Merge branch 'debug-fix'

This commit is contained in:
Sryder 2018-03-14 10:11:10 +00:00
commit 4caff9c8e7
14 changed files with 423 additions and 197 deletions

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@ -121,7 +121,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
}
// Bot AI isn't programmed in analog.
CV_SetValue(&cv_analog2, false);
//CV_SetValue(&cv_analog2, false);
#ifdef HAVE_BLUA
// Let Lua scripts build ticcmds

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@ -5815,9 +5815,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FIREBALL2",
"S_FIREBALL3",
"S_FIREBALL4",
"S_FIREBALL5",
"S_FIREBALL6",
"S_FIREBALL7",
"S_FIREBALLEXP1",
"S_FIREBALLEXP2",
"S_FIREBALLEXP3",
"S_FIREBALLEXP4",
"S_FIREBALLEXP5",
"S_FIREBALLEXP6",
"S_SHELL",
"S_SHELL1",
"S_SHELL2",
@ -6410,6 +6416,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_BATTLEBALLOON2",
"S_BATTLEBALLOON3",
// Lakitu
"S_LAKITU1",
"S_LAKITU2",
// Pokey
"S_POKEY1",
"S_POKEY2",
@ -6421,6 +6431,130 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_POKEY8",
"S_POKEYIDLE",
// Audience Members
"S_RANDOMAUDIENCE",
"S_AUDIENCE_TOAD1",
"S_AUDIENCE_TOAD2",
"S_AUDIENCE_BOO1",
"S_AUDIENCE_BOO2",
"S_AUDIENCE_GMBA1",
"S_AUDIENCE_GMBA2",
"S_AUDIENCE_SHYG1",
"S_AUDIENCE_SHYG2",
"S_AUDIENCE_SNIF1",
"S_AUDIENCE_SNIF2",
"S_FANCHAR_KOTE",
"S_FANCHAR_RYAN",
"S_FANCHAR_WENDY",
"S_FANCHAR_FREEZOR",
"S_FANCHAR_METALKO",
"S_FANCHAR_BLACKOUT",
"S_FANCHAR_BLADE",
"S_FANCHAR_HINOTE",
// 1.0 Kart Decoratives
"S_FLAYM1",
"S_FLAYM2",
"S_FLAYM3",
"S_FLAYM4",
"S_DEVIL",
"S_ANGEL",
"S_PALMTREE",
"S_FLAG",
"S_HEDGEHOG", // (Rimshot)
"S_BUSH1",
"S_TWEE",
"S_HYDRANT",
// New Misc Decorations
"S_BIGPUMA1",
"S_BIGPUMA2",
"S_BIGPUMA3",
"S_BIGPUMA4",
"S_BIGPUMA5",
"S_BIGPUMA6",
"S_APPLE1",
"S_APPLE2",
"S_APPLE3",
"S_APPLE4",
"S_APPLE5",
"S_APPLE6",
"S_APPLE7",
"S_APPLE8",
// D00Dkart - Fall Flowers
"S_DOOD_FLOWER1",
"S_DOOD_FLOWER2",
"S_DOOD_FLOWER3",
"S_DOOD_FLOWER4",
"S_DOOD_FLOWER5",
"S_DOOD_FLOWER6",
// D00Dkart - Super Circuit Box
"S_DOOD_BOX1",
"S_DOOD_BOX2",
"S_DOOD_BOX3",
"S_DOOD_BOX4",
"S_DOOD_BOX5",
// D00Dkart - Diddy Kong Racing Balloon
"S_DOOD_BALLOON",
// D00Dkart - Big Ring
"S_DOOD_RING1",
"S_DOOD_RING2",
"S_DOOD_RING3",
"S_DOOD_RING4",
"S_DOOD_RING5",
// SNES Objects
"S_SNES_DONUTBUSH1",
"S_SNES_DONUTBUSH2",
"S_SNES_DONUTBUSH3",
// GBA Objects
"S_GBA_BOO1",
"S_GBA_BOO2",
"S_GBA_BOO3",
"S_GBA_BOO4",
// Sapphire Coast Mobs
"S_BUZZBOMBER_LOOK1",
"S_BUZZBOMBER_LOOK2",
"S_BUZZBOMBER_FLY1",
"S_BUZZBOMBER_FLY2",
"S_BUZZBOMBER_FLY3",
"S_BUZZBOMBER_FLY4",
"S_CHOMPER_SPAWN",
"S_CHOMPER_HOP1",
"S_CHOMPER_HOP2",
"S_CHOMPER_TURNAROUND",
"S_PALMTREE2",
"S_PURPLEFLOWER1",
"S_PURPLEFLOWER2",
"S_YELLOWFLOWER1",
"S_YELLOWFLOWER2",
"S_PLANT2",
"S_PLANT3",
"S_PLANT4",
// Crystal Abyss Mobs
"S_SKULL",
"S_PHANTREE",
"S_FLYINGGARG1",
"S_FLYINGGARG2",
"S_FLYINGGARG3",
"S_FLYINGGARG4",
"S_FLYINGGARG5",
"S_FLYINGGARG6",
"S_FLYINGGARG7",
"S_FLYINGGARG8",
"S_LAMPPOST",
"S_MOSSYTREE",
"S_SHADOW",
"S_WHITESHADOW",
@ -6981,7 +7115,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_INVISSPRING",
"MT_BLUEDIAG",
"MT_RANDOMITEM",
"MT_FLINGRANDOMITEM",
"MT_RANDOMITEMPOP",
"MT_MUSHROOMTRAIL",
@ -7032,14 +7165,72 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_LAKITU",
"MT_POKEY", // Huh, thought this was a default asset for some reason, guess not.
"MT_ENEMYFLIP",
"MT_WAYPOINT",
"MT_RANDOMAUDIENCE",
"MT_FANCHAR_KOTE",
"MT_FANCHAR_RYAN",
"MT_FANCHAR_WENDY",
"MT_FANCHAR_FREEZOR",
"MT_FANCHAR_METALKO",
"MT_FANCHAR_BLACKOUT",
"MT_FANCHAR_BLADE",
"MT_FANCHAR_HINOTE",
"MT_FLAYM",
"MT_DEVIL",
"MT_ANGEL",
"MT_PALMTREE",
"MT_FLAG",
"MT_HEDGEHOG",
"MT_BUSH1",
"MT_TWEE",
"MT_HYDRANT",
"MT_BIGPUMA",
"MT_APPLE",
"MT_DOOD_FLOWER1",
"MT_DOOD_FLOWER2",
"MT_DOOD_FLOWER3",
"MT_DOOD_FLOWER4",
"MT_DOOD_BOX",
"MT_DOOD_BALLOON",
"MT_DOOD_RING",
"MT_SNES_DONUTBUSH1",
"MT_SNES_DONUTBUSH2",
"MT_SNES_DONUTBUSH3",
"MT_GBA_BOO",
"MT_BUZZBOMBER",
"MT_CHOMPER",
"MT_PALMTREE2",
"MT_PURPLEFLOWER1",
"MT_PURPLEFLOWER2",
"MT_YELLOWFLOWER1",
"MT_YELLOWFLOWER2",
"MT_PLANT2",
"MT_PLANT3",
"MT_PLANT4",
"MT_SKULL",
"MT_PHANTREE",
"MT_FLYINGGARG",
"MT_LAMPPOST",
"MT_MOSSYTREE",
"MT_SHADOW",
"MT_BUMP",
"MT_FLINGENERGY",
"MT_ITEMCLASH",
"MT_FIREDITEM",
"MT_PLAYERARROW",

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@ -1497,7 +1497,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons))
{
player->bot = 2; // A player-controlled bot. Returns to AI when it respawns.
CV_SetValue(&cv_analog2, true);
//CV_SetValue(&cv_analog2, true);
}
else
{
@ -1593,40 +1593,40 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// fudging with it.
static void UserAnalog_OnChange(void)
{
if (cv_useranalog.value)
/*if (cv_useranalog.value)
CV_SetValue(&cv_analog, 1);
else
CV_SetValue(&cv_analog, 0);
CV_SetValue(&cv_analog, 0);*/
}
static void UserAnalog2_OnChange(void)
{
if (botingame)
return;
if (cv_useranalog2.value)
/*if (cv_useranalog2.value)
CV_SetValue(&cv_analog2, 1);
else
CV_SetValue(&cv_analog2, 0);
CV_SetValue(&cv_analog2, 0);*/
}
static void UserAnalog3_OnChange(void)
{
if (botingame)
return;
if (cv_useranalog3.value)
/*if (cv_useranalog3.value)
CV_SetValue(&cv_analog3, 1);
else
CV_SetValue(&cv_analog3, 0);
CV_SetValue(&cv_analog3, 0);*/
}
static void UserAnalog4_OnChange(void)
{
if (botingame)
return;
if (cv_useranalog4.value)
/*if (cv_useranalog4.value)
CV_SetValue(&cv_analog4, 1);
else
CV_SetValue(&cv_analog4, 0);
CV_SetValue(&cv_analog4, 0);*/
}
static void Analog_OnChange(void)
@ -1636,10 +1636,10 @@ static void Analog_OnChange(void)
// cameras are not initialized at this point
if (!cv_chasecam.value && cv_analog.value) {
/*if (!cv_chasecam.value && cv_analog.value) {
CV_SetValue(&cv_analog, 0);
return;
}
}*/
if (cv_analog.value)
players[consoleplayer].pflags |= PF_ANALOGMODE;
@ -1656,10 +1656,10 @@ static void Analog2_OnChange(void)
// cameras are not initialized at this point
if (!cv_chasecam2.value && cv_analog2.value) {
/*if (!cv_chasecam2.value && cv_analog2.value) {
CV_SetValue(&cv_analog2, 0);
return;
}
}*/
if (cv_analog2.value)
players[secondarydisplayplayer].pflags |= PF_ANALOGMODE;
@ -1676,10 +1676,10 @@ static void Analog3_OnChange(void)
// cameras are not initialized at this point
if (!cv_chasecam3.value && cv_analog3.value) {
/*if (!cv_chasecam3.value && cv_analog3.value) {
CV_SetValue(&cv_analog3, 0);
return;
}
}*/
if (cv_analog3.value)
players[thirddisplayplayer].pflags |= PF_ANALOGMODE;
@ -1696,10 +1696,10 @@ static void Analog4_OnChange(void)
// cameras are not initialized at this point
if (!cv_chasecam4.value && cv_analog4.value) {
/*if (!cv_chasecam4.value && cv_analog4.value) {
CV_SetValue(&cv_analog4, 0);
return;
}
}*/
if (cv_analog4.value)
players[fourthdisplayplayer].pflags |= PF_ANALOGMODE;

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@ -2564,7 +2564,7 @@ state_t states[NUMSTATES] =
{SPR_RNDM, 21, 3, {NULL}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22
{SPR_RNDM, 22, 3, {NULL}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23
{SPR_RNDM, 23, 3, {NULL}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24
{SPR_RNDM, 0, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
{SPR_RNDM, 0, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
{SPR_RPOP, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
{SPR_RPOP, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
@ -14252,7 +14252,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRANDOMITEM, // reactiontime
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
@ -14267,48 +14267,21 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
36*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
MT_RANDOMITEMPOP, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_FLINGRANDOMITEM
-1, // doomednum
S_RANDOMITEM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRANDOMITEM, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_RANDOMITEM, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_DEADRANDOMITEM, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
60*FRACUNIT, // speed
31*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_RANDOMITEMPOP
-1, // doomednum
S_SPRK1, // spawnstate
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_SPRK1, // painstate
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
@ -14320,7 +14293,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
MT_SPARK, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP, // flags
@ -14951,10 +14924,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_BOMBITEM
-1, // doomednum
S_BOMBAIR, // spawnstate
105, // spawnhealth
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
105, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
288*FRACUNIT, // painchance
@ -14971,7 +14944,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_bomb, // activesound
MF_BOUNCE|MF_NOCLIPTHING|MF_MISSILE|MF_SHOOTABLE, // flags
MF_BOUNCE|MF_SHOOTABLE, // flags
S_NULL // raisestate
},

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@ -3386,6 +3386,7 @@ typedef enum state
S_FLYINGGARG8,
S_LAMPPOST,
S_MOSSYTREE,
S_SHADOW,
S_WHITESHADOW,
@ -3963,7 +3964,6 @@ typedef enum mobj_type
MT_INVISSPRING,
MT_BLUEDIAG,
MT_RANDOMITEM,
MT_FLINGRANDOMITEM,
MT_RANDOMITEMPOP,
MT_MUSHROOMTRAIL,
@ -4071,6 +4071,7 @@ typedef enum mobj_type
MT_FLYINGGARG,
MT_LAMPPOST,
MT_MOSSYTREE,
MT_SHADOW,
MT_BUMP,

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@ -587,7 +587,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
players[i].mo->y - player->mo->y),
players[i].mo->z - player->mo->z) / mapheaderinfo[gamemap-1]->mobj_scale
players[i].mo->z - player->mo->z) / mapheaderinfo[gamemap-1]->mobj_scale
* (pingame - players[i].kartstuff[k_position])
/ ((pingame - 1) * (pingame + 1) / 3);
}
@ -654,7 +654,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
//}
/*else if (gametype == GT_NEO)
{
}
else
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
@ -840,7 +840,7 @@ static void K_UpdateOffroad(player_t *player)
offroadstrength = 3;
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
//if ((nextsector->special & 256) && nextsector->special != 768
//if ((nextsector->special & 256) && nextsector->special != 768
// && nextsector->special != 1024 && nextsector->special != 4864)
if (offroadstrength)
{
@ -2576,6 +2576,9 @@ static void K_KartUpdatePosition(player_t *player)
mo = (mobj_t *)th;
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
continue;
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
mo->y - player->mo->y),
mo->z - player->mo->z) / FRACUNIT;
@ -2583,9 +2586,6 @@ static void K_KartUpdatePosition(player_t *player)
mo->y - players[i].mo->y),
mo->z - players[i].mo->z) / FRACUNIT;
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
continue;
if (mo->health == player->starpostnum)
{
player->kartstuff[k_prevcheck] += pmo;
@ -4227,7 +4227,7 @@ static void K_DrawKartPositionNum(INT32 num)
// Alternate frame every three frames
switch (leveltime % 21)
{
case 1: case 2: case 3:
case 1: case 2: case 3:
localpatch = kp_winnernum[0];
break;
case 4: case 5: case 6:
@ -4998,7 +4998,7 @@ void K_drawKartHUD(void)
{
if (leveltime < 178)
K_drawStartLakitu();
if (stplyr->kartstuff[k_lapanimation])
K_drawLapLakitu();

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@ -740,8 +740,7 @@ static boolean P_LookForShield(mobj_t *actor)
(actor->type == MT_BLUETEAMRING && player->ctfteam != 2))
continue;
// SRB2kart - magnet item
if (player->kartstuff[k_magnettimer] //(player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT
&& (P_AproxDistance(P_AproxDistance(actor->x-player->mo->x, actor->y-player->mo->y), actor->z-player->mo->z) < FixedMul(RING_DIST/4, player->mo->scale)))
{
P_SetTarget(&actor->tracer, player->mo);
@ -3613,7 +3612,7 @@ void A_AttractChase(mobj_t *actor)
// Turn flingrings back into regular rings if attracted.
if (actor->tracer && actor->tracer->player
&& actor->tracer->player->kartstuff[k_magnettimer] //&& (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT
&& (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT
&& actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime)
{
mobj_t *newring;
@ -3627,9 +3626,7 @@ void A_AttractChase(mobj_t *actor)
P_LookForShield(actor); // Go find 'em, boy!
if (actor->tracer && actor->tracer->player && actor->tracer->player->kartstuff[k_comebackmode] == 1)
;
else if (!actor->tracer
if (!actor->tracer
|| !actor->tracer->player
|| !actor->tracer->health
|| !P_CheckSight(actor, actor->tracer)) // You have to be able to SEE it...sorta
@ -8094,6 +8091,7 @@ void A_ToggleFlameJet(mobj_t* actor)
void A_ItemPop(mobj_t *actor)
{
mobj_t *remains;
mobjtype_t explode;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_ItemPop", actor))
return;
@ -8107,12 +8105,24 @@ void A_ItemPop(mobj_t *actor)
}
// de-solidify
//P_UnsetThingPosition(actor);
//actor->flags &= ~MF_SOLID;
//actor->flags |= MF_NOCLIP;
//P_SetThingPosition(actor);
P_UnsetThingPosition(actor);
actor->flags &= ~MF_SOLID;
actor->flags |= MF_NOCLIP;
P_SetThingPosition(actor);
remains = P_SpawnMobj(actor->x, actor->y, actor->z, MT_RANDOMITEMPOP);
// item explosion
explode = mobjinfo[actor->info->damage].mass;
remains = P_SpawnMobj(actor->x, actor->y,
((actor->eflags & MFE_VERTICALFLIP) ? (actor->z + 3*(actor->height/4) - FixedMul(mobjinfo[explode].height, actor->scale)) : (actor->z + actor->height/4)), explode);
if (actor->eflags & MFE_VERTICALFLIP)
{
remains->eflags |= MFE_VERTICALFLIP;
remains->flags2 |= MF2_OBJECTFLIP;
}
remains->destscale = actor->destscale;
P_SetScale(remains, actor->scale);
remains = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->damage);
remains->type = actor->type; // Transfer type information
P_UnsetThingPosition(remains);
if (sector_list)
@ -8120,25 +8130,21 @@ void A_ItemPop(mobj_t *actor)
P_DelSeclist(sector_list);
sector_list = NULL;
}
remains->flags = actor->flags; // Transfer flags
P_SetThingPosition(remains);
remains->destscale = actor->destscale;
P_SetScale(remains, actor->scale);
remains->flags = actor->flags; // Transfer flags
remains->flags2 = actor->flags2; // Transfer flags2
remains->fuse = actor->fuse; // Transfer respawn timer
remains->threshold = 68;
remains->skin = NULL;
remains->spawnpoint = actor->spawnpoint;
actor->flags2 |= MF2_BOSSNOTRAP; // Dummy flag to mark this as an exploded TV until it respawns
tmthing = remains;
P_SetTarget(&tmthing, remains);
if (actor->info->deathsound)
S_StartSound(remains, actor->info->deathsound);
if (actor->type != MT_RANDOMITEM)
{
P_RemoveMobj(actor);
return;
}
actor->target->player->kartstuff[k_itemroulette] = 1;
remains->flags2 &= ~MF2_AMBUSH;
@ -8267,20 +8273,11 @@ void A_BobombExplode(mobj_t *actor)
type = (mobjtype_t)locvar1;
for (d = 0; d < 16; d++)
K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
if (actor->target->player)
K_SpawnBobombExplosion(actor, actor->target->player->skincolor);
else
K_SpawnBobombExplosion(actor, SKINCOLOR_RED);
P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);
//S_StartSound(actor, sfx_prloop);
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (P_MobjWasRemoved(actor))
return; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
@ -8307,6 +8304,17 @@ void A_BobombExplode(mobj_t *actor)
continue;
}
}
for (d = 0; d < 16; d++)
K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
if (actor->target && actor->target->player)
K_SpawnBobombExplosion(actor, actor->target->player->skincolor);
else
K_SpawnBobombExplosion(actor, SKINCOLOR_RED);
P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);
return;
}
//}

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@ -1787,7 +1787,7 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
break;
}
// Ignore popped monitors, too.
if (node->m_thing->flags & MF_MONITOR
if (node->m_thing->flags & MF_MONITOR || node->m_thing->type == MT_RANDOMITEM
&& node->m_thing->threshold == 68)
continue;
// Okay, we found something valid.

View File

@ -161,9 +161,6 @@ boolean P_CanPickupItem(player_t *player, boolean weapon)
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) // No balloons in Match
return false;
if (player->kartstuff[k_magnettimer]) // You should probably collect stuff when you're attracting it :V
return true;
if (player->kartstuff[k_bootaketimer] || player->kartstuff[k_boostolentimer]
|| player->kartstuff[k_growshrinktimer] > 1 || player->kartstuff[k_goldshroomtimer]) // Item-specific timer going off
return false;
@ -417,7 +414,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
switch (special->type)
{
case MT_RANDOMITEM: // SRB2kart
case MT_FLINGRANDOMITEM:
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0)
{
if (player->kartstuff[k_comebackmode] == 0 && !player->kartstuff[k_comebacktimer])
@ -450,7 +446,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->momx = special->momy = special->momz = 0;
P_SetTarget(&special->target, toucher);
P_SetMobjState(special, special->info->deathstate);
P_KillMobj(special, toucher, toucher);
break;
// ***************************************** //
// Rings, coins, spheres, weapon panels, etc //
@ -1553,8 +1549,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
}
S_StartSound(toucher, special->info->deathsound); // was NULL, but changed to player so you could hear others pick up rings
P_KillMobj(special, NULL, toucher);
if (!P_MobjWasRemoved(special))
{
S_StartSound(toucher, special->info->deathsound); // was NULL, but changed to player so you could hear others pick up rings
P_KillMobj(special, NULL, toucher);
}
}
//
@ -2125,7 +2124,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
// if killed by a player
if (source && source->player)
{
if (target->flags & MF_MONITOR)
if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM)
{
P_SetTarget(&target->target, source);
source->player->numboxes++;

View File

@ -388,7 +388,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
else
{
if (sonic-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, false);
//CV_SetValue(&cv_analog2, false);
P_ResetPlayer(sonic);
P_SetTarget(&sonic->mo->tracer, tails->mo);
sonic->pflags |= PF_CARRIED;
@ -401,7 +401,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
}
else {
if (sonic-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
//CV_SetValue(&cv_analog2, true);
sonic->pflags &= ~PF_CARRIED;
}
}
@ -1593,7 +1593,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
else if (thing->player) {
if (thing->player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
//CV_SetValue(&cv_analog2, true);
thing->player->pflags &= ~PF_CARRIED;
}*/

View File

@ -47,6 +47,7 @@ consvar_t cv_splats = {"splats", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0
actioncache_t actioncachehead;
static mobj_t *overlaycap = NULL;
static mobj_t *shadowcap = NULL;
void P_InitCachedActions(void)
{
@ -1371,7 +1372,6 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
{
case MT_FLINGRING:
case MT_FLINGCOIN:
case MT_FLINGRANDOMITEM: // SRB2kart
case MT_FLINGEMERALD:
case MT_BOUNCERING:
case MT_RAILRING:
@ -2357,7 +2357,6 @@ static boolean P_ZMovement(mobj_t *mo)
case MT_BLUETEAMRING:
case MT_FLINGRING:
case MT_FLINGCOIN:
case MT_FLINGRANDOMITEM:
case MT_FLINGEMERALD:
// Remove flinged stuff from death pits.
if (P_CheckDeathPitCollide(mo))
@ -2550,7 +2549,6 @@ static boolean P_ZMovement(mobj_t *mo)
// Flingrings bounce
if (mo->type == MT_FLINGRING
|| mo->type == MT_FLINGCOIN
|| mo->type == MT_FLINGRANDOMITEM
|| P_WeaponOrPanel(mo->type)
|| mo->type == MT_FLINGEMERALD
|| mo->type == MT_BIGTUMBLEWEED
@ -5968,9 +5966,6 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y
fixed_t ty = dest->y;
fixed_t tz = dest->z + (dest->height/2); // Aim for center
if (source->type == MT_RANDOMITEM || source->type == MT_FLINGRANDOMITEM) // SRB2kart - item boxes are sorta tall
tz = dest->z;
if (!dest || dest->health <= 0 || !dest->player || !source->tracer)
return;
@ -6252,62 +6247,96 @@ static void P_RemoveOverlay(mobj_t *thing)
void P_RunShadows(void)
{
thinker_t * th;
mobj_t * mobj;
mobj_t *mobj;
mobj_t *next;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
for (mobj = shadowcap; mobj; mobj = next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
next = mobj->hnext;
P_SetTarget(&mobj->hnext, NULL);
mobj = (mobj_t *)th;
if (!mobj->target)
continue; // shouldn't you already be dead?
if (mobj->type != MT_SHADOW)
continue;
if ((mobj->target->flags2 & MF2_DONTDRAW)
|| (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
|| (!(mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z < mobj->target->floorz)))
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
if (mobj->target)
// First scale to the same radius
P_SetScale(mobj, FixedDiv(mobj->target->radius, mobj->info->radius));
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
if (mobj->floorz < mobj->z)
{
if ((mobj->target->flags2 & MF2_DONTDRAW)
|| (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
|| (!(mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z < mobj->target->floorz)))
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
INT32 i;
fixed_t prevz;
// First scale to the same radius
P_SetScale(mobj, FixedDiv(mobj->target->radius, mobj->info->radius));
mobj->z = mobj->floorz;
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
if (mobj->floorz < mobj->z)
for (i = 0; i < MAXFFLOORS; i++)
{
INT32 i;
fixed_t prevz;
prevz = mobj->z;
// Now scale again based on height difference
P_SetScale(mobj, FixedDiv(mobj->scale, max(FRACUNIT, ((mobj->target->z-mobj->z)/200)+FRACUNIT)));
// Check new position to see if you should still be on that ledge
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->z);
mobj->z = mobj->floorz;
for (i = 0; i < MAXFFLOORS; i++)
{
prevz = mobj->z;
// Now scale again based on height difference
P_SetScale(mobj, FixedDiv(mobj->scale, max(FRACUNIT, ((mobj->target->z-mobj->z)/200)+FRACUNIT)));
// Check new position to see if you should still be on that ledge
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->z);
mobj->z = mobj->floorz;
if (mobj->z == prevz)
break;
}
if (mobj->z == prevz)
break;
}
}
else
{
P_KillMobj(mobj, NULL, NULL);
}
}
P_SetTarget(&shadowcap, NULL);
}
// called whenever shadows think
// It must be done this way so that level changes don't break when the shadowcap can't be reset
static void P_AddShadow(mobj_t *thing)
{
I_Assert(thing != NULL);
if (shadowcap == NULL)
P_SetTarget(&shadowcap, thing);
else {
mobj_t *mo;
for (mo = shadowcap; mo && mo->hnext; mo = mo->hnext)
;
I_Assert(mo != NULL);
I_Assert(mo->hnext == NULL);
P_SetTarget(&mo->hnext, thing);
}
P_SetTarget(&thing->hnext, NULL);
}
// Called only when MT_SHADOW (or anything else in the shadowcap list) is removed.
// Keeps the hnext list from corrupting.
static void P_RemoveShadow(mobj_t *thing)
{
mobj_t *mo;
if (shadowcap == thing)
{
P_SetTarget(&shadowcap, thing->hnext);
P_SetTarget(&thing->hnext, NULL);
return;
}
for (mo = shadowcap; mo; mo = mo->hnext)
if (mo->hnext == thing)
{
P_SetTarget(&mo->hnext, thing->hnext);
P_SetTarget(&thing->hnext, NULL);
return;
}
}
void A_BossDeath(mobj_t *mo);
@ -6506,6 +6535,15 @@ void P_MobjThinker(mobj_t *mobj)
else
P_AddOverlay(mobj);
break;
case MT_SHADOW:
if (!mobj->target)
{
P_RemoveMobj(mobj);
return;
}
else
P_AddShadow(mobj);
break;
case MT_BLACKORB:
case MT_WHITEORB:
case MT_GREENORB:
@ -7696,7 +7734,6 @@ void P_MobjThinker(mobj_t *mobj)
case MT_BLUEBALL:
case MT_REDTEAMRING:
case MT_BLUETEAMRING:
case MT_RANDOMITEM:
// No need to check water. Who cares?
P_RingThinker(mobj);
if (mobj->flags2 & MF2_NIGHTSPULL)
@ -7707,7 +7744,6 @@ void P_MobjThinker(mobj_t *mobj)
// Flung items
case MT_FLINGRING:
case MT_FLINGCOIN:
case MT_FLINGRANDOMITEM:
if (mobj->flags2 & MF2_NIGHTSPULL)
P_NightsItemChase(mobj);
else
@ -7934,17 +7970,23 @@ void P_MobjThinker(mobj_t *mobj)
case MT_BOMBITEM:
if (mobj->momx || mobj->momy)
P_SpawnGhostMobj(mobj);
if (mobj->z <= mobj->floorz)
if (P_IsObjectOnGround(mobj))
{
if (mobj->health > mobj->info->spawnhealth-1)
if (mobj->reactiontime >= mobj->info->reactiontime)
{
if (mobj->state == &states[S_BOMBAIR])
P_SetMobjState(mobj, S_BOMBITEM);
mobj->momx = mobj->momy = 0;
S_StartSound(mobj, mobj->info->activesound);
mobj->reactiontime--;
}
mobj->health--;
}
if (mobj->reactiontime && mobj->reactiontime < mobj->info->reactiontime)
{
mobj->reactiontime--;
if (!mobj->reactiontime)
P_KillMobj(mobj, NULL, NULL);
}
if (mobj->threshold > 0)
mobj->threshold--;
@ -8239,6 +8281,20 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
}
P_RemoveMobj(mobj); // make sure they disappear
return;
case MT_RANDOMITEM:
// Respawn from mapthing if you have one!
if (mobj->spawnpoint)
{
P_SpawnMapThing(mobj->spawnpoint);
newmobj = mobj->spawnpoint->mobj; // this is set to the new mobj in P_SpawnMapThing
}
else
newmobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobj->type);
// Transfer flags2 (strongbox, objectflip)
newmobj->flags2 = mobj->flags2;
P_RemoveMobj(mobj); // make sure they disappear
return;
case MT_METALSONIC_BATTLE:
break; // don't remove
case MT_SPIKE:
@ -8293,7 +8349,6 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
#ifdef ESLOPE // Sliding physics for slidey mobjs!
if (mobj->type == MT_FLINGRING
|| mobj->type == MT_FLINGCOIN
|| mobj->type == MT_FLINGRANDOMITEM
|| P_WeaponOrPanel(mobj->type)
|| mobj->type == MT_FLINGEMERALD
|| mobj->type == MT_BIGTUMBLEWEED
@ -8737,12 +8792,12 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_BANANAITEM: case MT_BANANASHIELD:
case MT_TRIPLEBANANASHIELD1: case MT_TRIPLEBANANASHIELD2: case MT_TRIPLEBANANASHIELD3:
case MT_GREENITEM: case MT_GREENSHIELD:
case MT_TRIPLEGREENSHIELD1: case MT_TRIPLEGREENSHIELD2: case MT_TRIPLEGREENSHIELD3:
case MT_REDITEM: case MT_REDSHIELD: case MT_REDITEMDUD:
case MT_TRIPLEGREENSHIELD1: case MT_TRIPLEGREENSHIELD2: case MT_TRIPLEGREENSHIELD3:
case MT_REDITEM: case MT_REDSHIELD: case MT_REDITEMDUD:
case MT_TRIPLEREDSHIELD1: case MT_TRIPLEREDSHIELD2: case MT_TRIPLEREDSHIELD3:
case MT_BATTLEBALLOON: case MT_FIREBALL:
case MT_FAKEITEM: case MT_FAKESHIELD:
case MT_BOMBITEM: case MT_BOMBSHIELD:
case MT_FAKEITEM: case MT_FAKESHIELD:
case MT_BOMBITEM: case MT_BOMBSHIELD:
P_SpawnShadowMobj(mobj);
default:
break;
@ -8985,7 +9040,6 @@ void P_RemoveMobj(mobj_t *mobj)
if (mobj->spawnpoint &&
(mobj->type == MT_RING
|| mobj->type == MT_COIN
|| mobj->type == MT_RANDOMITEM
|| mobj->type == MT_BLUEBALL
|| mobj->type == MT_REDTEAMRING
|| mobj->type == MT_BLUETEAMRING
@ -9003,6 +9057,9 @@ void P_RemoveMobj(mobj_t *mobj)
if (mobj->type == MT_OVERLAY)
P_RemoveOverlay(mobj);
if (mobj->type == MT_SHADOW)
P_RemoveShadow(mobj);
mobj->health = 0; // Just because
// unlink from sector and block lists
@ -9499,7 +9556,7 @@ void P_RespawnBattleSpecials(void)
// pull it from the que
iquetail = (iquetail+1)&(ITEMQUESIZE-1);
}
numgotboxes = 0;
}
@ -10963,7 +11020,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
mthing->mobj = mobj;
}
// All manners of rings and coins
else if (mthing->type == mobjinfo[MT_RING].doomednum || mthing->type == mobjinfo[MT_COIN].doomednum || mthing->type == mobjinfo[MT_RANDOMITEM].doomednum ||
else if (mthing->type == mobjinfo[MT_RING].doomednum || mthing->type == mobjinfo[MT_COIN].doomednum ||
mthing->type == mobjinfo[MT_REDTEAMRING].doomednum || mthing->type == mobjinfo[MT_BLUETEAMRING].doomednum)
{
mobjtype_t ringthing = MT_RING;
@ -10984,9 +11041,6 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
case 309: // No team rings in non-CTF
ringthing = (gametype == GT_CTF) ? MT_BLUETEAMRING : MT_RING;
break;
case 2000: // SRB2kart
ringthing = MT_RANDOMITEM;
break;
default:
// Spawn rings as blue spheres in special stages, ala S3+K.
if (G_IsSpecialStage(gamemap) && useNightsSS)

View File

@ -827,7 +827,7 @@ void P_ReloadRings(void)
continue;
}
if (!(mo->type == MT_RING || mo->type == MT_NIGHTSWING || mo->type == MT_COIN
|| mo->type == MT_BLUEBALL || mo->type == MT_RANDOMITEM))
|| mo->type == MT_BLUEBALL))
continue;
// Don't auto-disintegrate things being pulled to us
@ -991,7 +991,7 @@ static void P_LoadThings(void)
|| mt->type == 1702) // MT_AXISTRANSFERLINE
continue; // These were already spawned
if (mt->type == 2000) // MT_RANDOMITEM
if (mt->type == MT_RANDOMITEM) // MT_RANDOMITEM
nummapboxes++;
mt->mobj = NULL;
@ -2477,7 +2477,7 @@ static void P_LoadRecordGhosts(void)
// Guest ghost
if (cv_ghost_guest.value && FIL_FileExists(va("%s-guest.lmp", gpath)))
G_AddGhost(va("%s-guest.lmp", gpath));
// Staff Attack ghosts
if (cv_ghost_staff.value)
{
@ -2918,7 +2918,7 @@ boolean P_SetupLevel(boolean skipprecip)
if (!cv_cam2_height.changed)
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
if (!cv_cam_dist.changed)
CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
@ -2938,14 +2938,14 @@ boolean P_SetupLevel(boolean skipprecip)
if (!cv_cam4_rotate.changed)
CV_Set(&cv_cam4_rotate, cv_cam4_rotate.defaultvalue);
if (!cv_analog.changed)
/*if (!cv_analog.changed)
CV_SetValue(&cv_analog, 0);
if (!cv_analog2.changed)
CV_SetValue(&cv_analog2, 0);
if (!cv_analog3.changed)
CV_SetValue(&cv_analog3, 0);
if (!cv_analog4.changed)
CV_SetValue(&cv_analog4, 0);
CV_SetValue(&cv_analog4, 0);*/
#ifdef HWRENDER
if (rendermode != render_soft && rendermode != render_none)
@ -2955,7 +2955,7 @@ boolean P_SetupLevel(boolean skipprecip)
displayplayer = consoleplayer; // Start with your OWN view, please!
}
if (cv_useranalog.value)
/*if (cv_useranalog.value)
CV_SetValue(&cv_analog, true);
if ((splitscreen && cv_useranalog2.value) || botingame)
@ -2973,7 +2973,7 @@ boolean P_SetupLevel(boolean skipprecip)
CV_SetValue(&cv_analog3, false);
CV_SetValue(&cv_analog2, false);
CV_SetValue(&cv_analog, false);
}
}*/
// SRB2Kart: map load variables
if (modeattacking)

View File

@ -889,8 +889,8 @@ void P_ResetPlayer(player_t *player)
player->powers[pw_tailsfly] = 0;
player->onconveyor = 0;
player->skidtime = 0;
if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
/*if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);*/
}
//
@ -3738,8 +3738,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
{
player->mo->momz = 9*FRACUNIT;
player->pflags &= ~PF_CARRIED;
if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);
/*if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, true);*/
}
else if (player->pflags & PF_ITEMHANG)
{
@ -8110,7 +8110,7 @@ static void P_DeathThink(player_t *player)
curlap = 0;
}
}
if ((G_RaceGametype() || (gametype == GT_COOP && (multiplayer || netgame))) && (player->lives <= 0))
{
// Return to level music
@ -9137,7 +9137,7 @@ static void P_CalcPostImg(player_t *player)
*param = 5;
}
#endif
if (mirrormode) // srb2kart
*type = postimg_mirror;
}
@ -9444,7 +9444,7 @@ void P_PlayerThink(player_t *player)
mo2 = (mobj_t *)th;
if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
|| mo2->type == MT_BLUEBALL || mo2->type == MT_RANDOMITEM))
|| mo2->type == MT_BLUEBALL))
continue;
if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale))
@ -9971,8 +9971,8 @@ void P_PlayerAfterThink(player_t *player)
P_SetPlayerMobjState(player->mo, S_PLAY_CARRY);
if (player-players == consoleplayer && botingame)
CV_SetValue(&cv_analog2, !(player->pflags & PF_CARRIED));
//if (player-players == consoleplayer && botingame)
//CV_SetValue(&cv_analog2, !(player->pflags & PF_CARRIED));
}
else if (player->pflags & PF_ITEMHANG && player->mo->tracer)
{

View File

@ -234,36 +234,36 @@ void SplitScreen_OnChange(void)
static void ChaseCam_OnChange(void)
{
if (!cv_chasecam.value || !cv_useranalog.value)
/*if (!cv_chasecam.value || !cv_useranalog.value)
CV_SetValue(&cv_analog, 0);
else
CV_SetValue(&cv_analog, 1);
CV_SetValue(&cv_analog, 1);*/
}
static void ChaseCam2_OnChange(void)
{
if (botingame)
return;
if (!cv_chasecam2.value || !cv_useranalog2.value)
/*if (!cv_chasecam2.value || !cv_useranalog2.value)
CV_SetValue(&cv_analog2, 0);
else
CV_SetValue(&cv_analog2, 1);
CV_SetValue(&cv_analog2, 1);*/
}
static void ChaseCam3_OnChange(void)
{
if (!cv_chasecam3.value || !cv_useranalog3.value)
/*if (!cv_chasecam3.value || !cv_useranalog3.value)
CV_SetValue(&cv_analog3, 0);
else
CV_SetValue(&cv_analog3, 1);
CV_SetValue(&cv_analog3, 1);*/
}
static void ChaseCam4_OnChange(void)
{
if (!cv_chasecam4.value || !cv_useranalog4.value)
/*if (!cv_chasecam4.value || !cv_useranalog4.value)
CV_SetValue(&cv_analog4, 0);
else
CV_SetValue(&cv_analog4, 1);
CV_SetValue(&cv_analog4, 1);*/
}
static void FlipCam_OnChange(void)