Merge branch 'unsigned-errors' into 'master'

Fix unsigned abs errors

See merge request KartKrew/Kart-Public!14
This commit is contained in:
Sal 2019-01-05 20:49:06 -05:00
commit 4a3ea6e51e
2 changed files with 5 additions and 5 deletions

View File

@ -2683,7 +2683,7 @@ void K_DriftDustHandling(mobj_t *spawner)
{
if (spawner->player->pflags & PF_SKIDDOWN)
{
anglediff = abs(spawner->angle - spawner->player->frameangle);
anglediff = abs((signed)(spawner->angle - spawner->player->frameangle));
if (leveltime % 6 == 0)
S_StartSound(spawner, sfx_screec); // repeated here because it doesn't always happen to be within the range when this is the case
}
@ -2697,7 +2697,7 @@ void K_DriftDustHandling(mobj_t *spawner)
if (spawner->player->cmd.forwardmove < 0)
playerangle += ANGLE_180;
anglediff = abs(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy));
anglediff = abs((signed)(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy)));
}
}
else
@ -2705,7 +2705,7 @@ void K_DriftDustHandling(mobj_t *spawner)
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
return;
anglediff = abs(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy));
anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
}
if (anglediff > ANGLE_180)
@ -7660,7 +7660,7 @@ static void K_drawLapStartAnim(void)
{
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76))
+ 4 - abs((leveltime % 8) - 4))*FRACUNIT,
+ 4 - abs((signed)((leveltime % 8) - 4)))*FRACUNIT,
FRACUNIT, V_HUDTRANS,
kp_lapanim_hand[stplyr->kartstuff[k_laphand]-1], NULL);
}

View File

@ -6713,7 +6713,7 @@ static void P_MovePlayer(player_t *player)
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
if (speed == 1 && abs(player->mo->angle - player->frameangle) < ANGLE_22h)
if (speed == 1 && abs((signed)(player->mo->angle - player->frameangle)) < ANGLE_22h)
player->frameangle = player->mo->angle; // Face forward at the end of the animation
else
player->frameangle -= (ANGLE_11hh * speed);