_t *fl, INT32 color) { - register INT32 x, y, dx, dy, sx, sy, ax, ay, d; + INT32 x, y, dx, dy, sx, sy, ax, ay, d; #ifdef _DEBUG static INT32 num = 0; @@ -887,7 +750,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) } #endif -#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc) + #define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART); dx = fl->b.x - fl->a.x; ax = 2 * (dx < 0 ? -dx : dx); @@ -905,7 +768,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) d = ay - ax/2; for (;;) { - PUTDOT(x, y, color); + PUTDOT(x, y, color) if (x == fl->b.x) return; if (d >= 0) @@ -922,7 +785,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) d = ax - ay/2; for (;;) { - PUTDOT(x, y, color); + PUTDOT(x, y, color) if (y == fl->b.y) return; if (d >= 0) @@ -934,6 +797,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) d += ax; } } + + #undef PUTDOT } // @@ -1004,15 +869,15 @@ static inline void AM_drawWalls(void) for (i = 0; i < numlines; i++) { - l.a.x = lines[i].v1->x; - l.a.y = lines[i].v1->y; - l.b.x = lines[i].v2->x; - l.b.y = lines[i].v2->y; + l.a.x = lines[i].v1->x >> FRACTOMAPBITS; + l.a.y = lines[i].v1->y >> FRACTOMAPBITS; + l.b.x = lines[i].v2->x >> FRACTOMAPBITS; + l.b.y = lines[i].v2->y >> FRACTOMAPBITS; #ifdef ESLOPE #define SLOPEPARAMS(slope, end1, end2, normalheight) \ if (slope) { \ - end1 = P_GetZAt(slope, l.a.x, l.a.y); \ - end2 = P_GetZAt(slope, l.b.x, l.b.y); \ + end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \ + end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \ } else \ end1 = end2 = normalheight; @@ -1025,17 +890,12 @@ static inline void AM_drawWalls(void) #undef SLOPEPARAMS #endif -// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap if (!lines[i].backsector) // 1-sided { if (lines[i].flags & ML_NOCLIMB) - { - AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev); - } + AM_drawMline(&l, NOCLIMBWALLCOLORS); else - { - AM_drawMline(&l, WALLCOLORS+lightlev); - } + AM_drawMline(&l, WALLCOLORS); } #ifdef ESLOPE else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier @@ -1052,24 +912,16 @@ static inline void AM_drawWalls(void) #endif { if (lines[i].flags & ML_NOCLIMB) - { - AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev); - } + AM_drawMline(&l, NOCLIMBTSWALLCOLORS); else - { - AM_drawMline(&l, TSWALLCOLORS+lightlev); - } + AM_drawMline(&l, TSWALLCOLORS); } else { if (lines[i].flags & ML_NOCLIMB) - { - AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev); - } + AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS); else - { - AM_drawMline(&l, THOKWALLCOLORS+lightlev); - } + AM_drawMline(&l, THOKWALLCOLORS); } } else @@ -1081,7 +933,7 @@ static inline void AM_drawWalls(void) if (lines[i].backsector->floorheight != lines[i].frontsector->floorheight) { #endif - AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change + AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change } #ifdef ESLOPE else if (backc1 != frontc1 || backc2 != frontc2) { @@ -1089,11 +941,10 @@ static inline void AM_drawWalls(void) else if (lines[i].backsector->ceilingheight != lines[i].frontsector->ceilingheight) { #endif - AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change - } - else { - AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev); + AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change } + else + AM_drawMline(&l, NOCLIMBTSWALLCOLORS); } else { @@ -1103,7 +954,7 @@ static inline void AM_drawWalls(void) if (lines[i].backsector->floorheight != lines[i].frontsector->floorheight) { #endif - AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change + AM_drawMline(&l, FDWALLCOLORS); // floor level change } #ifdef ESLOPE else if (backc1 != frontc1 || backc2 != frontc2) { @@ -1111,11 +962,10 @@ static inline void AM_drawWalls(void) else if (lines[i].backsector->ceilingheight != lines[i].frontsector->ceilingheight) { #endif - AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change - } - else { - AM_drawMline(&l, TSWALLCOLORS+lightlev); + AM_drawMline(&l, CDWALLCOLORS); // ceiling level change } + else + AM_drawMline(&l, TSWALLCOLORS); } } } @@ -1176,6 +1026,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi l.b.x += x; l.b.y += y; + l.a.x >>= FRACTOMAPBITS; + l.a.y >>= FRACTOMAPBITS; + l.b.x >>= FRACTOMAPBITS; + l.b.y >>= FRACTOMAPBITS; + AM_drawMline(&l, color); } } @@ -1184,83 +1039,51 @@ static inline void AM_drawPlayers(void) { INT32 i; player_t *p; - INT32 color; + INT32 color = GREENS; if (!multiplayer) { - AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, - plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y); + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y); return; } - // multiplayer + // multiplayer (how??) for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) continue; p = &players[i]; - if (p->skincolor == 0) - color = GREENS; - else + if (p->skincolor > 0) color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8]; - AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, - color, p->mo->x, p->mo->y); + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y); } } -static inline void AM_drawThings(INT32 colors, INT32 colorrange) +static inline void AM_drawThings(UINT8 colors) { size_t i; mobj_t *t; - (void)colorrange; for (i = 0; i < numsectors; i++) { t = sectors[i].thinglist; while (t) { - AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, - 16<angle, colors + lightlev, t->x, t->y); + AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<angle, colors, t->x, t->y); t = t->snext; } } } -static inline void AM_drawMarks(void) -{ - INT32 i, fx, fy, w, h; - - for (i = 0; i < AM_NUMMARKPOINTS; i++) - { - if (markpoints[i].x != -1 && marknums[i]) - { - // w = SHORT(marknums[i]->width); - // h = SHORT(marknums[i]->height); - w = 5; // because something's wrong with the wad, i guess - h = 6; // because something's wrong with the wad, i guess - fx = CXMTOF(markpoints[i].x); - fy = CYMTOF(markpoints[i].y); - if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h) - V_DrawPatch(fx, fy, FB, marknums[i]); - } - } -} - /** Draws the crosshair, actually just a dot in software mode. * * \param color Color for the crosshair. */ -static inline void AM_drawCrosshair(INT32 color) +static inline void AM_drawCrosshair(UINT8 color) { - if (rendermode != render_soft) - return; // BP: should be putpixel here - - if (scr_bpp == 1) - fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now - else - *((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color; + V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART); } /** Draws the automap. @@ -1271,13 +1094,10 @@ void AM_Drawer(void) return; AM_clearFB(BACKGROUND); - if (grid) - AM_drawGrid(GRIDCOLORS); + if (draw_grid) AM_drawGrid(GRIDCOLORS); AM_drawWalls(); AM_drawPlayers(); - AM_drawThings(THINGCOLORS, THINGRANGE); + AM_drawThings(THINGCOLORS); AM_drawCrosshair(XHAIRCOLORS); - - AM_drawMarks(); } diff --git a/src/command.c b/src/command.c index 4f824aa3..bb2ea86e 100644 --- a/src/command.c +++ b/src/command.c @@ -33,6 +33,7 @@ #include "hu_stuff.h" #include "p_setup.h" #include "lua_script.h" +#include "d_netfil.h" // findfile //======== // protos. @@ -50,6 +51,9 @@ static void COM_Wait_f(void); static void COM_Help_f(void); static void COM_Toggle_f(void); +static void CV_EnforceExecVersion(void); +static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr); + static boolean CV_Command(void); static consvar_t *CV_FindVar(const char *name); static const char *CV_StringValue(const char *var_name); @@ -68,6 +72,19 @@ CV_PossibleValue_t kartspeed_cons_t[] = { {0, "Easy"}, {1, "Normal"}, {2, "Hard"}, {0, NULL}}; +// Filter consvars by EXECVERSION +// First implementation is 2 (1.0.2), so earlier configs default at 1 (1.0.0) +// Also set CV_HIDEN during runtime, after config is loaded + +static boolean execversion_enabled = false; +consvar_t cv_execversion = {"execversion","1",CV_CALL,CV_Unsigned, CV_EnforceExecVersion, 0, NULL, NULL, 0, 0, NULL}; + +// for default joyaxis detection +#if 0 +static boolean joyaxis_default[4] = {false,false,false,false}; +static INT32 joyaxis_count[4] = {0,0,0,0}; +#endif + #define COM_BUF_SIZE 8192 // command buffer size #define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases @@ -635,6 +652,7 @@ static void COM_CEchoDuration_f(void) static void COM_Exec_f(void) { UINT8 *buf = NULL; + char filename[256]; if (COM_Argc() < 2 || COM_Argc() > 3) { @@ -643,13 +661,23 @@ static void COM_Exec_f(void) } // load file + // Try with Argv passed verbatim first, for back compat FIL_ReadFile(COM_Argv(1), &buf); if (!buf) { - if (!COM_CheckParm("-noerror")) - CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1)); - return; + // Now try by searching the file path + // filename is modified with the full found path + strcpy(filename, COM_Argv(1)); + if (findfile(filename, NULL, true) != FS_NOTFOUND) + FIL_ReadFile(filename, &buf); + + if (!buf) + { + if (!COM_CheckParm("-noerror")) + CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1)); + return; + } } if (!COM_CheckParm("-silent")) @@ -1129,7 +1157,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth) if (var->flags & CV_FLOAT) { double d = atof(valstr); - if (!d && valstr[0] != '0') + if (fpclassify(d) == FP_ZERO && valstr[0] != '0') v = INT32_MIN; else v = (INT32)(d * FRACUNIT); @@ -1698,6 +1726,108 @@ void CV_AddValue(consvar_t *var, INT32 increment) var->changed = 1; // user has changed it now } +void CV_InitFilterVar(void) +{ +#if 0 + UINT8 i; + for (i = 0; i < 4; i++) + { + joyaxis_default[i] = true; + joyaxis_count[i] = 0; + } +#endif +} + +void CV_ToggleExecVersion(boolean enable) +{ + execversion_enabled = enable; +} + +static void CV_EnforceExecVersion(void) +{ + if (!execversion_enabled) + CV_StealthSetValue(&cv_execversion, EXECVERSION); +} + +static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr) +{ +#if 1 + // We don't have changed axis defaults yet + (void)v; + (void)valstr; +#else + UINT8 i; + + // If ALL axis settings are previous defaults, set them to the new defaults + // EXECVERSION < 26 (2.1.21) + + for (i = 0; i < 4; i++) + { + if (joyaxis_default[i]) + { + if (!stricmp(v->name, "joyaxis_fire")) + { + if (joyaxis_count[i] > 7) return false; + else if (joyaxis_count[i] == 7) return true; + + if (!stricmp(valstr, "None")) joyaxis_count[i]++; + else joyaxis_default[i] = false; + } + // reset all axis settings to defaults + if (joyaxis_count[i] == 7) + { + switch (i) + { + default: + COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis.name, cv_turnaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis.name, cv_moveaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_brakeaxis.name, cv_brakeaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_aimaxis.name, cv_aimaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis.name, cv_lookaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis.name, cv_fireaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_driftaxis.name, cv_driftaxis.defaultvalue)); + break; + } + joyaxis_count[i]++; + return false; + } + } + } +#endif + + // we haven't reached our counts yet, or we're not default + return true; +} + +static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr) +{ + // True means allow the CV change, False means block it + + // We only care about CV_SAVE because this filters the user's config files + // We do this same check in CV_Command + if (!(v->flags & CV_SAVE)) + return true; + + if (GETMAJOREXECVERSION(cv_execversion.value) < 2) // 2 = 1.0.2 + { +#if 0 + // We don't have changed saved cvars yet + if (!stricmp(v->name, "alwaysmlook") + || !stricmp(v->name, "alwaysmlook2") + || !stricmp(v->name, "mousemove") + || !stricmp(v->name, "mousemove2")) + return false; +#endif + + // axis defaults were changed to be friendly to 360 controllers + // if ALL axis settings are defaults, then change them to new values + if (!CV_FilterJoyAxisVars(v, valstr)) + return false; + } + + return true; +} + /** Displays or changes a variable from the console. * Since the user is presumed to have been directly responsible * for this change, the variable is marked as changed this game. @@ -1722,8 +1852,11 @@ static boolean CV_Command(void) return true; } - CV_Set(v, COM_Argv(1)); - v->changed = 1; // now it's been changed by (presumably) the user + if (!(v->flags & CV_SAVE) || CV_FilterVarByVersion(v, COM_Argv(1))) + { + CV_Set(v, COM_Argv(1)); + v->changed = 1; // now it's been changed by (presumably) the user + } return true; } diff --git a/src/command.h b/src/command.h index 13c0c406..82dfaf8a 100644 --- a/src/command.h +++ b/src/command.h @@ -129,6 +129,11 @@ extern CV_PossibleValue_t CV_Natural[]; // SRB2kart extern CV_PossibleValue_t kartspeed_cons_t[]; +extern consvar_t cv_execversion; + +void CV_InitFilterVar(void); +void CV_ToggleExecVersion(boolean enable); + // register a variable for use at the console void CV_RegisterVar(consvar_t *variable); diff --git a/src/config.h.in b/src/config.h.in index ab96b333..dd86966e 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -34,14 +34,16 @@ #else /* Manually defined asset hashes for non-CMake builds - * YYYY MM DD - * Last updated 2018 / 11 / 14 + * Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb + * Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta + * Last updated 2018 / 11 / 16 - Kart v1.0.0 - Main assets + * Last updated 2018 / 12 / 13 - Kart v1.0.2 - patch.kart */ // Base SRB2 hashes #define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7" #ifdef USE_PATCH_DTA -#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b" +#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4" #endif // SRB2Kart-specific hashes diff --git a/src/console.c b/src/console.c index d98fe45b..a10d73e7 100644 --- a/src/console.c +++ b/src/console.c @@ -59,10 +59,7 @@ static boolean consoleready; // console prompt is ready INT32 con_destlines; // vid lines used by console at final position static INT32 con_curlines; // vid lines currently used by console - INT32 con_clipviewtop; // clip value for planes & sprites, so that the - // part of the view covered by the console is not - // drawn when not needed, this must be -1 when - // console is off + INT32 con_clipviewtop; // (useless) static INT32 con_hudlines; // number of console heads up message lines static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines @@ -285,6 +282,7 @@ void CON_SetupBackColormap(void) case 18: palindex = 255; shift = 7; break; // Lavender // Default green default: palindex = 175; break; + } // setup background colormap @@ -892,7 +890,7 @@ boolean CON_Responder(event_t *ev) // ...why shouldn't it eat the key? if it doesn't, it just means you // can control Sonic from the console, which is silly - return true; //return false; + return true;//return false; } // command completion forward (tab) and backward (shift-tab) @@ -1110,7 +1108,7 @@ boolean CON_Responder(event_t *ev) // enter a char into the command prompt if (key < 32 || key > 127) - return true; // even if key can't be printed, eat it anyway + return true; // add key to cmd line here if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers @@ -1495,7 +1493,7 @@ static void CON_DrawHudlines(void) return; if (chat_on && OLDCHAT) - y = charheight; // leave place for chat input in the first row of text + y = charheight; // leave place for chat input in the first row of text (only do it if consolechat is on.) else y = 0; diff --git a/src/d_clisrv.c b/src/d_clisrv.c index eafc1283..be639034 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1487,9 +1487,11 @@ static boolean SV_SendServerConfig(INT32 node) for (i = 0; i < MAXPLAYERS; i++) { + netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i]; + if (!playeringame[i]) continue; - netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i]; + netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin; netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor; } @@ -2774,13 +2776,16 @@ static void Command_Kick(void) if (pn == -1 || pn == 0) return; - // Special case if we are trying to kick a player who is downloading the game state: - // trigger a timeout instead of kicking them, because a kick would only - // take effect after they have finished downloading - if (sendingsavegame[playernode[pn]]) + if (server) { - Net_ConnectionTimeout(playernode[pn]); - return; + // Special case if we are trying to kick a player who is downloading the game state: + // trigger a timeout instead of kicking them, because a kick would only + // take effect after they have finished downloading + if (sendingsavegame[playernode[pn]]) + { + Net_ConnectionTimeout(playernode[pn]); + return; + } } WRITESINT8(p, pn); @@ -2834,7 +2839,9 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) } // Is playernum authorized to make this kick? - if (playernum != serverplayer && !IsPlayerAdmin(playernum)) + if (playernum != serverplayer && !IsPlayerAdmin(playernum) + /*&& !(playerpernode[playernode[playernum]] == 2 + //&& nodetoplayer2[playernode[playernum]] == pnum)*/) { // We received a kick command from someone who isn't the // server or admin, and who isn't in splitscreen removing @@ -3306,14 +3313,14 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) if (netgame) { - if (server && netgame && cv_showjoinaddress.value) + if (server && cv_showjoinaddress.value) { const char *address; if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL) HU_AddChatText(va("\x82*Player %d has joined the game (node %d) (%s)", newplayernum+1, node, address), false); // merge join notification + IP to avoid clogging console/chat. } else - HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false); + HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false); // if you don't wanna see the join address. } if (server && multiplayer && motd[0] != '\0') diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 4207325e..f1abffaf 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -478,9 +478,9 @@ extern doomdata_t *netbuffer; extern consvar_t cv_showjoinaddress; extern consvar_t cv_playbackspeed; -#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u)) -#define FILETXHEADER ((size_t)((filetx_pak *)0)->data) -#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0])) +#define BASEPACKETSIZE offsetof(doomdata_t, u) +#define FILETXHEADER offsetof(filetx_pak, data) +#define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0]) #define KICK_MSG_GO_AWAY 1 #define KICK_MSG_CON_FAIL 2 diff --git a/src/d_main.c b/src/d_main.c index 5352ce6e..7cc4e18d 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -188,7 +188,7 @@ void D_PostEvent_end(void) {}; UINT8 shiftdown = 0; // 0x1 left, 0x2 right UINT8 ctrldown = 0; // 0x1 left, 0x2 right UINT8 altdown = 0; // 0x1 left, 0x2 right -boolean capslock = 0; // jeez i wonder what this does. +boolean capslock = 0; // gee i wonder what this does. // // D_ModifierKeyResponder // Sets global shift/ctrl/alt variables, never actually eats events @@ -338,8 +338,7 @@ static void D_Display(void) if (!gametic) break; HU_Erase(); - if (automapactive) - AM_Drawer(); + AM_Drawer(); break; case GS_INTERMISSION: @@ -412,12 +411,10 @@ static void D_Display(void) break; } - // clean up border stuff - // see if the border needs to be initially drawn if (gamestate == GS_LEVEL) { // draw the view directly - if (!automapactive && !dedicated && cv_renderview.value) + if (cv_renderview.value && !automapactive) { if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD) { @@ -536,7 +533,6 @@ static void D_Display(void) } ST_Drawer(); - HU_Drawer(); } @@ -923,20 +919,20 @@ static void IdentifyVersion(void) // if you change the ordering of this or add/remove a file, be sure to update the md5 // checking in D_SRB2Main - // Add the maps - //D_AddFile(va(pandf,srb2waddir,"zones.dta")); - - // Add the players - //D_AddFile(va(pandf,srb2waddir, "player.dta")); - - // Add the weapons - //D_AddFile(va(pandf,srb2waddir,"rings.dta")); - #ifdef USE_PATCH_DTA // Add our crappy patches to fix our bugs D_AddFile(va(pandf,srb2waddir,"patch.dta")); #endif + D_AddFile(va(pandf,srb2waddir,"gfx.kart")); + D_AddFile(va(pandf,srb2waddir,"textures.kart")); + D_AddFile(va(pandf,srb2waddir,"chars.kart")); + D_AddFile(va(pandf,srb2waddir,"maps.kart")); +#ifdef USE_PATCH_KART + D_AddFile(va(pandf,srb2waddir,"patch.kart")); +#endif + +#if !defined (HAVE_SDL) || defined (HAVE_MIXER) #define MUSICTEST(str) \ {\ const char *musicpath = va(pandf,srb2waddir,str);\ @@ -946,17 +942,10 @@ static void IdentifyVersion(void) else if (ms == 0) \ I_Error("File "str" has been modified with non-music/sound lumps"); \ } - - // SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in - D_AddFile(va(pandf,srb2waddir,"gfx.kart")); - D_AddFile(va(pandf,srb2waddir,"textures.kart")); - D_AddFile(va(pandf,srb2waddir,"chars.kart")); - D_AddFile(va(pandf,srb2waddir,"maps.kart")); -#ifdef USE_PATCH_KART - D_AddFile(va(pandf,srb2waddir,"patch.kart")); -#endif MUSICTEST("sounds.kart") MUSICTEST("music.kart") +#undef MUSICTEST +#endif } /* ======================================================================== */ @@ -1232,20 +1221,19 @@ void D_SRB2Main(void) mainwads = 0; -#ifndef DEVELOP // md5s last updated 12/14/14 - +#ifndef DEVELOP // Check MD5s of autoloaded files - // Note:Do not add any files that ignore MD5! - W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad + // Note: Do not add any files that ignore MD5! + W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad #ifdef USE_PATCH_DTA - mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta + mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta #endif - mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart - mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart - mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart - mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart + mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart + mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart + mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart + mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart #ifdef USE_PATCH_KART - mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart + mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart #endif #else #ifdef USE_PATCH_DTA @@ -1258,6 +1246,7 @@ void D_SRB2Main(void) #ifdef USE_PATCH_KART mainwads++; // patch.kart #endif + #endif //ifndef DEVELOP mainwadstally = packetsizetally; @@ -1358,6 +1347,7 @@ void D_SRB2Main(void) I_StartupSound(); I_InitMusic(); S_InitSfxChannels(cv_soundvolume.value); + S_InitMusicDefs(); CONS_Printf("ST_Init(): Init status bar.\n"); ST_Init(); diff --git a/src/d_net.c b/src/d_net.c index eae921fa..62301dc1 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -27,6 +27,7 @@ #include "d_clisrv.h" #include "z_zone.h" #include "i_tcp.h" +#include "d_main.h" // srb2home // // NETWORKING @@ -1386,12 +1387,12 @@ boolean D_CheckNetGame(void) { k++; sprintf(filename, "debug%d.txt", k); - debugfile = fopen(filename, "w"); + debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w"); } if (debugfile) - CONS_Printf(M_GetText("debug output to: %s\n"), filename); + CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename)); else - CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), filename); + CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), va("%s" PATHSEP "%s", srb2home, filename)); } #endif #endif diff --git a/src/d_net.h b/src/d_net.h index 0174ba89..9cc1bbd2 100644 --- a/src/d_net.h +++ b/src/d_net.h @@ -22,6 +22,7 @@ #define MAXNETNODES 16 #define BROADCASTADDR MAXNETNODES #define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer +#define NETSPLITSCREEN // Kart's splitscreen netgame feature #define STATLENGTH (TICRATE*2) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index f2979838..e15ed9aa 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -272,6 +272,7 @@ INT32 cv_debug; consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL}; +#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2 consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, @@ -280,6 +281,7 @@ consvar_t cv_usejoystick3 = {"use_joystick3", "3", CV_SAVE|CV_CALL, usejoystick_ I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_usejoystick4 = {"use_joystick4", "4", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL}; +#endif #if (defined (LJOYSTICK) || defined (HAVE_SDL)) #ifdef LJOYSTICK @@ -781,6 +783,7 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_usegamma); // m_menu.c + //CV_RegisterVar(&cv_compactscoreboard); CV_RegisterVar(&cv_chatheight); CV_RegisterVar(&cv_chatwidth); CV_RegisterVar(&cv_chattime); @@ -788,6 +791,7 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_consolechat); CV_RegisterVar(&cv_chatnotifications); CV_RegisterVar(&cv_chatbacktint); + CV_RegisterVar(&cv_songcredits); //CV_RegisterVar(&cv_crosshair); //CV_RegisterVar(&cv_crosshair2); //CV_RegisterVar(&cv_crosshair3); @@ -835,6 +839,14 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_addons_search_type); CV_RegisterVar(&cv_addons_search_case); + // filesrch.c + CV_RegisterVar(&cv_addons_option); + CV_RegisterVar(&cv_addons_folder); + CV_RegisterVar(&cv_addons_md5); + CV_RegisterVar(&cv_addons_showall); + CV_RegisterVar(&cv_addons_search_type); + CV_RegisterVar(&cv_addons_search_case); + // WARNING: the order is important when initialising mouse2 // we need the mouse2port CV_RegisterVar(&cv_mouse2port); @@ -2098,7 +2110,7 @@ void D_SetupVote(void) else m = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, true, votebuffer); if (i < 3) - votebuffer[i] = m; + votebuffer[min(i, 2)] = m; // min() is a dumb workaround for gcc 4.4 array-bounds error WRITEUINT16(p, m); } @@ -3532,12 +3544,6 @@ void SetAdminPlayer(INT32 playernum) adminplayers[i] = playernum; // Set the player to a free spot break; // End the loop now. If it keeps going, the same player might get assigned to two slots. } - - /*if (i == 3 && adminplayers[i] != -1) // End of the loop and all slots are full - { - adminplayers[0] = playernum; // Overwrite the first slot - break; - }*/ } } @@ -3709,7 +3715,7 @@ static void Command_MotD_f(void) } if ((netgame || multiplayer) && client) - SendNetXCmd(XD_SETMOTD, mymotd, sizeof(motd)); + SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size else { strcpy(motd, mymotd); @@ -3978,6 +3984,10 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) boolean kick = false; boolean toomany = false; INT32 i,j; + serverinfo_pak *dummycheck = NULL; + + // Shut the compiler up. + (void)dummycheck; READSTRINGN(*cp, filename, 240); READMEM(*cp, md5sum, 16); @@ -4146,6 +4156,52 @@ static void Command_Version_f(void) #else CONS_Printf("SRB2Kart %s (%s %s %s)\n", VERSIONSTRING, compdate, comptime, comprevision); #endif + + // Base library +#if defined( HAVE_SDL) + CONS_Printf("SDL "); +#elif defined(_WINDOWS) + CONS_Printf("DD "); +#endif + + // OS + // Would be nice to use SDL_GetPlatform for this +#if defined (_WIN32) || defined (_WIN64) + CONS_Printf("Windows "); +#elif defined(__linux__) + CONS_Printf("Linux "); +#elif defined(MACOSX) + CONS_Printf("macOS "); +#elif defined(UNIXCOMMON) + CONS_Printf("Unix (Common) "); +#else + CONS_Printf("Other OS "); +#endif + + // Bitness + if (sizeof(void*) == 4) + CONS_Printf("32-bit "); + else if (sizeof(void*) == 8) + CONS_Printf("64-bit "); + else // 16-bit? 128-bit? + CONS_Printf("Bits Unknown "); + + // No ASM? +#ifdef NOASM + CONS_Printf("\x85" "NOASM " "\x80"); +#endif + + // Debug build +#ifdef _DEBUG + CONS_Printf("\x85" "DEBUG " "\x80"); +#endif + + // DEVELOP build +#ifdef DEVELOP + CONS_Printf("\x87" "DEVELOP " "\x80"); +#endif + + CONS_Printf("\n"); } #ifdef UPDATE_ALERT diff --git a/src/d_player.h b/src/d_player.h index 1b1d4d0a..2d9ed5c8 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -351,6 +351,7 @@ typedef enum // v1.0.2 vars k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items) + k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed NUMKARTSTUFF } kartstufftype_t; diff --git a/src/dehacked.c b/src/dehacked.c index 8cb70412..7f91b37f 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1261,6 +1261,18 @@ static void readlevelheader(MYFILE *f, INT32 num) deh_warning("Level header %d: invalid bonus type number %d", num, i); } + else if (fastcmp(word, "SAVEOVERRIDE")) + { + if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT; + else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS; + else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER; + + if (i >= SAVE_NEVER && i <= SAVE_ALWAYS) + mapheaderinfo[num-1]->saveoverride = (SINT8)i; + else + deh_warning("Level header %d: invalid save override number %d", num, i); + } + else if (fastcmp(word, "LEVELFLAGS")) mapheaderinfo[num-1]->levelflags = get_number(word2); else if (fastcmp(word, "MENUFLAGS")) @@ -2993,7 +3005,7 @@ static void readmaincfg(MYFILE *f) else if (fastcmp(word, "USENIGHTSSS")) { DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE); - useNightsSS = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); + useNightsSS = (value || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word, "REDTEAM")) { @@ -3067,7 +3079,7 @@ static void readmaincfg(MYFILE *f) else if (fastcmp(word, "LOOPTITLE")) { DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE); - looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); + looptitle = (value || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word, "TITLESCROLLSPEED")) { @@ -3085,7 +3097,7 @@ static void readmaincfg(MYFILE *f) else if (fastcmp(word, "DISABLESPEEDADJUST")) { DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE); - disableSpeedAdjust = (UINT8)get_number(word2); + disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word, "NUMDEMOS")) { @@ -3134,7 +3146,7 @@ static void readmaincfg(MYFILE *f) strncpy(timeattackfolder, gamedatafilename, filenamelen); timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; - strncpy(savegamename, timeattackfolder, strlen(timeattackfolder)); + strcpy(savegamename, timeattackfolder); strlcat(savegamename, "%u.ssg", sizeof(savegamename)); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); @@ -3234,9 +3246,9 @@ static void readwipes(MYFILE *f) else if (fastcmp(pword, "FINAL")) wipeoffset = wipe_specinter_final; } - else if (fastncmp(word, "VOTING_", 10)) + else if (fastncmp(word, "VOTING_", 7)) { - pword = word + 10; + pword = word + 7; if (fastcmp(pword, "TOBLACK")) wipeoffset = wipe_specinter_toblack; else if (fastcmp(pword, "FINAL")) @@ -6934,7 +6946,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_GARU1", "S_GARU2", "S_GARU3", - "S_TGARU", + "S_TGARU", "S_TGARU1", "S_TGARU2", "S_TGARU3", // Wind attack used by Roaming Shadows on Players. @@ -8281,7 +8293,8 @@ static const char *const KARTSTUFF_LIST[] = { "YOUGOTEM", "ITEMBLINK", - "ITEMBLINKMODE" + "ITEMBLINKMODE", + "GETSPARKS" }; static const char *const HUDITEMS_LIST[] = { @@ -8441,6 +8454,11 @@ struct { {"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK}, {"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED}, + // Save override + {"SAVE_NEVER",SAVE_NEVER}, + {"SAVE_DEFAULT",SAVE_DEFAULT}, + {"SAVE_ALWAYS",SAVE_ALWAYS}, + // NiGHTS grades {"GRADE_F",GRADE_F}, {"GRADE_E",GRADE_E}, @@ -9752,10 +9770,11 @@ static inline int lib_getenum(lua_State *L) return 0; LUA_PushUserdata(L, &players[serverplayer], META_PLAYER); return 1; - /*} else if (fastcmp(word,"admin")) { // Replaced with IsPlayerAdmin - if (!playeringame[adminplayer] || IsPlayerAdmin(serverplayer)) + /*} else if (fastcmp(word,"admin")) { + LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)"); + if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer)) return 0; - LUA_PushUserdata(L, &players[adminplayer], META_PLAYER); + LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER); return 1;*/ } else if (fastcmp(word,"emeralds")) { lua_pushinteger(L, emeralds); @@ -9793,8 +9812,10 @@ static inline int lib_getenum(lua_State *L) } else if (fastcmp(word,"spbplace")) { lua_pushinteger(L, spbplace); return 1; + } else if (fastcmp(word,"mapobjectscale")) { + lua_pushinteger(L, mapobjectscale); + return 1; } - return 0; } diff --git a/src/doomdef.h b/src/doomdef.h index 8b3bdee6..c44e70c0 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -164,6 +164,9 @@ extern FILE *logstream; // Kart has it's own, as well. #define USE_PATCH_KART +// Use .kart extension addons +#define USE_KART + // Modification options // If you want to take advantage of the Master Server's ability to force clients to update // to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave @@ -220,6 +223,21 @@ extern FILE *logstream; // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". #define MODVERSION 2 +// Filter consvars by version +// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically. +// Increment MINOREXECVERSION whenever a config change is needed that does not correspond +// to an increment in MODVERSION. This might never happen in practice. +// If MODVERSION increases, set MINOREXECVERSION to 0. +#define MAJOREXECVERSION MODVERSION +#define MINOREXECVERSION 0 +// (It would have been nice to use VERSION and SUBVERSION but those are zero'd out for DEVELOP builds) + +// Macros +#define GETMAJOREXECVERSION(v) (v & 0xFFFF) +#define GETMINOREXECVERSION(v) (v >> 16) +#define GETEXECVERSION(major,minor) (major + (minor << 16)) +#define EXECVERSION GETEXECVERSION(MAJOREXECVERSION, MINOREXECVERSION) + // ========================================================================= // The maximum number of players, multiplayer/networking. @@ -286,7 +304,7 @@ typedef enum SKINCOLOR_SLATE, SKINCOLOR_STEEL, SKINCOLOR_JET, - SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave – slender aphrodite has overcome me with longing for a girl + SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl SKINCOLOR_PERIWINKLE, SKINCOLOR_BLUE, SKINCOLOR_BLUEBERRY, @@ -346,9 +364,9 @@ enum { // Name of local directory for config files and savegames #if !defined(_arch_dreamcast) && !defined(_WIN32_WCE) && !defined(GP2X) && !defined(_WII) && !defined(_PS3) #if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__) -#define DEFAULTDIR ".srb2" +#define DEFAULTDIR ".srb2kart" #else -#define DEFAULTDIR "srb2" +#define DEFAULTDIR "srb2kart" #endif #endif diff --git a/src/doomstat.h b/src/doomstat.h index 69e2e7cd..6d710e28 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -247,6 +247,7 @@ typedef struct SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no. UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in? SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.) + SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default) UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus @@ -279,6 +280,11 @@ typedef struct #define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu #define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level +// Save override +#define SAVE_NEVER -1 +#define SAVE_DEFAULT 0 +#define SAVE_ALWAYS 1 + extern mapheader_t* mapheaderinfo[NUMMAPS]; enum TypeOfLevel @@ -438,6 +444,7 @@ extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations extern UINT32 countdown, countdown2; extern fixed_t gravity; +extern fixed_t mapobjectscale; //for CTF balancing extern INT16 autobalance; diff --git a/src/filesrch.c b/src/filesrch.c index e71b39d9..0276e1c9 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -552,7 +552,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two) "\5.txt", "\5.cfg", // exec - "\5.wad", "\6.kart", "\5.pk3", "\5.soc", "\5.lua"}; // addfile + "\5.wad", +#ifdef USE_KART + "\6.kart", +#endif + "\5.pk3", "\5.soc", "\5.lua"}; // addfile char filenamebuf[MAX_WADFILES][MAX_WADPATH]; diff --git a/src/filesrch.h b/src/filesrch.h index 94c43ffa..4186271b 100644 --- a/src/filesrch.h +++ b/src/filesrch.h @@ -55,7 +55,9 @@ typedef enum EXT_CFG, EXT_LOADSTART, EXT_WAD = EXT_LOADSTART, +#ifdef USE_KART EXT_KART, +#endif EXT_PK3, EXT_SOC, EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt diff --git a/src/g_game.c b/src/g_game.c index ac8e27a3..1e0c7e46 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -237,6 +237,7 @@ mobj_t *hunt3; UINT32 countdown, countdown2; // for racing fixed_t gravity; +fixed_t mapobjectscale; INT16 autobalance; //for CTF team balance INT16 teamscramble; //for CTF team scramble @@ -405,6 +406,10 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"}, // don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler. +// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on! +// SRB2Kart: irrelevant for us. +//consvar_t cv_compactscoreboard= {"compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + // chat timer thingy static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}}; consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -430,6 +435,9 @@ consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, N static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}}; consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +// Display song credits +consvar_t cv_songcredits = {"songcredits", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + /*consvar_t cv_crosshair = {"crosshair", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_crosshair2 = {"crosshair2", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_crosshair3 = {"crosshair3", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -462,7 +470,7 @@ consvar_t cv_brakeaxis = {"joyaxis_brake", "None", CV_SAVE, joyaxis_cons_t, NULL consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_driftaxis = {"joyaxis_drift", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_driftaxis = {"joyaxis_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -470,7 +478,7 @@ consvar_t cv_brakeaxis2 = {"joyaxis2_brake", "None", CV_SAVE, joyaxis_cons_t, NU consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_driftaxis2 = {"joyaxis2_drift", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_driftaxis2 = {"joyaxis2_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -478,7 +486,7 @@ consvar_t cv_brakeaxis3 = {"joyaxis3_brake", "None", CV_SAVE, joyaxis_cons_t, NU consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis3 = {"joyaxis3_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_driftaxis3 = {"joyaxis3_drift", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_driftaxis3 = {"joyaxis3_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -486,7 +494,7 @@ consvar_t cv_brakeaxis4 = {"joyaxis4_brake", "None", CV_SAVE, joyaxis_cons_t, NU consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_fireaxis4 = {"joyaxis4_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; #if MAXPLAYERS > 16 @@ -1111,7 +1119,6 @@ static INT32 Joy4Axis(axis_input_e axissel) return 0; } - if (axisval < 0) //odd -axises { axisval = -axisval; @@ -1659,10 +1666,12 @@ static void Analog_OnChange(void) // cameras are not initialized at this point - /*if (!cv_chasecam.value && cv_analog.value) { + /* + if (!cv_chasecam.value && cv_analog.value) { CV_SetValue(&cv_analog, 0); return; - }*/ + } + */ SendWeaponPref(); } @@ -1674,10 +1683,12 @@ static void Analog2_OnChange(void) // cameras are not initialized at this point - /*if (!cv_chasecam2.value && cv_analog2.value) { + /* + if (!cv_chasecam2.value && cv_analog2.value) { CV_SetValue(&cv_analog2, 0); return; - }*/ + } + */ SendWeaponPref2(); } @@ -1689,10 +1700,12 @@ static void Analog3_OnChange(void) // cameras are not initialized at this point - /*if (!cv_chasecam3.value && cv_analog3.value) { + /* + if (!cv_chasecam3.value && cv_analog3.value) { CV_SetValue(&cv_analog3, 0); return; - }*/ + } + */ SendWeaponPref3(); } @@ -1704,10 +1717,12 @@ static void Analog4_OnChange(void) // cameras are not initialized at this point - /*if (!cv_chasecam4.value && cv_analog4.value) { + /* + if (!cv_chasecam4.value && cv_analog4.value) { CV_SetValue(&cv_analog4, 0); return; - }*/ + } + */ SendWeaponPref4(); } @@ -2347,6 +2362,7 @@ void G_PlayerReborn(INT32 player) INT32 bumper; INT32 comebackpoints; INT32 wanted; + boolean songcredit = false; score = players[player].score; marescore = players[player].marescore; @@ -2525,10 +2541,13 @@ void G_PlayerReborn(INT32 player) strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); mapmusname[6] = 0; mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK; + songcredit = true; } } P_RestoreMusic(p); + if (songcredit) + S_ShowMusicCredit(); if (leveltime > (starttime + (TICRATE/2)) && !p->spectator) p->kartstuff[k_respawn] = 48; // Respawn effect @@ -4369,7 +4388,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool unlocktriggers = 0; // clear itemfinder, just in case - if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds + if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds CV_StealthSetValue(&cv_itemfinder, 0); } diff --git a/src/g_game.h b/src/g_game.h index 035a59bd..14dc12d0 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -54,7 +54,8 @@ extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard di extern INT16 rw_maximums[NUM_WEAPONS]; // used in game menu -extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatspamprotection, cv_chatbacktint; +extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/; +extern consvar_t cv_songcredits; //extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4; extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/; extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/; diff --git a/src/g_input.c b/src/g_input.c index e8b00e9d..d7b7be91 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -103,6 +103,8 @@ void G_MapEventsToControls(event_t *ev) break; case ev_mouse: // buttons are virtual keys + if (menuactive || CON_Ready() || chat_on) + break; mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f)); @@ -110,7 +112,7 @@ void G_MapEventsToControls(event_t *ev) case ev_joystick: // buttons are virtual keys i = ev->data1; - if (i >= JOYAXISSET) + if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on) break; if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2; if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3; @@ -118,7 +120,7 @@ void G_MapEventsToControls(event_t *ev) case ev_joystick2: // buttons are virtual keys i = ev->data1; - if (i >= JOYAXISSET) + if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on) break; if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2; if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3; @@ -141,6 +143,8 @@ void G_MapEventsToControls(event_t *ev) break; case ev_mouse2: // buttons are virtual keys + if (menuactive || CON_Ready() || chat_on) + break; mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f)); @@ -1228,6 +1232,16 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control) setupcontrols[control][1] = KEY_NULL; } +void G_ClearAllControlKeys(void) +{ + INT32 i; + for (i = 0; i < num_gamecontrols; i++) + { + G_ClearControlKeys(gamecontrol, i); + G_ClearControlKeys(gamecontrolbis, i); + } +} + // // Returns the name of a key (or virtual key for mouse and joy) // the input value being an keynum @@ -1314,10 +1328,10 @@ void G_Controldefault(UINT8 player) gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start - gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up - gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down - gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left - gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right + //gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up + //gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT + gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down + gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up } if (player == 0 || player == 2) @@ -1400,8 +1414,9 @@ void G_SaveKeySetting(FILE *f) } } -void G_CheckDoubleUsage(INT32 keynum) +INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify) { + INT32 result = gc_null; if (cv_controlperkey.value == 1) { INT32 i, j; @@ -1409,24 +1424,171 @@ void G_CheckDoubleUsage(INT32 keynum) { for (j = 0; j < 2; j++) { - if (gamecontrol[i][j] == keynum) - gamecontrol[i][j] = KEY_NULL; - if (gamecontrolbis[i][j] == keynum) - gamecontrolbis[i][j] = KEY_NULL; - if (gamecontrol3[i][j] == keynum) - gamecontrol3[i][j] = KEY_NULL; - if (gamecontrol4[i][j] == keynum) - gamecontrol4[i][j] = KEY_NULL; + if (gamecontrol[i][j] == keynum) { + result = i; + if (modify) gamecontrol[i][j] = KEY_NULL; + } + if (gamecontrolbis[i][j] == keynum) { + result = i; + if (modify) gamecontrolbis[i][j] = KEY_NULL; + } + if (gamecontrol3[i][j] == keynum) { + result = i; + if (modify) gamecontrol3[i][j] = KEY_NULL; + } + if (gamecontrol4[i][j] == keynum) { + result = i; + if (modify) gamecontrol4[i][j] = KEY_NULL; + } + if (result && !modify) + return result; } } } + return result; } -static void setcontrol(INT32 (*gc)[2], INT32 na) +static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2, boolean *nestedoverride) +{ + // Special case: ignore KEY_PAUSE because it's hardcoded + if (keyidx == 0 && *keynum1 == KEY_PAUSE) + { + if (*keynum2 != KEY_PAUSE) + { + *keynum1 = *keynum2; // shift down keynum2 and continue + *keynum2 = 0; + } + else + return -1; // skip setting control + } + else if (keyidx == 1 && *keynum2 == KEY_PAUSE) + return -1; // skip setting control + +#if 1 + // We don't have changed control defaults yet + (void)numctrl; + (void)player; + (void)nestedoverride; +#else +#if !defined (DC) && !defined (_PSP) && !defined (GP2X) && !defined (_NDS) && !defined(WMINPUT) && !defined(_WII) + if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22 + numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag || + numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump || + numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle || + numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores || + numctrl == gc_centerview + )) + { + INT32 keynum = 0, existingctrl = 0; + INT32 defaultkey; + boolean defaultoverride = false; + + // get the default gamecontrol + if (player == 0 && numctrl == gc_systemmenu) + defaultkey = gamecontrol[numctrl][0]; + else + defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]); + + // Assign joypad button defaults if there is an open slot. + // At this point, gamecontrol/bis should have the default controls + // (unless LOADCONFIG is being run) + // + // If the player runs SETCONTROL in-game, this block should not be reached + // because EXECVERSION is locked onto the latest version. + if (keyidx == 0 && !*keynum1) + { + if (*keynum2) // push keynum2 down; this is an edge case + { + *keynum1 = *keynum2; + *keynum2 = 0; + keynum = *keynum1; + } + else + { + keynum = defaultkey; + defaultoverride = true; + } + } + else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above + { + keynum = defaultkey; + defaultoverride = true; + } + else // default to the specified keynum + keynum = (keyidx == 1 ? *keynum2 : *keynum1); + + // Did our last call override keynum2? + if (*nestedoverride) + { + defaultoverride = true; + *nestedoverride = false; + } + + // Fill keynum2 with the default control + if (keyidx == 0 && !*keynum2) + { + *keynum2 = defaultkey; + // Tell the next call that this is an override + *nestedoverride = true; + + // if keynum2 already matches keynum1, we probably recursed + // so unset it + if (*keynum1 == *keynum2) + { + *keynum2 = 0; + *nestedoverride = false; + } + } + + // check if the key is being used somewhere else before passing it + // pass it through if it's the same numctrl. This is an edge case -- when using + // LOADCONFIG, gamecontrol is not reset with default. + // + // Also, only check if we're actually overriding, to preserve behavior where + // config'd keys overwrite default keys. + if (defaultoverride) + existingctrl = G_CheckDoubleUsage(keynum, false); + + if (keynum && (!existingctrl || existingctrl == numctrl)) + return keynum; + else if (keyidx == 0 && *keynum2) + { + // try it again and push down keynum2 + *keynum1 = *keynum2; + *keynum2 = 0; + return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2, nestedoverride); + // recursion *should* be safe because we only assign keynum2 to a joy default + // and then clear it if we find that keynum1 already has the joy default. + } + else + return 0; + } +#endif +#endif + + // All's good, so pass the keynum as-is + if (keyidx == 1) + return *keynum2; + else //if (keyidx == 0) + return *keynum1; +} + +static void setcontrol(INT32 (*gc)[2]) { INT32 numctrl; const char *namectrl; - INT32 keynum; + INT32 keynum, keynum1, keynum2; + INT32 player; + boolean nestedoverride = false; + + if ((void*)gc == (void*)&gamecontrol4) + player = 3; + else if ((void*)gc == (void*)&gamecontrol3) + player = 2; + else if ((void*)gc == (void*)&gamecontrolbis) + player = 1; + else + player = 0; namectrl = COM_Argv(1); for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]); @@ -1437,31 +1599,38 @@ static void setcontrol(INT32 (*gc)[2], INT32 na) CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl); return; } - keynum = G_KeyStringtoNum(COM_Argv(2)); + keynum1 = G_KeyStringtoNum(COM_Argv(2)); + keynum2 = G_KeyStringtoNum(COM_Argv(3)); + keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride); - if (keynum == KEY_PAUSE) // fail silently; pause is hardcoded + if (keynum >= 0) { - if (na == 4) + (void)G_CheckDoubleUsage(keynum, true); + + // if keynum was rejected, try it again with keynum2 + if (!keynum && keynum2) { - na--; - keynum = G_KeyStringtoNum(COM_Argv(3)); - if (keynum == KEY_PAUSE) - return; + keynum1 = keynum2; // push down keynum2 + keynum2 = 0; + keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride); + if (keynum >= 0) + (void)G_CheckDoubleUsage(keynum, true); } - else - return; } - G_CheckDoubleUsage(keynum); - gc[numctrl][0] = keynum; + if (keynum >= 0) + gc[numctrl][0] = keynum; - if (na == 4) + if (keynum2) { - keynum = G_KeyStringtoNum(COM_Argv(3)); - if (keynum != KEY_PAUSE) - gc[numctrl][1] = keynum; - else - gc[numctrl][1] = 0; + keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2, &nestedoverride); + if (keynum >= 0) + { + if (keynum != gc[numctrl][0]) + gc[numctrl][1] = keynum; + else + gc[numctrl][1] = 0; + } } else gc[numctrl][1] = 0; @@ -1479,7 +1648,7 @@ void Command_Setcontrol_f(void) return; } - setcontrol(gamecontrol, na); + setcontrol(gamecontrol); } void Command_Setcontrol2_f(void) @@ -1494,7 +1663,7 @@ void Command_Setcontrol2_f(void) return; } - setcontrol(gamecontrolbis, na); + setcontrol(gamecontrolbis); } void Command_Setcontrol3_f(void) @@ -1509,7 +1678,7 @@ void Command_Setcontrol3_f(void) return; } - setcontrol(gamecontrol3, na); + setcontrol(gamecontrol3); } void Command_Setcontrol4_f(void) @@ -1524,5 +1693,5 @@ void Command_Setcontrol4_f(void) return; } - setcontrol(gamecontrol4, na); -} \ No newline at end of file + setcontrol(gamecontrol4); +} diff --git a/src/g_input.h b/src/g_input.h index 966e186d..6d0c7e2c 100644 --- a/src/g_input.h +++ b/src/g_input.h @@ -161,12 +161,13 @@ INT32 G_KeyStringtoNum(const char *keystr); // detach any keys associated to the given game control void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control); +void G_ClearAllControlKeys(void); void Command_Setcontrol_f(void); void Command_Setcontrol2_f(void); void Command_Setcontrol3_f(void); void Command_Setcontrol4_f(void); void G_Controldefault(UINT8 player); void G_SaveKeySetting(FILE *f); -void G_CheckDoubleUsage(INT32 keynum); +INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify); #endif diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index e02c3ede..48393249 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -194,14 +194,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1, v2dy = bsp->dy; den = v2dy*v1dx - v2dx*v1dy; - if (den == 0) + if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0 return NULL; // parallel // first check the frac along the polygon segment, // (do not accept hit with the extensions) num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx; frac = num / den; - if (frac < 0 || frac > 1) + if (frac < 0.0 || frac > 1.0) return NULL; // now get the frac along the BSP line @@ -218,29 +218,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1, return &pt; } -#if 0 -//Hurdler: it's not used anymore -static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2) -{ -#if 1 - float diff; - diff = p2->x - p1->x; - if (diff < -1.5f || diff > 1.5f) - return false; - diff = p2->y - p1->y; - if (diff < -1.5f || diff > 1.5f) - return false; -#else - if (p1->x != p2->x) - return false; - if (p1->y != p2->y) - return false; -#endif - // p1 and p2 are considered the same vertex - return true; -} -#endif - // if two vertice coords have a x and/or y difference // of less or equal than 1 FRACUNIT, they are considered the same // point. Note: hardcoded value, 1.0f could be anything else. @@ -254,11 +231,23 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2) diff = p2->y - p1->y; if (diff < -1.5f || diff > 1.5f) return false; -#else +#elif 0 if (p1->x != p2->x) return false; if (p1->y != p2->y) return false; +#elif 0 + if (fabsf( p2->x - p1->x ) > 1.0E-36f ) + return false; + if (fabsf( p2->y - p1->y ) > 1.0E-36f ) + return false; +#else +#define DIVLINE_VERTEX_DIFF 0.45f + float ep = DIVLINE_VERTEX_DIFF; + if (fabsf( p2->x - p1->x ) > ep ) + return false; + if (fabsf( p2->y - p1->y ) > ep ) + return false; #endif // p1 and p2 are considered the same vertex return true; @@ -295,57 +284,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line // start & end points pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]); - if (pv) + if (pv == NULL) + continue; + + if (ps < 0) { - if (ps < 0) + // first point + ps = i; + vs = *pv; + fracs = bspfrac; + } + else + { + //the partition line traverse a junction between two segments + // or the two points are so close, they can be considered as one + // thus, don't accept, since split 2 must be another vertex + if (SameVertice(pv, &lastpv)) { - // first point - ps = i; - vs = *pv; - fracs = bspfrac; - } - else - { - //the partition line traverse a junction between two segments - // or the two points are so close, they can be considered as one - // thus, don't accept, since split 2 must be another vertex - if (SameVertice(pv, &lastpv)) + if (pe < 0) { - if (pe < 0) - { - ps = i; - psonline = 1; - } - else - { - pe = i; - peonline = 1; - } + ps = i; + psonline = 1; } else { - if (pe < 0) - { - pe = i; - ve = *pv; - frace = bspfrac; - } - else - { - // a frac, not same vertice as last one - // we already got pt2 so pt 2 is not on the line, - // so we probably got back to the start point - // which is on the line - if (SameVertice(pv, &vs)) - psonline = 1; - break; - } + pe = i; + peonline = 1; + } + } + else + { + if (pe < 0) + { + pe = i; + ve = *pv; + frace = bspfrac; + } + else + { + // a frac, not same vertice as last one + // we already got pt2 so pt 2 is not on the line, + // so we probably got back to the start point + // which is on the line + if (SameVertice(pv, &vs)) + psonline = 1; + break; } } - - // remember last point intercept to detect identical points - lastpv = *pv; } + + // remember last point intercept to detect identical points + lastpv = *pv; } // no split: the partition line is either parallel and @@ -369,7 +358,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line return; } - if (ps >= 0 && pe < 0) + if (pe < 0) { //I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe); *frontpoly = poly; @@ -388,7 +377,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line *backpoly = HWR_AllocPoly(2 + nptback); else *backpoly = NULL; - if (nptfront) + if (nptfront > 0) *frontpoly = HWR_AllocPoly(2 + nptfront); else *frontpoly = NULL; @@ -483,42 +472,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly) pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]); - if (pv) + if (pv == NULL) + continue; + + if (ps < 0) { - if (ps < 0) + ps = i; + vs = *pv; + fracs = bspfrac; + } + else + { + //frac 1 on previous segment, + // 0 on the next, + //the split line goes through one of the convex poly + // vertices, happens quite often since the convex + // poly is already adjacent to the subsector segs + // on most borders + if (SameVertice(pv, &vs)) + continue; + + if (fracs <= bspfrac) { + nump = 2 + poly->numpts - (i-ps); + pe = ps; ps = i; - vs = *pv; - fracs = bspfrac; + ve = *pv; } else { - //frac 1 on previous segment, - // 0 on the next, - //the split line goes through one of the convex poly - // vertices, happens quite often since the convex - // poly is already adjacent to the subsector segs - // on most borders - if (SameVertice(pv, &vs)) - continue; - - if (fracs <= bspfrac) - { - nump = 2 + poly->numpts - (i-ps); - pe = ps; - ps = i; - ve = *pv; - } - else - { - nump = 2 + (i-ps); - pe = i; - ve = vs; - vs = *pv; - } - //found 2nd point - break; + nump = 2 + (i-ps); + pe = i; + ve = vs; + vs = *pv; } + //found 2nd point + break; } } @@ -582,18 +571,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly) // search for the segs source of this divline static inline void SearchDivline(node_t *bsp, fdivline_t *divline) { -#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP! -#endif divline->x = FIXED_TO_FLOAT(bsp->x); divline->y = FIXED_TO_FLOAT(bsp->y); divline->dx = FIXED_TO_FLOAT(bsp->dx); divline->dy = FIXED_TO_FLOAT(bsp->dy); } +#ifdef HWR_LOADING_SCREEN //Hurdler: implement a loading status static size_t ls_count = 0; static UINT8 ls_percent = 0; +static void loading_status(void) +{ + char s[16]; + int x, y; + + I_OsPolling(); + CON_Drawer(); + sprintf(s, "%d%%", (++ls_percent)<<1); + x = BASEVIDWIDTH/2; + y = BASEVIDHEIGHT/2; + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect + //V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright. + M_DrawTextBox(x-58, y-8, 13, 1); + V_DrawString(x-50, y, V_YELLOWMAP, "Loading..."); + V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s); + + // Is this really necessary at this point..? + V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY"); + V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES."); + V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK."); + + I_UpdateNoVsync(); +} +#endif + // poly : the convex polygon that encloses all child subsectors static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox) { @@ -631,38 +644,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b } else { - HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly); - //Hurdler: implement a loading status + HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly); + //Hurdler: implement a loading status #ifdef HWR_LOADING_SCREEN if (ls_count-- <= 0) { - char s[16]; - int x, y; - - I_OsPolling(); ls_count = numsubsectors/50; - CON_Drawer(); - sprintf(s, "%d%%", (++ls_percent)<<1); - x = BASEVIDWIDTH/2; - y = BASEVIDHEIGHT/2; - V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // White background to match fade in effect - //V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright. - M_DrawTextBox(x-58, y-8, 13, 1); - V_DrawString(x-50, y, V_YELLOWMAP, "Loading..."); - V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s); - - // Is this really necessary at this point..? - V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY"); - V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES."); - V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK."); - - I_UpdateNoVsync(); + loading_status(); } #endif } M_ClearBox(bbox); - poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly; + poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly; for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++) M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y)); @@ -694,14 +688,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b if (backpoly) { // Correct back bbox to include floor/ceiling convex polygon - WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], - bsp->bbox[1]); + WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]); - // enlarge bbox with seconde child + // enlarge bbox with second child M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ], - bsp->bbox[1][BOXTOP ]); + bsp->bbox[1][BOXTOP ]); M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ], - bsp->bbox[1][BOXBOTTOM]); + bsp->bbox[1][BOXBOTTOM]); } } @@ -781,9 +774,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly) if (bspnum & NF_SUBSECTOR) { - if (bspnum!=-1) + if (bspnum != -1) { - bspnum&=~NF_SUBSECTOR; + bspnum &= ~NF_SUBSECTOR; q = extrasubsectors[bspnum].planepoly; if (poly == q || !q) return; @@ -969,7 +962,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum) fixed_t rootbbox[4]; CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n"); +#ifdef HWR_LOADING_SCREEN ls_count = ls_percent = 0; // reset the loading status +#endif CON_Drawer(); //let the user know what we are doing I_FinishUpdate(); // page flip or blit buffer diff --git a/src/hardware/hw_draw.c b/src/hardware/hw_draw.c index aeb41492..b39103ee 100644 --- a/src/hardware/hw_draw.c +++ b/src/hardware/hw_draw.c @@ -230,14 +230,14 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, Z_Free(realpatch); }*/ // centre screen - if ((float)vid.width != (float)BASEVIDWIDTH * dupx) + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) { if (option & V_SNAPTORIGHT) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(option & V_SNAPTOLEFT)) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; } - if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) { if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy)); @@ -378,14 +378,14 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal Z_Free(realpatch); }*/ // centre screen - if ((float)vid.width != (float)BASEVIDWIDTH * dupx) + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) { if (option & V_SNAPTORIGHT) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(option & V_SNAPTOLEFT)) cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; } - if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) { if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy)); @@ -777,18 +777,6 @@ void HWR_DrawViewBorder(INT32 clearlines) // AM_MAP.C DRAWING STUFF // ========================================================================== -// Clear the automap part of the screen -void HWR_clearAutomap(void) -{ - FRGBAFloat fColor = {0, 0, 0, 1}; - - // minx,miny,maxx,maxy - HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); - HWD.pfnClearBuffer(true, true, &fColor); - HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); -} - - // -----------------+ // HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code) // Arg : color is a RGB 888 value @@ -809,7 +797,6 @@ void HWR_drawAMline(const fline_t *fl, INT32 color) HWD.pfnDraw2DLine(&v1, &v2, color_rgba); } - // -----------------+ // HWR_DrawFill : draw flat coloured rectangle, with no texture // -----------------+ @@ -853,14 +840,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color) fw *= dupx; fh *= dupy; - if ((float)vid.width != (float)BASEVIDWIDTH * dupx) + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) { if (color & V_SNAPTORIGHT) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(color & V_SNAPTOLEFT)) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; } - if ((float)vid.height != (float)BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) { // same thing here if (color & V_SNAPTOBOTTOM) @@ -963,14 +950,14 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 fw *= dupx; fh *= dupy; - if (vid.width != BASEVIDWIDTH * vid.dupx) + if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f) { if (options & V_SNAPTORIGHT) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(options & V_SNAPTOLEFT)) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; } - if (vid.height != BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f) { // same thing here if (options & V_SNAPTOBOTTOM) @@ -1022,7 +1009,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 v[2].sow = v[1].sow = 1.0f; v[0].tow = v[1].tow = 0.0f; v[2].tow = v[3].tow = 1.0f; - + Surf.FlatColor.rgba = UINT2RGBA(color); Surf.FlatColor.s.alpha = 0x80; @@ -1059,14 +1046,14 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color) fw *= dupx; fh *= dupy; - if (vid.width != BASEVIDWIDTH * vid.dupx) + if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f) { if (color & V_SNAPTORIGHT) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); else if (!(color & V_SNAPTOLEFT)) fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; } - if (vid.height != BASEVIDHEIGHT * dupy) + if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f) { // same thing here if (color & V_SNAPTOBOTTOM) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 133e43c3..b5c6cbfb 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4153,7 +4153,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t swallVerts[0].z = swallVerts[3].z = spr->z1; swallVerts[2].z = swallVerts[1].z = spr->z2; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) { // Always a pixel above the floor, perfectly flat. swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3); @@ -4321,7 +4321,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) wallVerts[1].z = wallVerts[2].z = spr->z2; wallVerts[2].y = wallVerts[3].y = spr->ty; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale; else wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height; @@ -4350,6 +4350,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t; } + // if it has a dispoffset, push it a little towards the camera + if (spr->dispoffset) { + float co = -gr_viewcos*(0.05f*spr->dispoffset); + float si = -gr_viewsin*(0.05f*spr->dispoffset); + wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si; + wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si; + wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co; + wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co; + } + realtop = top = wallVerts[3].y; realbot = bot = wallVerts[0].y; towtop = wallVerts[3].tow; @@ -4602,7 +4612,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) wallVerts[0].x = wallVerts[3].x = spr->x1; wallVerts[2].x = wallVerts[1].x = spr->x2; wallVerts[2].y = wallVerts[3].y = spr->ty; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale; else wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height; @@ -4652,6 +4662,16 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) HWR_DrawSpriteShadow(spr, gpatch, this_scale); } + // if it has a dispoffset, push it a little towards the camera + if (spr->dispoffset) { + float co = -gr_viewcos*(0.05f*spr->dispoffset); + float si = -gr_viewsin*(0.05f*spr->dispoffset); + wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si; + wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si; + wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co; + wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co; + } + // This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black. // sprite lighting by modulating the RGB components /// \todo coloured @@ -4848,7 +4868,7 @@ static void HWR_SortVisSprites(void) best = ds; } // order visprites of same scale by dispoffset, smallest first - else if (ds->tz == bestdist && ds->dispoffset < bestdispoffset) + else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset) { bestdispoffset = ds->dispoffset; best = ds; diff --git a/src/hardware/hw_main.h b/src/hardware/hw_main.h index b8b3e3ed..86ee5ea7 100644 --- a/src/hardware/hw_main.h +++ b/src/hardware/hw_main.h @@ -31,7 +31,6 @@ void HWR_Startup(void); void HWR_Shutdown(void); -void HWR_clearAutomap(void); void HWR_drawAMline(const fline_t *fl, INT32 color); void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength); void HWR_DrawConsoleBack(UINT32 color, INT32 height); diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index b70d0d6a..99afd033 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -98,7 +98,11 @@ static void md2_freeModel (model_t *model) static model_t *md2_readModel(const char *filename) { //Filename checking fixed ~Monster Iestyn and Golden - return LoadModel(va("%s"PATHSEP"%s", srb2home, filename), PU_STATIC); + if (FIL_FileExists(va("%s"PATHSEP"%s", srb2home, filename))) + return LoadModel(va("%s"PATHSEP"%s", srb2home, filename), PU_STATIC); + else if (FIL_FileExists(va("%s"PATHSEP"%s", srb2path, filename))) + return LoadModel(va("%s"PATHSEP"%s", srb2path, filename), PU_STATIC); + return NULL; } static inline void md2_printModelInfo (model_t *model) @@ -166,8 +170,12 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_ png_FILE = fopen(pngfilename, "rb"); if (!png_FILE) { + pngfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2path, filename); + FIL_ForceExtension(pngfilename, ".png"); + png_FILE = fopen(pngfilename, "rb"); //CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename); - return 0; + if (!png_FILE) + return 0; } png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, @@ -294,7 +302,13 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h, FIL_ForceExtension(pcxfilename, ".pcx"); file = fopen(pcxfilename, "rb"); if (!file) - return 0; + { + pcxfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2path, filename); + FIL_ForceExtension(pcxfilename, ".pcx"); + file = fopen(pcxfilename, "rb"); + if (!file) + return 0; + } if (fread(&header, sizeof (PcxHeader), 1, file) != 1) { @@ -484,9 +498,13 @@ void HWR_InitMD2(void) if (!f) { - CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno)); - nomd2s = true; - return; + f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt"); + if (!f) + { + CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno)); + nomd2s = true; + return; + } } while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4) { @@ -551,9 +569,13 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup if (!f) { - CONS_Printf("Error while loading kmd2.dat\n"); - nomd2s = true; - return; + f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt"); + if (!f) + { + CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno)); + nomd2s = true; + return; + } } // Check for any MD2s that match the names of player skins! @@ -597,9 +619,13 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu if (!f) { - CONS_Printf("Error while loading kmd2.dat\n"); - nomd2s = true; - return; + f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt"); + if (!f) + { + CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno)); + nomd2s = true; + return; + } } // Check for any MD2s that match the names of sprite names! @@ -953,7 +979,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format && gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height) { - INT32 skinnum; + INT32 skinnum = TC_DEFAULT; if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash" { if (spr->mobj->type == MT_CYBRAKDEMON) diff --git a/src/hardware/r_opengl/r_opengl-vc10.vcxproj b/src/hardware/r_opengl/r_opengl-vc10.vcxproj index f04ae320..d1f856e9 100644 --- a/src/hardware/r_opengl/r_opengl-vc10.vcxproj +++ b/src/hardware/r_opengl/r_opengl-vc10.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -22,7 +38,7 @@ r_opengl {51137D5C-4E81-4955-AACF-EA3092006051} r_opengl - 8.1 + 10.0.16299.0 @@ -30,21 +46,45 @@ false v140 + + DynamicLibrary + false + v141 + true + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + true + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + true + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + true + @@ -52,37 +92,69 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true true + true .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true true + true .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true false + false .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true false + false @@ -123,6 +195,49 @@ $(IntDir)r_opengl.lib MachineX86 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + Disabled + _DEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -168,6 +283,49 @@ $(IntDir)r_opengl.lib MachineX64 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + Disabled + _DEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -215,6 +373,52 @@ $(IntDir)r_opengl.lib MachineX86 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + NDEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level3 + true + ProgramDatabase + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -262,6 +466,52 @@ $(IntDir)r_opengl.lib MachineX64 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + NDEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level3 + true + ProgramDatabase + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -271,15 +521,23 @@ %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 91c48ccd..e01e7764 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -537,7 +537,8 @@ static void GLPerspective(GLfloat fovy, GLfloat aspect) const GLfloat deltaZ = zFar - zNear; GLfloat cotangent; - if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) { + if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO) + { return; } cotangent = cosf(radians) / sine; @@ -572,7 +573,7 @@ static void GLProject(GLfloat objX, GLfloat objY, GLfloat objZ, out[2] * projMatrix[2*4+i] + out[3] * projMatrix[3*4+i]; } - if (in[3] == 0.0f) return; + if (fpclassify(in[3]) == FP_ZERO) return; in[0] /= in[3]; in[1] /= in[3]; in[2] /= in[3]; @@ -1881,7 +1882,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32 if (nextFrameIndex != -1) nextframe = &mesh->frames[nextFrameIndex % mesh->numFrames]; - if (!nextframe || pol == 0.0f) + if (!nextframe || fpclassify(pol) == FP_ZERO) { // Zoom! Take advantage of just shoving the entire arrays to the GPU. /* pglVertexPointer(3, GL_FLOAT, 0, frame->vertices); @@ -1953,6 +1954,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform) pglLoadIdentity(); if (stransform) { + boolean fovx90; // keep a trace of the transformation for md2 memcpy(&md2_transform, stransform, sizeof (md2_transform)); @@ -1973,7 +1975,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform) pglMatrixMode(GL_PROJECTION); pglLoadIdentity(); - special_splitscreen = (stransform->splitscreen == 1 && stransform->fovxangle == 90.0f); + fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f; + special_splitscreen = (stransform->splitscreen == 1 && fovx90); if (special_splitscreen) GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5) else diff --git a/src/hardware/s_openal/s_openal-vc10.vcxproj b/src/hardware/s_openal/s_openal-vc10.vcxproj index 8b4f6cbb..5039cd00 100644 --- a/src/hardware/s_openal/s_openal-vc10.vcxproj +++ b/src/hardware/s_openal/s_openal-vc10.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -22,7 +38,7 @@ s_openal {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE} s_openal - 8.1 + 10.0.16299.0 @@ -31,22 +47,44 @@ MultiByte v140 + + DynamicLibrary + false + MultiByte + v141 + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + DynamicLibrary false MultiByte v140 + + DynamicLibrary + false + MultiByte + v141 + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + @@ -54,37 +92,69 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true false + false .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true false + false .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true true + true .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true true + true @@ -132,6 +202,50 @@ $(OutDir)s_openal.bsc + + + NDEBUG;%(PreprocessorDefinitions) + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)s_openal.pdb + true + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + NDEBUG;%(PreprocessorDefinitions) @@ -178,6 +292,50 @@ $(OutDir)s_openal.bsc + + + NDEBUG;%(PreprocessorDefinitions) + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)s_openal.pdb + true + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + _DEBUG;%(PreprocessorDefinitions) @@ -225,6 +383,50 @@ $(OutDir)s_openal.bsc + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + /MP /SAFESEH:OFF %(AdditionalOptions) + Disabled + WIN32;_DEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)s_openal.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + _DEBUG;%(PreprocessorDefinitions) @@ -272,12 +474,60 @@ $(OutDir)s_openal.bsc + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)s_openal.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + /MP /SAFESEH:OFF %(AdditionalOptions) + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 9bdf9bd7..a38e91a7 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -51,6 +51,7 @@ #include "lua_hook.h" #endif +#include "s_sound.h" // song credits #include "k_kart.h" // coords are scaled @@ -76,7 +77,7 @@ patch_t *cred_font[CRED_FONTSIZE]; static player_t *plr; boolean chat_on; // entering a chat message? static char w_chat[HU_MAXMSGLEN]; -static UINT32 c_input = 0; // let's try to make the chat input less shitty. +static size_t c_input = 0; // let's try to make the chat input less shitty. static boolean headsupactive = false; boolean hu_showscores; // draw rankings static char hu_tick; @@ -103,6 +104,8 @@ static patch_t *tokenicon; // crosshair 0 = off, 1 = cross, 2 = angle, 3 = point, see m_menu.c static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics +// song credits +static patch_t *songcreditbg; // ------- // protos. @@ -290,6 +293,8 @@ void HU_LoadGraphics(void) tinyemeraldpics[4] = W_CachePatchName("TEMER5", PU_HUDGFX); tinyemeraldpics[5] = W_CachePatchName("TEMER6", PU_HUDGFX); tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX); + + songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX); } // Initialise Heads up @@ -342,30 +347,30 @@ static UINT32 chat_nummsg_min = 0; static UINT32 chat_scroll = 0; static tic_t chat_scrolltime = 0; -static UINT32 chat_maxscroll = 0; // how far can we scroll? +static UINT32 chat_maxscroll = 0; // how far can we scroll? -//static chatmsg_t chat_mini[CHAT_BUFSIZE]; // Display the last few messages sent. -//static chatmsg_t chat_log[CHAT_BUFSIZE]; // Keep every message sent to us in memory so we can scroll n shit, it's cool. +//static chatmsg_t chat_mini[CHAT_BUFSIZE]; // Display the last few messages sent. +//static chatmsg_t chat_log[CHAT_BUFSIZE]; // Keep every message sent to us in memory so we can scroll n shit, it's cool. -static char chat_log[CHAT_BUFSIZE][255]; // hold the last 48 or so messages in that log. -static char chat_mini[8][255]; // display up to 8 messages that will fade away / get overwritten +static char chat_log[CHAT_BUFSIZE][255]; // hold the last 48 or so messages in that log. +static char chat_mini[8][255]; // display up to 8 messages that will fade away / get overwritten static tic_t chat_timers[8]; -static boolean chat_scrollmedown = false; // force instant scroll down on the chat log. Happens when you open it / send a message. +static boolean chat_scrollmedown = false; // force instant scroll down on the chat log. Happens when you open it / send a message. // remove text from minichat table -static INT16 addy = 0; // use this to make the messages scroll smoothly when one fades away +static INT16 addy = 0; // use this to make the messages scroll smoothly when one fades away static void HU_removeChatText_Mini(void) { // MPC: Don't create new arrays, just iterate through an existing one - UINT32 i; + size_t i; for(i=0;i